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Saya likes to draw and play video games. =w=

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How to keep the autostart event from looping.

author=Sailerius
You need to either erase the event or change the page of the event.

You can accomplish the latter by setting a switch, say, 4, to the on position when the cutscene ends and then having "Switch 4 ON" as the condition for a second, empty page in the event. Then, when the cutscene gets to the end, it'll flip that switch on, causing it to read from the second (blank) page instead of the first.


Okay, I was working with RPGMaker2000, but after another auto event and switch, it's not looping anymore. Thanks for your help =).

How to keep the autostart event from looping.

I tried playing around with some switches and variables, but so far, I've been unsuccessful in getting my beginning cutscene to not repeat.

Help please?

First Sprite Edit



How does it look? Does it look too different from the usual RTP?

Best Anime guy?

Okay, fine. He has 1's for personality, backstory, and relationship, but here's a picture of him kissing a bird.

*Continues to spam the site with large images*

Best Anime guy?


HIBARI KYOUYA.

Project needs

You should specify what types of artists you need: Pixel artists, anime artists, or people who can do buildings, backgrounds, or semi-realism? Also, perhaps you may want to specify the type of pixel artist you want-- you need someone to do isometric art (judging by the screenshots) for you, right?

Distortion_NewYearScreen.png

author=Narcotic_Truth
author=Saya
"Florina:
If you ask me my opinion, then truthfully, I'm not too pleased about what has occurred."
Yeah. That's right.
Saya, where you from?

Russia. =D Moved to America when I was four though.

Distortion_NewYearScreen.png

"Florina:
If you ask me my opinion, then truthfully, I'm not too pleased about what has occurred."

please help me as im a beginner at this

I'm not familiar with RPGmaker "XP", but I know how to do this in RM2000. If you already have animated door sprites downloaded, try using the move event and do "face up, face right, face down, face down, face left" cycle. For the flames, you can just do "with stepping" movement option.