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The Reconstruction

author=AsteronQuestar
With the great lizard's blessing I am posting my ideas for The Reconstruction tabletop RPG. I hope you guys have some comments.

Originally, I was simply porting the combat mechanics, but that didn't really work, so I decided to make some changes.
First, as much as I love the Body/Mind/Soul system, it always felt kinda unbalanced, because it always felt like Body=Physical and Mind/Soul=Magical. That's why I decided to expand the system by adding another category, Speed. This splits the current Body type character into "sturdy" (like Lani and Zargos) and "swift" (like Sirush and Kidra), adding even more fun.
Second, as much as I like multiple health pools, it's doesn't work that well in a tabletop format, so I found a middle ground. Body, Speed, Mind and Soul will represent 4 separate energy pools that fuel your abilities. This energy will recover every round. As long as you have enough energy of a particular type, half of the damage is done to your energy pool and only half is dealt to your HP. So, if you have 5 Mind energy and the enemy inflicts 10 Mind damage you lose 5 Mind points and 5 HP. This also adds another layer of strategy, since you can drain your enemy's energy with your attacks.
Third, the stats work a little differently. Each type (Body/Speed/Mind/Soul) has an offensive and defensive stat. This are used to calculate your Accuracy, Evasion, Power and Defense.
Accuracy-3d6+Offensive Stat
Evasion-10+Defensive Stat
Power-Base power(based on the ability)+Offensive Stat*2
Defense-Offensive stat+Defensive stat
Fourth, I am adding buffs and debuffs. I am happy with the ailments (DOT, Initiative damage and Seal-also known as Disable), but the game could really benefit from having buffs and debuffs that affect secondary stats. It will add so much variety.
Fifth, every defensive stat has a secondary purpose.
Stamina gives you extra HP.
Agility(Speed) makes your turn came faster.
Wisdom affects your debuffs.
Willpower affects you buffs.
Sixth, initiative system is something I made for another tabletop, inspired by this game. Every round you get 12+Agility initiative points. Once you have 40 initiative points you can spend them to perform one action. This system rewards those with high Agility, but it doesn't carry such a harsh penalty for those with low Agility. No, Agility is no longer a god.

I hope someone likes this...


Everything looks pretty interesting! However, I'm a bit worried about the initiative section. Having to keep track of a new number every round for your own initiative seems to be a lot of paperwork for players to deal with. Have you tried it out with the other game you mentioned? If so, I'm curious about how it worked out for you.

I Miss the Sunrise

I also beat it on my first try but also only barely. A few people died before I realized that I had to rely on the back-row for restoration, since no boss before that point had enough health for me to need to use it before that point. It was a bit awkward with the secret boss being the only time I feel it's required to use that feature.

Once I started using the back-row, though, I fell into a fairly easy rhythm of alternating people.

The Drop

This game is more focused on gameplay - any story for the characters is just their own intro dialog, interactions in the starting area, and an ending. Custom characters do get an ending as well, but it's generic for all of them.

So yeah, you're getting less story, but it's not really a huge deal. It's all optional and mostly for those who played the other games. Just whichever you prefer. The only real 'main' story comes with the final secret character, which you can unlock through any combination of custom, original or legacy characters by using one character of each race.

The Drop

...hmm...I'm wondering if the bonus growth rate with no items is indeed overpowered then. He probably didn't expect such high growth rates.

That's similar to my test run but I'd figured it had been fixed when he updated the exp gain. I should have checked on that more. Maybe the bonus growth is getting counted toward multiplying experience gained and the chance of an extra level? Either way yeah that's an INSANELY strong character for just floor 30 holy crap. Even the OP final secret character I had wasn't anywhere near that level of power. Heck, even my own no items run character partly before the update wasn't close to that my gosh, how'd you do that? Must be that extra +0.2 growth that I missed out on. o.O

With those crazy stats, though, I can safely say that it's not that the game is too easy, just that you exploited a build that was't tested enough that got you crazy stats. Because seriously that's crazy. If you want to be confident that the game will feel more balanced, try a pre-made character. Or just don't get bonus growth rates. xD

How much grinding did you do, though? I wonder if that helped out a bit since I typically went down as fast as possible since I was trying to go through as many characters in the time frame.

The Drop

I had a fairly easy time in my no item run as well...although I attributed that to being before he increased the difficulty and using the extra backstab and attack traits for my Fihjik.

I wonder if the growth bonus is much more of a help than the lack of items penalty. Although by level six most all of my runs didn't have tons of danger anyway since many enemies are passive. As you go deeper down the difficulty should increase.

The Reconstruction

...just shows how good my memory is today. I knew that. *facepalm*

...I still don't remember him being difficult.

The Reconstruction

....Captain Yat? That's odd, I don't ever remember it being difficult for me, just a nice level of challenge without being horrible. I think. It's been a while.

The worst difficulty option I did for the game was a 7/10 value, though, so maybe that was it? Did you have it a max difficulty or something?

Lunar Wish: Orbs of Fate

Zippo is obtained through the storyline.

Lunar Wish: Orbs of Fate

There are times when certain towns are locked out, but at the very end, everything's unlocked. You'll unlock fast-travel as you continue playing the game.

Lunar Wish: Orbs of Fate

You can buy a good portion of those weapons in the Lumeni town - that's where the best equipment is outside of sidequests.
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