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[RMVX ACE] Yanfly Free Turn show enemy turns?

So in the Free Turn Battle system it shows available turns for the actors, but I would love to see the same for enemies! Yanfly said that the enemies don't benefit from the extra turn bonuses, which is fine for this request.

But I was wondering if someone could make it so that when it's the enemy party phase, it would show the icons for turns as it would for the player party phase? So let's say you have a troop with 3 enemies, two of them have a the tag for 200% additional action while the third enemy doesn't. In that case it would show 5 turn icons, and as each turn was used, an icon would turn into the used turn icon. If one of the 200% action enemy's was stunned when their turn began, than only 3 turn icons would show up. If an enemy is given a state that grants an additional action, then that should be reflected when the icons show up.

Also, to anyone who is taking this request up, can you make it so that the turn/used turn icons for the enemy phase are two different ones than the ones used for the player party in the default Free Turn Battle script?

Ace Battle Engine:
https://dl.dropbox.com/u/17078211/Scripts/YEA/Ace_Battle_Engine.rb

Free Turn:
https://github.com/Archeia/YEARepo/blob/master/Battle/BattleSystem_FTB.rb

[RMVX ACE] Yanfly Battle Engine/Free Turn Scrolling Issue

Hey, Craze, thanks for that! I didn't actually consider that was probably intended as a solution for it!

[RMVX ACE] Yanfly Battle Engine/Free Turn Scrolling Issue

I'm interested in using the free turn battle system with Ace Battle Engine, but if I hit the right arrow too many times while cycling through my actors, it just forfeits the party turn and the enemy party gets a free strike.

It's kind of annoying and I was wondering if anyone would know how to make it so that if you've pressed right while on the end of the index of actors in the active battle party (or those who aren't affected by ailments that make it so they can't act), it will just bring up the party command window instead of forfeiting your turn. This is similar to when you press left while at the beginning of the actors in the active battle party.

Ace Battle Engine:
https://dl.dropbox.com/u/17078211/Scripts/YEA/Ace_Battle_Engine.rb

Free Turn:
https://github.com/Archeia/YEARepo/blob/master/Battle/BattleSystem_FTB.rb

Outmode - A Video Game Band


Last may I started on an idea for an animated band called Outmode. Originally inspired by the Gorillaz, but catered to video games. The band themselves are not the focus of their music videos, rather, they play the music that takes place over the narratives in them.

The stories play out in the form of cutscenes and animated video game footage. So It doesn't just LOOK like a video game, it also behaves like it's a real one! And that's what's unique about this work. Animating in this discipline is a passion of mine and I am going to use Outmode to keep exploring this. I have a lot of ideas for music videos!

https://www.youtube.com/watch?v=IjupQkd3xKI

Here's their first music video. Animated over three months, Panoram Heist tells the story of a crook who's looking to make some easy cash. He makes the mistake of stealing the cash register from a bar that Outmode is playing at. Getting the attention of the bartender....as well as the local authorities.

menu.PNG

author=JosephSeraph
COOOOOOOOOOOOOOOOOOOOOOOOL
b-but why is cameron so strong??? A-anyway
I'm downloading it! So cool, it's a cellphone! That's awesome!
This game's got a real unique vibe! Omg *u*


That was actually taken when I first implemented him, but it had a default actor's stats. And thank you very much :D

Let's work on your game descriptions!

Just thought I'd share this. Just some back of box art I did for fun for my project. Edit: I am seeking feedback on this. I'm aware it's not too visually impressive, I don't own photoshop. And I like working in MS Paint.

Back_Of_Box.png

author=BurningTyger
not bad, though it should be "belongings"


Thanks! And is that the case when it is just a single thing? Or is it just supposed to be used that way?

Conditional branch to check if the game was loaded

Hey, Darken, if Rpg Maker 2003 can do that, then can't VX ACE as well (the timing by music I mean)?

Or is that only possible if one has used OGV for their music files?

Conditional branch to check if the game was loaded

Thank you all for your replies. GreatRedSpirit, your script worked and did exactly what I needed. Thank you so much for your help!

Conditional branch to check if the game was loaded

author=Liberty
I'll have to leave it in the hands of the scripters on the site, I'm afraid, though I'll be keeping an eye out here just in case someone does come up with an eventing way of doing it. It's an interesting idea.


No worries! And thanks for replying. :D