SAYA'S PROFILE
Saya
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Saya likes to draw and play video games. =w=
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You have this wonderful, creepy opening, and then it's... happy fields and battling bees? Woah, moodswing.
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Need a completed Japanese RPG Maker 2003 game
Yume Nikki? It doesn't use the battle system at all. Sorry, I don't have the link for it though.
Seraphic Blue's translated version is on this site however. http://rpgmaker.net/games/2727/
Seraphic Blue's translated version is on this site however. http://rpgmaker.net/games/2727/
What games are you looking forward to?
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Using RPGmaker to teach R.E. to kids
Christianity is hard to find in gaming in a pure form.
Which in turn, brings up the problem of gaming itself. Have you ever considered the possibility of the kids therefore becoming addicted to video games and spending more time with them instead of trying to find spiritual enrichment?
Because games are naturally sources of escape from reality. They take away from outside stress, and give the player a world they can easily master or beat. They create the false feeling of power within an individual, if only for the time they are playing.
Of course, there are other reasons for playing games, namely, for the story. Perhaps it's the desire for catharsis that we play games, for the experience. We play games because they are thought-provoking. Is it good or bad?
And yet, ultimately, it becomes another habit to spend time in. For the long 60 hours spent killing things and going places, only about 4 are actually relevant to the plot or enriching in anyway. So-- we have a contrast between richness and mind-numbing grinding.
Then there's the question of exploration. Exploration is fun, everyone likes good scenery and mapping, but how much of it is actually "good" for you? What does it really give us? It does in fact, fall in comparison to actually being somewhere new and seeing a place for real. You could play a game that's set in Rome, but it never really compares to actually being in Rome.
However, with technology improving these day, we could very well have more and more visual beauty, and let's face it-- we like fantastical scenery. I've heard that Red Dead Redemption has incredibly good graphics, and that people like to play it just to see what goes on in the game. Beauty is a good thing, human beings are naturally drawn to it. However...
There is the question of time management. How much time should people spend on games. Too much of a good thing is still too much. I wonder if your game can encourage the children to good read the Bible more, or to seek God out more in prayer?
Ultimately, I have no conclusion. I'm not trying to say that you will corrupt the minds of the young by introducing them to gaming(not all of them will like it that much, people are different), but it's something to think about. I myself have issues with the fact that I'm using a technically illegal program in the form of RM2k but it's so fun. The only thing that's stopping me from downloading RM2k3 is the fact that I might get viruses in my computer.
/end filibuster
Which in turn, brings up the problem of gaming itself. Have you ever considered the possibility of the kids therefore becoming addicted to video games and spending more time with them instead of trying to find spiritual enrichment?
Because games are naturally sources of escape from reality. They take away from outside stress, and give the player a world they can easily master or beat. They create the false feeling of power within an individual, if only for the time they are playing.
Of course, there are other reasons for playing games, namely, for the story. Perhaps it's the desire for catharsis that we play games, for the experience. We play games because they are thought-provoking. Is it good or bad?
And yet, ultimately, it becomes another habit to spend time in. For the long 60 hours spent killing things and going places, only about 4 are actually relevant to the plot or enriching in anyway. So-- we have a contrast between richness and mind-numbing grinding.
Then there's the question of exploration. Exploration is fun, everyone likes good scenery and mapping, but how much of it is actually "good" for you? What does it really give us? It does in fact, fall in comparison to actually being somewhere new and seeing a place for real. You could play a game that's set in Rome, but it never really compares to actually being in Rome.
However, with technology improving these day, we could very well have more and more visual beauty, and let's face it-- we like fantastical scenery. I've heard that Red Dead Redemption has incredibly good graphics, and that people like to play it just to see what goes on in the game. Beauty is a good thing, human beings are naturally drawn to it. However...
There is the question of time management. How much time should people spend on games. Too much of a good thing is still too much. I wonder if your game can encourage the children to good read the Bible more, or to seek God out more in prayer?
Ultimately, I have no conclusion. I'm not trying to say that you will corrupt the minds of the young by introducing them to gaming(not all of them will like it that much, people are different), but it's something to think about. I myself have issues with the fact that I'm using a technically illegal program in the form of RM2k but it's so fun. The only thing that's stopping me from downloading RM2k3 is the fact that I might get viruses in my computer.
/end filibuster
Using RPGmaker to teach R.E. to kids
author=mellytanThe hero's quest, which was originally a spiritual quest of the ilk I described earlier, has become literalized into a gradual accrual of power; in doing so the chances for spiritual development and transformation are almost completely squashed. Rather than going through a process of “giving up†oneself for a greater good, and later realizing that evil is always carried within oneself and not ‘out there in the world' â€" as we see in traditional piety, the modern RPG hero/heroine does the opposite â€" s/he overcomes evil by destroying it. I still go through the rituals of self-sacrifice and a whole lot of blood'n'sweat'n'tears, but they are all motivated toward making myself a demi-god.
In that light, traditional RPGs â€" not all of them mind you! â€" produce what I'd like to call the “hypocritical hero†or the “moralistic heroâ€. This is the hero that always gives out 10 gp to beggars on the street, knowing that s/he has 4500 gp resting comfortably in the larders. There is no real self-abasement this hero's acts; it is temporary inconveniencing under a mask of generosity. Sort of like the guy who lambasts anyone who doesn't drink Eco-Friendly coffee, and proceeds to drive his Hummer to work.
Honestly, I think anyone who plays games could benefit from reading this article; it will really make you think more in-depth about your questing and grinding, if you hadn't already. :3
This. This so much. I'm so happy you brought this up. Games these days are so static and predictable. It would be nice to see a deconstruction or subversion of the usual game. I think games should be experimented with, and they have a potential to be a wonderful, enjoyable educational tool.
Hmmm... as for ideas for contribution. Well, the word of God has been described as a sword, or as a weapon. Perhaps you have the option to "talk" your way out of conflict with a Biblical quotation?
Are you going to have a system like that of Fable, good deeds/bad deeds?













