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Lunar Wish: Orbs of Fate

Give the crazy chicken lady the green and blue goo to be able to finish the guest for the guy who wants a new wife - that'll get you the grape coke.

As for the rest...don't know how to help you. Some standing there people are rather well hidden...I think it's one in every town?

Legionwood 2: Rise of the Eternal's Realm

Ah, thanks for explaining that. I like puzzles, so the difficulty was intriguing, but at the same time rather...startling so early on. It seemed like a reasonable balance, so long as that manual comes out. :)

Legionwood 2: Rise of the Eternal's Realm

First some feedback. I'm a bit...worried about the difficulty of the first dungeon. The fact that slimes are resistant to physical attack (I believe) might not be the best idea to show so early on. While it's still possible to get around by reclassing somebody to a mage, buying enough elemental items, or just poisoning him and attacking enough, I'd at least get rid of the 3 slime encounter. It gives just as much experience as normal enemies but is MUCH more difficult, and unless you are aware of it ahead of time chances are you can't do it, and it doesn't seem right to have something that punishing in the first battle.

Also wow that first boss can wipe you in one attack o.O Although that time I missed the earth protection charm. This seems unusually hard as well, but at the same time I kind of like the challenge and ballance...I guess it's just whatever you're going for at this moment and the audience you're catering to. I'm rather new to these kinds of RPGs, so it tends to turn me off, but for veterans this might just be old hat.

Also, is there any place that defines each status? I have no idea what ensnare does, and which Techs silence affects. I also don't know what affects timing in the battle system or the details on each stat...I get the basic idea, but it never says how much time a spell takes in relation to a strike, or any other Tech to each other, so it's hard to plan turns and character builds without more specific information.

I also think the 'black screen time' when healing could be shortened...the wait is a bit annoying.

Now for some positives. I like the fact that intractable objects are sparkling, it gets rid of the need to look at everything just in case it might give something to you. I also like the idea of re-classing and the way it's handled - it makes it easy to adjust your party layout in cases of difficult battles or just let you play however you want.

Another small touch I like is changing death to just serious wounds. Even though the mechanic still bothers me, the change in definition makes a ton more sense in word to me.

Now for a serious glitch. When fighting the Dryad, twice I won with only Aelia alive (Due to her having the earth protection pendant, stupid freaking minor quake) but once I got back to the map screen it quickly went black and gave me a GAME OVER screen...this happened twice in basically the same way, even though Aelia was clearly still alive.

I finally beat her with my entire party alive, and didn't have this problem. But getting Game Over when you didn't die is pretty annoying. xD

Overall my experience is positive so far, I am enjoying it. Character dialog seems a bit stiff but still good enough for me to want to continue.

Edit: Now for some really minor things. When entering the camp-site, if you move to the right immediately, you won't be able to move out and when going back to the left automatically exit. Also, Debuffs and Buffs are still in affect when they say there's 0 turns left...somewhat odd. Finally, equipping the Woodwind Bow onto Rogue Felix lets him keep his offhand weapon, in this case the poisoned dagger. Not that I'm complaining ;)

Also, the Dryad side-quest was a great example of a side-quest done well. Enjoyed that one.

The Drop

So we actually get to go inside the Shra capital in a weird sense...huh. I'll be paying attention to the enemies and descriptions in that area.

The Drop

author=Deltree
Eh, they're not meant to be very realistic. I'll admit for the mountains all I was thinking was "rock," though the walls for the swamp are meant to resemble a particular building from The Reconstruction.


The Shra Capital? The only other thing I can think of it something from Do'Ssha, although Nal's more associated with swamps...

The Drop

author=meisam
@Ro9ge: well actually what i suggested, should give player more freedom. it means you can play differently with Lani, class changes how spell work, so you could chose whatever you wanted, then chose how your spell work (long rang, low damage/medium range, medium damage/ high damage trap, low range) so my suggestion was to expand it, and it was 3 very basic class, there could be alchemist who use natural resources to create his own throw able object, or geomancer who use floor as base of how his spell work. options are limitless, balance is scarce.
thanks for reading.


Ah, gotcha. The class chosen has an overall modifier to everything? Interesting. The only issue is that there's already traits that will affect defense and vision, not sure about attack, though. Also, changing the preset range and damage of spells might cause balance issues or be unnecessary since I'm sure there's already long and short range spells with high and low damages that you can already focus on. Deltree said there was a rather large amount on his blog I think...

I do hear you about it being a bit of a hassle to change spells, but trust me it's worth it. The bonus to picking the right element's very big and much more easily determined than their weakest stat. In terms of keeping track of three health bars, it's not that bad once you're used to it in my experience.

So, while the classes is a cool idea, I think everything mentioned can kind of already be modified with traits. You should check out this video if you haven't already - http://rpgmaker.net/games/4395/media/823/ - it gives a full rundown of all the possibilities at character creation. It should help you better understand all that you can do already. I can't watch it now, but I'll double-check later.

The Drop

If the Reconstruction is any indication, this is set up to essentially custom make your own class when you make a character. Restricting it to 3 classes isn't nearly as good as being able to pick from a huge list of perks and backstory instead that affects your character in my opinion.

Tehgonan also gets access to I think most elements early, which makes manipulating enemy weaknesses much easier than, say, Moke. I think the game is set up to stop the story part at floor 30, even though infinite crawling is possible, which means the growth effect hopefully won't be that bad, but I admit to sharing the same concern. However, learning enemy properties can be extremely helpful.

Yeah, the high health kind of stinks, but I also like the strategy that it brings. The worst part is that it takes health from the area you're most likely bad in if you're strong in that area, like Moke taking from Soul for his mind attacks. (I think) Oy.

The Reconstruction

Also, quick note: The game takes place only a year or so after the Blue Plague occurred, before the events of The Reconstruction. I don't know if you were aware of that or remembered it, since your comment about the liberation mandate seems to indicate you were thinking it was more recently, whereas in the game no matter what it would have to be only been recent.

The Reconstruction

Gotcha. I guess the large difference in beliefs from the two divisions made me think they were more separate than they actually were, since Santes spends most of the time talking about how they were more welcoming, etc, in Wadassia. The liberation mandate fits perfectly with what I was thinking, though. I'll have him previous have been a slave until that came into effect during the Blue Plague, in which case he was free, but uncertain of what to do, like the Shra slave at the end of Chapter 2. So, he continues to serve in a more prominent role, and even lead some, which he is struggling with.

Hahah, yeah. I can't wait to see what you come up with.

The Reconstruction

Woah, this is great! What a good way to give people characters and show them what's needed and what to base things off of. I...don't know what else to say other than awesome.

Oh, right! I'm pretty sure this is true, but I want to check. I have a Shra who was a servant in the Divine Corps from Wadassia during the Blue Plague. Did they have Shra slaves in that group? And doesn't this mean that I will have worked with Santes? I recall Zargos being in the war right before the plague, so I'm fairly certain she was there during it.