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SAGITAR'S PROFILE

Sagitar is a dynamic designer, passionate player, and founder of indie dev studio Wayward Prophet.
A Story Beside
Imagine that for every epic adventure, there was A Story Beside.

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LockBall is one of the systems featured in the current demo, so you can give it a shot if you're interested!

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You'll be able to find special items that increase your overall EN, but it takes a bit of work to find each one. Also, you can buy a horse that will allow you to move around town at "sprinting speed" without using any EN.

At first though, you just have to be conservative and take advantage of the hot spring.

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Yes! It's got a fun/quick/visual interface for selecting character profiles, too. I'm glad you like it!

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Thanks for the critique! The more I look at the wall, the less I like it. I've definitely got some work to do.

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Thanks! I'll be honest and admit that this is one of the few gameplay systems done mostly with a script. It took a lot of work to get it looking/working the way I wanted, though.

World's Dawn

^ based on feedback I actually increased the amount of EN you start with at the beginning of the game. In addition, there are ways to increase your maximum energy in-game, as well as a horse you can buy to move at sprinting speed without EN. I'm looking into condensing the intro as well...

Thanks for the feedback!

How Rpgmaker Was Life Changing

Charming and crazy story... it really makes you think how many important things in your life and in your future hinge on the smallest little choices.

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Once in a while a shop will get new items in stock, but for the most part everything they have to sell is out on the shelves.

The myth of games as escapism

@Radnen: It's an interesting idea, the varying degrees that a game's design can force responsibilities on you. The really interesting thing is that games people tend to blame most often for escapism and avoiding problems (WoW, Farmville...) are ones that inversely demand all kinds of responsibilities and real-world commitments.

author=cho
ok, fine, they were inspired by some sound effects and a plot too. none of this has anything to do with game mechanics. you know, the interactive part.
Are you arguing that games can't be art because they're interactive? There's a whole form of (non-video game) art that relies on the participation of the viewer, like those chalk drawings that you have to stand in the exact right spot to see or this really cool wooden mirror display. And if you argue that the act of moving around to stand in the right spot (the equivalent of game mechanics) isn't art by itself, that's kind of clutching at straws and separating it into pieces again. The whole process is art, both the interactive and non-interactive elements together.

Do you think there would be all those Gerudo Valley remixes if the original song had been on the soundtrack of the movie instead of a game? Being there in the desert, interacting with that environment yourself (instead of passively watching someone else do it) was an element that was just as vital to the experience as the visuals or plot. One last time, the whole entire experience provided the inspiration, and the whole entire experience is art.

We'll probably have to agree to disagree on this, though. No more games as art talk for me, it's off-topic anyway.

The myth of games as escapism

author=cho
environments created for game =/= the game itself

if you want to claim that games are a new interactive frontier of art, or whatever, at least claim that the interactive parts are the art.

I don't think you can break it into little parts like that. Each piece of the game is not standalone, it only means something when it ties into the other pieces and you see the whole picture together.

It's the same reason your claim that OCRemixers are inspired by music, not games, falls short.

Take the Gerudo Valley theme from Zelda:OoT. If that song had simply come up on the radio, no one would have cared enough to make a remix of it. But taken in context of this grand adventure, with the blowing sands and badass desert thieves, that's where the inspiration came from. There are dozens of remixes of that melody out there, including some that incorporate sound effects from the game and some that feature original lyrics based on the game's story. Those remixers were inspired by the whole package, not just one individual element of the game.