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SAGITAR'S PROFILE

Sagitar is a dynamic designer, passionate player, and founder of indie dev studio Wayward Prophet.
A Story Beside
Imagine that for every epic adventure, there was A Story Beside.

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World's Dawn

Sorry for the lack of updates recently! Development on the summer season is in full swing. I don't have an official release date for it yet, but you can expect more updates to start trickling in soon. I'll try to get a new blog post up within the next couple days with some screenshots.

World's Dawn

I'm glad you're all liking it! I worked hard (and continue to work hard) on this project and it's so great to see people finally being able to enjoy it.

author=SP15
And, I also have a few questions. I do realize that this game is not finished, and the most obvious thing is the lack of seasons, but is there any other game-play related things that are going to be added/increased in the final (or upcoming versions of the game) such as bigger sized fields and barns, more clothes, etc.

Yes! The spring season is just a taste of what's to come. Expect a lot more unlockable content to be available in future seasons, including an upgraded house and barn, more outfits, more characters, and more festivals. You should basically just look at spring as the first chapter of the game, and later chapters will continue to add more and more content.

I hope you keep playing and thanks so much for your comments!

author=Kuronekox
I think the price of cows, chickens, and a horse is a bit much though unless you can earn money really easy or fast.

I'll take a look at this, however as you build up your farm it will become easier and easier to make money... so even if you can't afford all the cows/chicken/horse right away, there has to be something for you to work towards later on when you're raking in more coins.

Thanks again!

Development Spotlight! (and some testimonials)

Thanks! I'm glad people are enjoying the game after such a long development period.

World's Dawn

I'll keep that in mind! No forced mini-games.

World's Dawn

^ Thanks for the feedback! I'm happy to hear you're enjoying the game so far.

1) That's what horses are for! Which I know is a bad excuse if you don't like how running uses your stamina, but it's a great way to cut down on the energy you use every day.
2) I will put some thought into more minigames, although with a lot of unique events and festivals, my hands are pretty full. Thanks for the suggestion!

Balancing development, forum contributions, and marketing?

Thanks again for the responses! There is a ton of awesome stuff to be done on this site (reading reviews, participating in events/discussions, actually playing games) it can be overwhelming. As most of you have said, it seems like it does come down to focus and trying to remember that actually working on your project is top priority.

Addit, your points about social media and the like were really interesting, as I definitely find myself falling into that trap. Submitting something here regularly should be much higher on the list than scanning through pages of Facebook or Reddit posts about games and game development.

It's also a really good reminder that this is supposed to be FUN at the end of the day. It's a hobby, and being able to relax and enjoy making games is important to not getting overwhelmed or going crazy from the inevitable tedium.

So, another question for the peanut gallery... how important do you think "giving back" to the community is? Are you more willing to play someone's game if you see them active on the forums or posting feedback about other people's projects? Or is a good game just a good game, regardless of the developer's other activities?

World's Dawn

author=nhubi
Hey Sagitar congratulations for getting the development spotlight.

Thanks! It was a really pleasant surprise to receive that notice from the site, and then go back and check the home page.

As always, thanks for supporting the project and doing more than your fair share to generate some buzz. Oh, and Stardew Valley looks amazing, I've been following that project for a long time! I love that these types of games are popping up all around lately -- otherwise it would pretty much just be Harvest Moon on its own.

Feedback survey and future updates

(Sorry this reply took me so long)

Could you be more specific about the forced mini-games? Was there one in particular you didn't like that was required?

LockBall

Ha, it definitely helps to start with easier opponents! Playing this version is good because it allows you to go through them one by one as they get harder.

Still, I know everyone's not going to like it which is why it's a completely optional part of World's Dawn.

Balancing development, forum contributions, and marketing?

Thanks for the responses so far! Definitely interesting stuff.

author=SnowOwl
I don't think most indie developers, especially on this site, spend as much time marketing their games as you seem to do, me included. I just post the game up with a description and a couple of screenshots on a couple of sites and call it a day.
Yet you still get a good amount of downloads for your games! Do you think having established a reputation for polished products on this site has helped? Like, do you think people who play your newest games are the same people who played your older ones and loved them? Because that seems like an ideal situation, where you have a solid, pre-existing audience base for everything you release, and you don't have to spend much time on trying to "sell" anything. Oh, and man am I jealous of your ability to churn out awesome games and move on to the next one. I find myself getting caught up on one single project for a looong time, even if the initial design is on a much smaller scale.

author=CashmereCat
But generally the thing about this group is that it's very close-knit, and personally I would much rather have the approval of good developers than random people that don't know their games. Not looking down at them or anything.
That's a very good point, that number of downloads doesn't necessarily translate to quality of feedback. I'm definitely happy with the (more broad, I guess?) audience I've worked to find, but I would love more feedback from sites like this in particular. Especially from other people familiar with the RM software, who would understand more about the inner workings of these types of games and possibly have more -- or at least a different type of -- input to offer.

author=Sviel
I sleep 4 hours a day and check RMN mostly during meal breaks q_q
Would you recommend this strategy? I'm starting to consider it...

author=yuna21
Maybe I should just stick to one community ( on the last site I was active I had just over 900 posts, which is nothing compared to the post count here. 0_o )
This is really interesting too, and something I've thought about before... There are a handful of pretty active RM-focused communities out there, and I've found a game can get a really warm reception at one and be completely ignored at another. It's like each site has it's own personality and preferences, but I haven't quite worked out what they all are yet. Perhaps it's better to establish a home at one specific community and not worry about the others?