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I'd really like some feedback/comments on my game so far!
author=Marrend
I'm not sure what's more annoying. The fact that I'm getting tutorials for things I already knew about (MOVEMENT! RUNNING! FIGHTING! TREASURE-HUNTING!), or how slow the text seems to be in relaying that information. It does seem like there's a way to speed up the text, but it's not consistant.
Saying that, the one tutorial I can get behind is the one for timed hits, since that's a non-standard gameplay mechanic. The window of opportunity seems a bit precise on them, but it's definitely a "practice makes perfect" thing to begin with.
Edit: Yeah, I forgot to switch him back to the auto-start because I was doing some testing in that room earlier.
What would you suggest I do? I'm sort of assuming that most people playing this game later on won't be familiar with RPG Maker games. The more basic things like don't necessarily have to be explained, I just kind of like having the whole learning process at the beginning of the game. It kinda sucks since anyone who is familiar with/frequents playing games made with RPG maker will already be familiar with this stuff, but anyone else might sort of need the initial explanation.
As far as the text goes, the script is set to show one character per frame. I don't know if I can make it go any faster, but I'm gonna try and follow you on that one and see what I can do. That way maybe I can satisfy both worlds, and for those who don't want to do the tutorials, they can get through them faster.
I'd really like some feedback/comments on my game so far!
Sorry about that guys, I forgot to turn an event back to auto-start after I was doing some testing. I've re-uploaded a working demo. Marrend, I will give your project a try, do you have a build/demo up already or would you like me to wait until you're at a certain point?
Hey there, what's up?
My name's Adam, I've posted on here like once in the past and figured it was time I start being more a part of the community. I'm working on a really fun JRPG in ACE (which I just uploaded a demo of recently) and this will hopefully be my first successfully completed game project.
I'm a Lebanese Canadian and I live in Calgary, Alberta. I mention my location just in the case there is anyone close by. I love the arts/videos games. One of my obsessions is telling stories in video game-like formats. These are two examples of my animation work;
Animation I did under a contract for Quickdraw Animation Society, a Calgary based animation company.
Done in 48 hours for a contest.
I've been really looking to get some feedback on my game so far. If any of you are interested, I'd super appreciate it if you could check it out :)
I'm a Lebanese Canadian and I live in Calgary, Alberta. I mention my location just in the case there is anyone close by. I love the arts/videos games. One of my obsessions is telling stories in video game-like formats. These are two examples of my animation work;
Animation I did under a contract for Quickdraw Animation Society, a Calgary based animation company.
Done in 48 hours for a contest.
I've been really looking to get some feedback on my game so far. If any of you are interested, I'd super appreciate it if you could check it out :)
Hey, I need some assistance with this MOG hunter script! (VX ACE)
Whelp, that was embarrassing. I figured it out. Apparently one script had to be OVER the other one in order for it to work. Thanks for your assistance, Mr_Detective! (that sentence sounds hilarious)
Hey, I need some assistance with this MOG hunter script! (VX ACE)
Yeah, I have all the required images (took right from the demo). But, even when I remove them from graphics/system I'm not even getting an error anymore telling me that the graphics are missing. It's really weird, but wether or not they are in there, nothing shows up. The first time I tried it and I was missing a graphic, though, I got an error. But since then, nothing.
And yeah, I put that <Boss Meter HP> along with the other ones in the notes of an monster (Hide HP, and what level the boss is) just to see if it was perhaps that they all needed to be there. It's like the script just isn't function for some reason. Even in a new project it just does nothing no matter what I do.
Did it work for you? I can record a video of myself going through the process and link it here just in case I'm making some kind of error. But I don't think I'm missing anything :S
And yeah, I put that <Boss Meter HP> along with the other ones in the notes of an monster (Hide HP, and what level the boss is) just to see if it was perhaps that they all needed to be there. It's like the script just isn't function for some reason. Even in a new project it just does nothing no matter what I do.
Did it work for you? I can record a video of myself going through the process and link it here just in case I'm making some kind of error. But I don't think I'm missing anything :S
Hey, I need some assistance with this MOG hunter script! (VX ACE)
I don't know why, but I can't get this script to work outside of the the Master Demo for MOG scripts. Whenever I go into a battle, nothing shows up. If I remove the graphics, it still tries to look for them. But when they are in there, nothing. I tried following the instructions, it seems really simple, but I don't know what I'm doing wrong. Hope I'm not being an incredible noob, I've been messing with it for a couple of hours now. I even tested it in a new project and got the same results.
Recently, something changed when I was testing the script and it doesn't even try to look for the graphics. I wish I knew what I was doing wrong.
The script is the 'Boss HP Meter' included in the master demo for MOG scripts;
http://atelier-rgss.com/RGSS/Battle/ACE_BAT18.html
Recently, something changed when I was testing the script and it doesn't even try to look for the graphics. I wish I knew what I was doing wrong.
The script is the 'Boss HP Meter' included in the master demo for MOG scripts;
http://atelier-rgss.com/RGSS/Battle/ACE_BAT18.html













