RITOJS'S PROFILE
RitoJS
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The name's RitoJS.
Regular player and J-RPG lover/maker who can't live without ice tea.
I like cute things and i'm a big Falcom fan.
Regular player and J-RPG lover/maker who can't live without ice tea.
I like cute things and i'm a big Falcom fan.
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lumina4c8b8f2.png
Lumina
There mostly synthetise items, once the menu Will be available you'll use them for alchemy. Be aware that you'll need recipe for each items you will create.
lumina4c8b8f2.png
author=Porkate42
OO a world map?
Is it like a point and click or is it like Chrono Trigger?
None of those, two.
You'll see this map in various town and will show your location.
For teleport travel, you'll have this:

Lumina
author=purplehills
Rito I love your mapping and the music you've choosen!
Tu es un des meilleurs mappeurs de la commu française !
I'm glad you like those particulary two point 'cause that's the ones i work the most.
Merci, ça fait un moment que l'on ne m'a pas dit cela. Ça me fait tout drôle.
Chemin_vio_7.png
Very Retrouvaille
Lumina
Lumina
author=samji
Very lost as to what to do in her home town.
She is supposed to go find someone after she talked to her Dad. All the houses are not accessible. There was no indication where or which direction to find said person (this seems to be a general problem). Is this the end of DEMO? It feels like I couldn't do anything anymore.
The relationships between the main character and Bell and her two old friends at home are really vague and confusing. It would be nice to have more details if these characters are going to be important.
Yes, it's the end. I didn't a made message to anounce the end ?
After meeting her dad, it's the end of the main story for this demo. You can do few quest if you haven't
As for the characters, their relationships will be more detailed later but i can't really say they'll be important for "the main story".
For now, all i can say is they going to be helpful.
This demo is like a huge unfinished prologue of the game, just after the end there will be big revelation and the main purpose of the story/game (along with a new gameplay) will really start after that.
It'll be one of the most important scene of game so i'm still working on it (For quite a long time i'd say)
map_imagesiacom_6zza.png
Lumina
author=EdgeOfChaos
I played this a while back so I'm not sure if you changed anything, but (no offense) the English was really bad and not understandable at parts.
I liked the system though so I'm going to play through it and review (and also stream probably)
Nope, didn't change. Yeah don't worry my english is really bad and i translated it alone so...Well...You know the result. x)
author=samji
It's a really lovely game. Maps are nice, too.
Here's a few suggestions that, hopefully, you might find useful.
As others have mentioned, you need to correct a lot of writing errors. The story is the major part of an RPG, not battles. Improving your English will make it easier for players to get into your story. Speaking of which, it does seem your story is going somewhere interesting. During the first hour or two, though, I had no clue what I was doing and why I had to go to the other City. Perhaps you would want to strengthen that part and give your journey a more meaningful purpose. It might also be better to avoid repeated backtracking when you design your maps. It's an issue with having a "house". It feels like once one owns a house, he is always obligated to return to it. You can, however, always give the "quick jump" option.
Just a few things that irks me. Hope they can help. It's solid work. Got a nice beginning. Keep up with good work.
Oh, yeah. I never saw the rat in the basement. ...???
And the 30 Lys flower quest can not be completed, right?
Thanks for your feedback.
Yes, a "Quick Jump" is on work.
It's a old gif but it'll be like this:

Anyway, i think i'll edit some of my maps. You're not the only one who told me about the backtring stuff.
Strange for those rats.
And for the Lys Flower, it's a long quest. Can't be completed in the demo.













