SAILERIUS'S PROFILE
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.
What do you think happened to me?
What do you think happened to me?
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Vacant Sky Vol. 1: Contention
author=Oblicauthor=chanaI hate to feed the troll in this comment, but the shear bally-ness of that statement made my day. Granted, what little I've played of this game, I enjoyed it. I mostly haven't gotten that far in this one because I'm easily distracted, but I do plan on coming back to finish.
You game is quite professional, with extremely original ideas, sophisticated and rather impersonal dialmogues, i had a great time playing it (though xp lags like mad on my computer!), though not at all on the creative side, i mean the very personal expression that goes into creative imagination (not to confuse with "invention") like to take one a millon : Forever's End(!)
Understandable. I would really appreciate any thoughts or feedback you might have since I'm working on the final version of the game and want to make sure I address everyone's concerns.
Vacant Sky Vol. 1: Contention
What games are you looking forward to?
Electronic Entertainment Exposition 2011
author=NatookApparently, you're not the only one:
Ehhh, I'm not so enthusiastic about Nintendo's new controller gimmick. I think the HD was a nice move (finally) but that new controller doesn't look like... well that it should be a controller. More like something that needs to come along with me and play on the road. I think there's plenty of room for improvement for the precision of the wiimote and the graphics, and they should simply do that and developers will storm over to make games (which the Wii desperately needs as it is.)
"Nintendo Shares Fall To Lowest In Five Years After Wii U Reveal"
http://www.gamasutra.com/view/news/35113/Nintendo_Shares_Fall_To_Lowest_In_Five_Years_After_Wii_U_Reveal.php
EDIT: It gets better.
http://www.geek.com/articles/games/nintendo-admits-wii-u-footage-was-from-ps3360-games-2011068/
Electronic Entertainment Exposition 2011
Forever's End
author=NicoBI'm not sure what the cause of the problem is. My machine is 64-bit Windows 7. Could it be a problem with 64-bit machines? You might consider making a blog post to poll people who experience lag and ask for their system specs to see if you can find a pattern.author=frostentityYeah, thanks for the tips. It's strange though; the lag happens for some and not for others, and it doesn't seem to be based any on how powerful your computer is (my laptop is 5 years old and is far from powerful, and yet I don't have problems). I don't know, maybe not installing the font or something? Did you install the font?
Just wanted to let people, who are patient enough, know. :) I mean, there might be someone out there, like me, who wants to finish the game in any means necessary. ;)
EDIT: Also, I did install the font.
Review scoring: standardization, professionalism, etc.
author=Irili
Reviewing the reviewer? Not a bad idea.
I disagree. It'll encourage people to just thumbs down negative reviews of games they like.
author=kentonaauthor=SaileriusLike you suggested, visitors use metrics to choose games to play. The average score is one of those metrics.author=kentonaWhy does there have to be an overall rating? Make visitors look at the reviews instead of the consensus. If one reviewer calls a game Terrible and one calls it Outstanding, then averaging that and saying the game is Good is dishonest; no reviewer thinks that rating applies.
I hate simple thumb up/down. For one, there is no "mediocre" rating! This just leaves us with the ones most motivated to rate a game are those who either really loved it or really hated it - a kind of evangelize/trash dichotomy. This results in an artificial judgment gap, wherein the "meh" voice is lost and only the extreme views are written, posted and heard.
Also, we have too small a sample size to do this.
also also, in a land of worded scores, how would the game's overall rating be established? Right now it is an average score out of 10, rounded to the nearest whole number (and then represented as a out-of-5-star image)
I am of the opine that more information is better.
The more generalized information you give them, the more they'll depend on that instead of the details that really matter.
Review scoring: standardization, professionalism, etc.
author=kentona
I hate simple thumb up/down. For one, there is no "mediocre" rating! This just leaves us with the ones most motivated to rate a game are those who either really loved it or really hated it - a kind of evangelize/trash dichotomy. This results in an artificial judgment gap, wherein the "meh" voice is lost and only the extreme views are written, posted and heard.
Also, we have too small a sample size to do this.
also also, in a land of worded scores, how would the game's overall rating be established? Right now it is an average score out of 10, rounded to the nearest whole number (and then represented as a out-of-5-star image)
Why does there have to be an overall rating? Make visitors look at the reviews instead of the consensus. If one reviewer calls a game Terrible and one calls it Outstanding, then averaging that and saying the game is Good is dishonest; no reviewer thinks that rating applies.
Review scoring: standardization, professionalism, etc.
author=Feldschlacht IVauthor=SaliThat's great! For them. For those who want to make the 'next great' with indie game making (and its certainly possible!), they can go ahead, nobody's stopping them. But for us who just like to mess around in the program and see what we come up with, considering this is a FREE HOBBY, well, let us go ahead with our thang.
So we should hold back the people who aspire to do something great with the medium? It's the people who aspire to professional quality that truly improve this community and its image.
Excuse me while I go smash up some kids Lego set for not adhering to Frank Lloyd Wright's principles of architecture.
Whether you like it or not, RMN is the face of the RPG Maker community to the rest of the world and it should be treated with the sort of professionalism that that entails.
Review scoring: standardization, professionalism, etc.
author=DeckillerHonestly, I think we should stick to five. The more finely-grained it is, the closer it is to just being a numerical review score. And "perfect" should not be one of them.author=VersaliaI was thinking, just to keep the same number of increments:author=Feldschlacht IVYes exactly, but then, there ARE people trying to hold themselves up to some kind of professional standards. I don't think we should review games by comparing them to professional games, but if we have to have a numeric rating system, we should use the same one.
I don't really want to be compared to professional games/game makers. I'm not a professional game maker, nor do I ever, ever want to be. I'm sure plenty of people who make games here feel the same way, and I'm sure plenty of people who play the games here aren't holding our games to a professional standard either (they're free, for one thing).
I am not a professional game maker.
If we don't have to have it, let's go with Racheal's idea. Terrible -> Poor -> Below Average -> Average -> Above Average -> Great -> Amazing
Terrible -> Very Poor -> Poor -> Below Average -> Average -> Above Average -> Good -> Great -> Outstanding -> Perfect
Poor -> Below Average -> Good -> Great -> Outstanding or something to that effect.
EDIT: We should probably not argue about what they should be called since that's a discussion to be had once a system is designed.














