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Current Order of Things

By the way...it would be nice to be able to re-enter the manor in order to get all that SAKE in the basement.

In the TESTERS VERSION you give us all kinds of nifty stuff to start out with. In the regular one obviously we wont have this. The bandits, even when there are several, give really paltry EXP, they are pretty frequent. Its better to run at each encounter and try for a stronger enemy.Could you fix it so that occasionally a stronger enemy appears which might drop a decent item or maybe more money? I know there are slimes etc already, but just something to encourage saving frequently and add some spice to the stew.

Also I might have missed it somewhere, but what do we do with GUIDES, INSTRUCTIONS, BOOKS,etc? Keep them for later or sell them for decent money?

Current Order of Things

No I read "Iron Will".
Im talking about beating the Sahagin and he runs off and Kenshi follows him to continue talking to him on THAT beach.

Current Order of Things

Ok...I beat that first boss or semi boss or wanna be boss where I got...something... ( what IS that thing, anyway?)
And...at some level after gaining a level something whizzed by real quick that said "Iron Will" but it doesnt show up anywhere....what was that?


Ooooooook made it through the basement and released the Sage. When you talk to him on the beach, the game will freeze during their conversation.

Current Order of Things

Every battle now crashes the game with this:

battle-symphony line 3284

Current Order of Things

Ha! You and those switches!

Current Order of Things

Still repeatable is the scene where he wakes up Muzai. If you take a shower it does this.
When Muzai and Kenshi go to the Elder, he isnt there. But the Manor is open.
If you visit the Passages before youre supposed to, you enter the cave but the game freezes. It doesnt crash but you just cant move and go back outside.
In the manor after fighting the first battle, the next battle with a the monster, the game crashed with "battle-symphony line 3284". It seems this happens at any given time now that Ive played it a bit longer.

The Angel of Death is replayable...but even if you beat him, because its replayable, you cant get the chest behind him.

Tester's Version 3.8

Actually about being able to walk along the perimeter....when you go down into the cellar and try to go back up...THATS when it happens, when you re-enter the room.

Tester's Version 3.8

I think youre right...Muzai DIDNT get it! My bad, Master.
So with 3.3 how are we supposed to get the boy sage. Im a bit confused. We need him to enter the Passages right?

Tester's Version 3.8

In the manor when you go downstairs you cant come back up.

If you try to go down the stairs to the right you are prevented.

Also I forget where, but inside the Manor you can accidentally walk onto the outside tiles and walk all around the perimeter but you cant get back off.

Remember in the ORIGINAL game, Kenshi taught Muzai and her dad FIRST AID but because Tester Barrels got us past that, Muzai never learned her spell.

At Kenshis house Muzai is always sleeping and once awakened will rerun the entire scene repeatedly even though you already heave Muzai in the party.

At the oasis the game crashes if you talk again to the man who gave you two fish.

Also if you return to the bandits hideout to get those chests you missed by using the Tester Barrel, you can get them but you cant get back outside.

In Pacquios house if you beat him you get a Travelers Mug but if he defeats you, you dont. I dont know if this makes any difference one way or another, but worth mentioning.

Tester's Version

When i dl todays....it automatically opens with three of ud in Nairikuno...I think, it happened so fast. The town is on fire. on the third or forth battle with several bandits, after a couple minutes into the battle the game quits.
Was this new one supposed to start there or from the beginning like the other demos and this latest was just a fix on the barrels etc.