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Code Monkeys Podcast Future Releases
My First Game
Yeah, please re-upload a working version so we can try this.
There are severe mapping problems. You need walls, you have doors in your ceiling tiles with no walls anywhere.
Also, yay for blood.
There are severe mapping problems. You need walls, you have doors in your ceiling tiles with no walls anywhere.
Also, yay for blood.
Code Monkey's Podcast Release and Discussion
Betsy will live on forever!
It was really fun doing this podcast. Can't wait to do the next one. Reckon we could do it within the next two weeks if we get round to playing the rest of the games we originally listed.
It was really fun doing this podcast. Can't wait to do the next one. Reckon we could do it within the next two weeks if we get round to playing the rest of the games we originally listed.
Halloween Game Making Contest [Results]
Seeing as I've not heard from DemonDestiny all wekk, I'm going to go ahead and give my feedback on the games released for the Halloween contest that I recently ran.
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Elegy's Eve
First of all, we have Elegy's Eve, by Rei. Downloadable here
Elegy's Eve was also entered into a similar contest over at Gaming World, where it won first prize. The core gameplay is very simple, you're a cat (a pirate cat at that - complete with eye patch) who must make their way around their master's mansion avoiding various ghosts and ghouls, performing tasks such as collecting invitations.
Some of the ghosts wander a preset pattern and are relatively simple to evade. Others will chase you down relentlessly once you get within a certain range. You get three pieces of health, and nine lives (because you're a cat, get it?). Lose your lives, lose the game.
I, personally, never made it past the library section of the game, which is depressingly early into the game. The learning curve is steep, but I felt as though the library section was a little cheap. The ghosts charge you from multiple directions at the same speed that you move. Because there's no noticable knock back effect, and the ghosts don't back off after hitting you once, you commonly find that one touch saps all your health immediately. Coupled with the fact that there are multiples of this same ghost, chasing you at such speeds and trapping you in corners, it will be a while before you leave the library.
I did note, though, that which invite the librarian asks you to retrieve seems different each time, so there's at least an attempt at replay value.
As I said, for me, the library signalled the end of the game as I got cornered time and time again by the ghosts. It would have been a welcome challenge, had it been placed later into the game, but when it was put in so early on, it felt like the learning curve was too steep.
The graphics were well placed, I'd like to give particular praise to the way in which the chipsets were used. The maps exuding a certain atmosphere whilst retaining structural integrity. The maps never felt boring and nothing seemed out of place.
The ghosts wandering round all seemed eery, fitting and mischevious - as you'd expect, though the cat itself seemed to clash. That is, however, my only complaint concerning the graphics.
The plot seemed alright at the start. It's immediately obvious that we seem to be inside one of the girl's stories, but there's something about a pirate cat that doesn't quite appeal to me personally. It seems nice and quirky, it's simply not to my tastes.
I've no complaints about the music either. Overall, it's a very nice game, and I'm amazed Rei managed to put a completed game together. With it's bugs ironed out and an altered difficulty curve, this could be really good fun.
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Ruptured Souls
Ruptured Souls, our second entry from Max McGee, followed a detective on the case of missing girls. It led him to London, England, where he planned to obtain some medical records and documents from a warehouse.
The game reminded me very much of Broken Sword. Everything was based upon logic and puzzles, there were no battles, but plenty of ways to get killed. Unfortunately, the gameplay resembled Broken Sword a little too much, in that getting started took a moment, but once you figured out the first part of the game, everything fell into place very quickly. It was almost too easy, and disappointingly short.
As stated, everything you did had a consequence, but it was usually very easy to figure out. At points, it was down purely to chance as to whether you survived a situation. For example, near the end of the demo, you have to hide from a man with blonde hair, and the options presented leave you with a simple case of trial and error that took me but two attempts to get right.
The graphics and music really helped to immerse the player within the game world. It felt like an old, gritty, detective movie, which I loved about it. The lighting effects were both subtle and effective, with the music and sound effects working up a sense of fear. As though you were being watched and weren't alone. And it was true, you weren't alone.
I actually replayed this one a few times o try and see all the different ways you can die, which would give it more replay value, if you weren't simply going from A to B once you knew where to go and what to do.
If this were longer it'd have been brilliant, but it is just a demo, and, as stated, was horrendously short. I really do look forward to a full version though.
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I'll wait til Monday to see if Demon posts his feedback. Otherwise, I'll just declare a winner.
-----------------------------------------------
Elegy's Eve
First of all, we have Elegy's Eve, by Rei. Downloadable here
Elegy's Eve was also entered into a similar contest over at Gaming World, where it won first prize. The core gameplay is very simple, you're a cat (a pirate cat at that - complete with eye patch) who must make their way around their master's mansion avoiding various ghosts and ghouls, performing tasks such as collecting invitations.
Some of the ghosts wander a preset pattern and are relatively simple to evade. Others will chase you down relentlessly once you get within a certain range. You get three pieces of health, and nine lives (because you're a cat, get it?). Lose your lives, lose the game.
I, personally, never made it past the library section of the game, which is depressingly early into the game. The learning curve is steep, but I felt as though the library section was a little cheap. The ghosts charge you from multiple directions at the same speed that you move. Because there's no noticable knock back effect, and the ghosts don't back off after hitting you once, you commonly find that one touch saps all your health immediately. Coupled with the fact that there are multiples of this same ghost, chasing you at such speeds and trapping you in corners, it will be a while before you leave the library.
I did note, though, that which invite the librarian asks you to retrieve seems different each time, so there's at least an attempt at replay value.
As I said, for me, the library signalled the end of the game as I got cornered time and time again by the ghosts. It would have been a welcome challenge, had it been placed later into the game, but when it was put in so early on, it felt like the learning curve was too steep.
The graphics were well placed, I'd like to give particular praise to the way in which the chipsets were used. The maps exuding a certain atmosphere whilst retaining structural integrity. The maps never felt boring and nothing seemed out of place.
The ghosts wandering round all seemed eery, fitting and mischevious - as you'd expect, though the cat itself seemed to clash. That is, however, my only complaint concerning the graphics.
The plot seemed alright at the start. It's immediately obvious that we seem to be inside one of the girl's stories, but there's something about a pirate cat that doesn't quite appeal to me personally. It seems nice and quirky, it's simply not to my tastes.
I've no complaints about the music either. Overall, it's a very nice game, and I'm amazed Rei managed to put a completed game together. With it's bugs ironed out and an altered difficulty curve, this could be really good fun.
-----------------------------------------------
Ruptured Souls
Ruptured Souls, our second entry from Max McGee, followed a detective on the case of missing girls. It led him to London, England, where he planned to obtain some medical records and documents from a warehouse.
The game reminded me very much of Broken Sword. Everything was based upon logic and puzzles, there were no battles, but plenty of ways to get killed. Unfortunately, the gameplay resembled Broken Sword a little too much, in that getting started took a moment, but once you figured out the first part of the game, everything fell into place very quickly. It was almost too easy, and disappointingly short.
As stated, everything you did had a consequence, but it was usually very easy to figure out. At points, it was down purely to chance as to whether you survived a situation. For example, near the end of the demo, you have to hide from a man with blonde hair, and the options presented leave you with a simple case of trial and error that took me but two attempts to get right.
The graphics and music really helped to immerse the player within the game world. It felt like an old, gritty, detective movie, which I loved about it. The lighting effects were both subtle and effective, with the music and sound effects working up a sense of fear. As though you were being watched and weren't alone. And it was true, you weren't alone.
I actually replayed this one a few times o try and see all the different ways you can die, which would give it more replay value, if you weren't simply going from A to B once you knew where to go and what to do.
If this were longer it'd have been brilliant, but it is just a demo, and, as stated, was horrendously short. I really do look forward to a full version though.
-----------------------------------------------
I'll wait til Monday to see if Demon posts his feedback. Otherwise, I'll just declare a winner.
Ruptured Souls - WINNER OF THE RMN HALLOWEEN CONTEST (new blog post!)
I managed to beat this in just under a half hour. Once I got past the first puzzl, everything else just fell into place (or I got amazingly lucky)
I was impressed at the amount of atmosphere you managed to build up int he game and even replayed the game a couple of times purposefully trying to die to see the various and unique death animations.
I'll definately keep a look out for more news on this
I was impressed at the amount of atmosphere you managed to build up int he game and even replayed the game a couple of times purposefully trying to die to see the various and unique death animations.
I'll definately keep a look out for more news on this
Halloween Game Making Contest! [Sign-Ups!]
Entries are now closed.
Looks like it's Max (Ruptured Souls) vs Rei (Elegy's Eve)
Results will be up within the week. DemonDestiny, you need to get on MSN
Looks like it's Max (Ruptured Souls) vs Rei (Elegy's Eve)
Results will be up within the week. DemonDestiny, you need to get on MSN
Halloween Game Making Contest! [Sign-Ups!]
post your picture
Four Sided Triangle
The game is, to be honest, a bit weird. As for why it's up, even if it's cancelled, is because no one around here really knows my previous work and I think it'd be nice if the community kmew a little of my history.
Censorship in the media survey
1. Censorship is necessary. 4
2. Freedom of speech is necessary. 5
3. The current censorship laws should be more strict. 2
4. We need more censorship. 1
5. America needs more censorship. 1
6. Censorship is effective. 2
7. Censorship in movies has increased. 3
8. Increased censorship in movies is needed. 1
9. Censorship in music has increased. 3
10. Increased censorship in music is needed. 1
11. Censorship in cartoons has increased. 3
12. Increased censorship in cartoons is needed. 2
13. Censorship in television has increased. 4
14. Increased censorship in television is needed. 2
15. What do you think might improve censorship? (optional essay, for instance, suppose a universal rating system were employed)
Letting the parents decide what their children should and should not be viewing, the only fault here being that parents would have to take the time to sit down with the product beforehand so that they really knew what their child was partaking in.
16. What age group are you?
b. 18-29
2. Freedom of speech is necessary. 5
3. The current censorship laws should be more strict. 2
4. We need more censorship. 1
5. America needs more censorship. 1
6. Censorship is effective. 2
7. Censorship in movies has increased. 3
8. Increased censorship in movies is needed. 1
9. Censorship in music has increased. 3
10. Increased censorship in music is needed. 1
11. Censorship in cartoons has increased. 3
12. Increased censorship in cartoons is needed. 2
13. Censorship in television has increased. 4
14. Increased censorship in television is needed. 2
15. What do you think might improve censorship? (optional essay, for instance, suppose a universal rating system were employed)
Letting the parents decide what their children should and should not be viewing, the only fault here being that parents would have to take the time to sit down with the product beforehand so that they really knew what their child was partaking in.
16. What age group are you?
b. 18-29















