SAILERIUS'S PROFILE
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.
What do you think happened to me?
What do you think happened to me?
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Midsummer - RMN Community Project
Tell Craze: Why is your RPG Fun?
Criticizing posters for answering the questions asked in the OP? Please, find something better to do with your time.
Regarding FFXIII, though, I would say that battles were so well-done that I was able to forgive the de-emphasis on everything else. I haven't had that much fun with battles in an RPG in a long, long time. They knew what they had done right and they put all their effort into it. If you know what part of your game is fun, then why shouldn't you make that the focus of the game?
Regarding FFXIII, though, I would say that battles were so well-done that I was able to forgive the de-emphasis on everything else. I haven't had that much fun with battles in an RPG in a long, long time. They knew what they had done right and they put all their effort into it. If you know what part of your game is fun, then why shouldn't you make that the focus of the game?
Tell Craze: Why is your RPG Fun?
Vacant Sky is fun because:
-You make choices that matter. There is no trite "but thou must" moment. The decisions you make have a large impact upon the rest of the game and offer significant replay value.
- Battles are tactical and require thinking without being so complex that you need an Excel document.
- You can freely customize your main character's stats and skills, who has access to every ability in the game. You can therefore make her out to occupy any role that you like.
People who would find it fun are people who:
- Get more satisfaction out of winning by clever combos than by brute force
- Are completionists
- Enjoy finding and using exploits
Examples of challenges implemented to target this audience:
- Dynamic difficulty is in place. Most major boss fights can't be won simply by grinding. They usually have a trick or pattern that you need to dissect in order to formulate an effective defense and counter-attack.
- Because there are multiple story paths, as well as unlockables and side quests that can only be done on later playthroughs, completionists have a lot to explore.
- Additionally, the game rewards people who defeat difficult optional bosses early with gear that's useful for later, more difficult battles.
-You make choices that matter. There is no trite "but thou must" moment. The decisions you make have a large impact upon the rest of the game and offer significant replay value.
- Battles are tactical and require thinking without being so complex that you need an Excel document.
- You can freely customize your main character's stats and skills, who has access to every ability in the game. You can therefore make her out to occupy any role that you like.
People who would find it fun are people who:
- Get more satisfaction out of winning by clever combos than by brute force
- Are completionists
- Enjoy finding and using exploits
Examples of challenges implemented to target this audience:
- Dynamic difficulty is in place. Most major boss fights can't be won simply by grinding. They usually have a trick or pattern that you need to dissect in order to formulate an effective defense and counter-attack.
- Because there are multiple story paths, as well as unlockables and side quests that can only be done on later playthroughs, completionists have a lot to explore.
- Additionally, the game rewards people who defeat difficult optional bosses early with gear that's useful for later, more difficult battles.
Vacant Sky Vol. 1: Contention
comment=28170
i finally got vacant sky to work..... i think it was TO SHORT..... That last battle didnt even seem somewhat like a finanal battle..... it had great storyline though...
Are you referring to the final battle of Act II? Yeah, I realize that Act II got a little too easy toward the end. Fixed that in Act III.
I know the games are pretty short, but I don't necessarily see that as a problem. I want the games to get to the point without wasting any of the player's time.
Sorry, but I love the idea of making fangames.
post=134922post=134917Yeah, I think it's the game on the site with the most views or something?post=134914One of the quickest downloaded games in the past few months was that Chrono Trigger fangame mostly released to Chrono Compendium. Everyone there loved it.post=134912maybe. We maybe are.post=134906You do realize most of the people in this community won't even read this at all, right? And that's why we're renaming the site to not rpgmaker.net.
I love how we've managed to find yet another way to discourage people from feeling welcome in the community by saying "go ahead and make this but no one here will play it 'cause we're too smart for that".
And people play fangames. Maybe not the people that frequent the forums, but a fangame is a frequent target to drive-by visitors looking for a familiar feeling RPG to play.
Just because people play it doesn't mean it's good. Like someone already mentioned earlier in the topic, it's easy to be a people pleaser and tag your game with Final Fantasy and get lots of download, but it doesn't mean you will make a quality game. Fangames tend to either receive NO attention or a lot of attention.
I pretty much agree with this. The popularity of a game is not an indicator of the quality of a game. For example, Monopoly is one of the most (if not the most) popular board games in America, but it's fundamentally a terrible game.
But that's getting off-topic. I don't think many people intentionally label their games as fangames in order to get more attention. I feel that developers that are mature enough to start making original games would also want to make their ideas stand out rather than have them compared to another, established series.
The point I was trying to get at is that fangames aren't inherently bad, but the vast majority of them are made by new developers, and games by new developers almost always suck. There's the occasional high-quality fangame, but it takes an outstanding level of polish to make it stand out above all the other RM games with Final Fantasy in the title.
Sorry, but I love the idea of making fangames.
post=134890post=134871I don't know DE, I think this discussion went fine for the most part. Your responses were the only downright 'typically internet' ones.
This discussion's becoming more idiotic with every post.
Listen, Weasel, I get that you like fangames and are working on one. That's fine, game making is a hobby, if that's what pleases you then go ahead, no one should be telling you how to spend your spare time.
But why do you persist in trying to persuade everyone that fangames are God's gift to humanity? If others don't like fangames then that's fine too, it's their choice just as yours is to like them. It's not like you're going to change anyone's mind on the Internet, man. It doesn't work like that.
'Cause, you know, you're trying to come up with a definition of fangame that is so detached from what's commonly been accepted that it's just silly. The main difference between a fangame and an official game (movie/book/whatever) is that fangames are made by amateurs with no or very limited budget, whereas official works do have a budget; furthermore, the producer of such game has paid for the rights to use the exclusive material that belongs (usually) to the original author/company. SO, if Lucas sells Star Wars right to a company that creates a manga version of Star Wars, then it's an official product and not a fangame. Whether the original creator had any direct input does not matter (I mean, is the original writer of Star Trek even still alive?); furthermore, whether it'll come to be regarded as canon is a different matter altogether.
The reason why so many dislike fangames is because they're made (to reiterate) by amateurs and their quality is very, very low compared to games with actual budget (= team of pros). With fangames you have something to compare them to, and the fangame will always pale in comparison to the original. Original games are in a better position, because they're not based on any existing work in particular.
My intention of starting this thread wasn't to justify my making a fangame. I may have had ideas for a fangame and written down ideas/designs, but I have original ideas too (Far too many to handle, but who doesn't?). I'm definitely open to making fan games, but me posting this thread not a case of me 'hey I have a project but oh no it's a fangame i wonder what people on RMN will think so let me just post a thread just in case'. That's just a strawman you and a few others have set up, as well as the 'Star Wars is fanfiction' argument which I am not making (and I think you know this.) If you noticed I asked if anyone had any ideas for fangames, because they have no doubt come to me when I'm playing some of my favourite games (What if...? sort of ideas), but it has to be all RARLOLFANGAMESUXXXXXXX </internet>, doesn't it?
Oh, and budget is a factor, but not the defining quality. When someone wants to make Final Fantasy XIII-2 on RPG Maker, it's silly. It's about using your common sense really. 'Final Fantasy Monsters' in the spirit of 'Dragon Quest Monsters' but using Snes FF rips is viable, I'd think (Not that FF's monsters are memorable enough to warrant that game)
You just went on a rant about how everyone in this thread missed the point without ever mentioning what your point is.
Sorry, but I love the idea of making fangames.
Sure, fan games aren't inherently bad, but there's a certain stigma attached to them. Many RM* developers' first game is a fangame because they haven't yet had an interesting idea of their own. As a result of that, most people that play RM games tend to see a fangame and dismiss it as a newbie's first game and ignore it, as first games always suck.
No one's stopping you from making a fangame if that's what you want to do. Sure, no one will play it, but nothing's stopping you from making it.
No one's stopping you from making a fangame if that's what you want to do. Sure, no one will play it, but nothing's stopping you from making it.
RMN on TVTropes!
hahaha Vacant Sky is a western RPG?
I honestly don't think that many people will vomit up pages for their own games. Vanity pages on TVTropes are easy to spot and will be seen right through, leading to laughs on our part and public shaming on behalf of whoever does it. That being said, I think a better way to go about this would be to announce one or two games to be the current subject of contribution, then a few days later move on to another set. That way we flesh out pages and making them more interesting to read before moving on and making another one.
I honestly don't think that many people will vomit up pages for their own games. Vanity pages on TVTropes are easy to spot and will be seen right through, leading to laughs on our part and public shaming on behalf of whoever does it. That being said, I think a better way to go about this would be to announce one or two games to be the current subject of contribution, then a few days later move on to another set. That way we flesh out pages and making them more interesting to read before moving on and making another one.














