ROWAN'S PROFILE
Rowan
131
I'm just a guy interested in making an RPG. I started using RPG Maker way back in RM2k days. My first game was wiped out when my old CPU crashed so yeah.. I decided to make a new one and have been working on it ever since. I mostly enjoy lurking around the RMN forums but I've decided to become more active in the community. I can be a smart-ass at times, but I'm generally an easy going friendly dude.
P.S: Oh yeah, I'm gay (seriously)
P.S: Oh yeah, I'm gay (seriously)
Gran Yggdra
A long-haul truck driver from the country stumbles upon a military conspiracy of turning people into dragons and through a mishap ends up turning into one himself.
A long-haul truck driver from the country stumbles upon a military conspiracy of turning people into dragons and through a mishap ends up turning into one himself.
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Level Variable Issue
You can either do it the way I said above or you can simply create a fork condition that'll check if the hero in question is at a certain level.
If you use the fork condition method the NPC will always be there regardless of the hero's level (he just won't say anything until the hero is level 3.)
If you want to do it this way then disregard and delete the event I said above, next open the NPC's event commands.
Once there, open the event command editor and click on "Fork Condition (or Conditional Branch w/e)"
Click on the second tab, click the hero box, and then click the "..." button right under the hero's name.
Click "Level is at least..." and input 3 (or w/e level you want.)
Click OK on all the boxes and you'll end up with a fork condition.
Between the word branch and end input what you want the NPC to say.
Done. Remove any preconditions from the NPC if you have any
If you use the fork condition method the NPC will always be there regardless of the hero's level (he just won't say anything until the hero is level 3.)
If you want to do it this way then disregard and delete the event I said above, next open the NPC's event commands.
Once there, open the event command editor and click on "Fork Condition (or Conditional Branch w/e)"
Click on the second tab, click the hero box, and then click the "..." button right under the hero's name.
Click "Level is at least..." and input 3 (or w/e level you want.)
Click OK on all the boxes and you'll end up with a fork condition.
Between the word branch and end input what you want the NPC to say.
Done. Remove any preconditions from the NPC if you have any
What are you working on now?
Level Variable Issue
You need to set the variable to the Hero's level with an event first.
Easy way to do this is to create a parallel process on the map somewhere and insert the corresponding variable command.
1. Open Variable Operations in the Event Commands Box.
2. Set the operation to set if it isn't
3. Then set the operand to "YOUR HERO" and "LEVEL"
Done.
Easy way to do this is to create a parallel process on the map somewhere and insert the corresponding variable command.
1. Open Variable Operations in the Event Commands Box.
2. Set the operation to set if it isn't
3. Then set the operand to "YOUR HERO" and "LEVEL"
Done.
Hi everyone
Questions you always wanted to ask other members, but felt too lazy or awkward to do so.
While playing a game (specifically RPGs), if something suddenly comes up, do you opt to leave the game system running or do you turn it off?
I have a habit of leaving my system running if I fall asleep or can't get to a save point in time.
I have a habit of leaving my system running if I fall asleep or can't get to a save point in time.
Impossible battles, balancing issues, and everything in bewteen...
So you're willing to cut your (already low) potential audience because of something redundant like text speed, auto-close, and shift-to-run? Well, okay then... It's your loss.
Why would you want your game to feel like a chore for others?
By the way, you can't shift-close text if you open the game regularly (i.e. Not using test-play to play the game).
EDIT:
Development mentality such as this is truly upsetting really.
At the very least, I hope you realize that people are only trying to help.
Why would you want your game to feel like a chore for others?
By the way, you can't shift-close text if you open the game regularly (i.e. Not using test-play to play the game).
EDIT:
comment=42428
If you don't like it, stop complaining and don't play the game.
Development mentality such as this is truly upsetting really.
At the very least, I hope you realize that people are only trying to help.













