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Saya likes to draw and play video games. =w=

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Battlemockupedit2.PNG

Lookin' good.

The people however, look very bright. Consider toning them down a bit to match the rest of the picture? Also, the bullet wounds on the blond female zombie feel very fake. Maybe limit them to two or three and add in places where the blood is darker so it looks like a real wound? =D

Is it just me or is it kind of resolution-clashy? I might be imagining things...

RS04.png

It's also strange to me how one boot catches light from one side and the other from the other side. But whatever, I'm an amateur too, so maybe it really does catch the light that way. @_@;;

Yes, she totally looks like a rubber person to me. XD But I think the arms look better with the elbow closer to the left, like InfectionFiles noted. The rest is superfluous.

I would add in just one more darker color and one more lighter color on the hair and one more darker color on the dress. The rest looks good IMO. I like that you don't use dithering in your style of spriting, it goes well with the anime-feeling of the style.

Good luck! Keep improving!

RS04.png

Sorry if I'm being a pest, but can I ask where the light source is coming from? Because I'm perplexed as to why there's a bright spot on the skirt on the left side, but a bright spot on the arm on the right side. Also: Are you working with a limited palette? Because I feel that the hair could use a darker shade in it...



I tried to edit the sprite to point out the issues, but Saya has the pixelling skills of a dead ninja.

References in gaems

Faye: "Male, female, what's the difference? Power is beautiful, and I've got th-"
Elijah: "Yeah, yeah, I get it. Let's stop right there before we delve too far into reference hell."

Dhux's Scar <3

Whatchu Workin' On? Tell us!

author=SorceressKyrsty
Makin' battlers for CC's world map. Dragons are fun.



Reference:



EDIT: Just gotta change the lines.


Oh man Kyrsty, I love your work and its so much better than mine, but the reference is better in this case. It isn't so much the pixel work, but the fact that the dragon is holding its head differently. The reference dragon looks imposing, but yours looks a bit... derp?

The right wing is also lacking in structure-- he doesn't look like he could fly with that one.

...Unless your idea was to make a derp looking dragon. In that case, you've succeeded. =D?

author=benos
More Begging. BeggarRPG. A game where you start off the bottom of the list of money grabbing scoundrels who really wants to make it big on the streets and get revenge on the mayor the town who put him there in the first place. Not your typical "let's the save the world" game.


Heeeey, that's actually a nice idea. You should post it on the "innovative ideas in games" topic! Or wait to you finish it, and scoop up some Misaos for Most Original Concept? (Do we have that as a Misao? We should!)

Unusual Concepts In RPGs

author=LockeZ
author=MKID232
I actually read an article about a very unusual concept for an RPG where you level backwards, growing weaker instead of stronger.

Here you folks go!
I certainly wouldn't recommend actually starting the game with 50 abilities. Ugh. Just learning the new systems in each game is generally overwhelming enough. The only way that could possibly work is if everything about the game were so completely generic that there was no way the player could possibly need to learn any of it. Or, better yet, instead of generic, if it were, say... a sequel. Or an expansion pack. To Warcraft 3.


I suppose the solution to this is to start off at a medium level with a couple of spells under your belt, level up some, and then by some plot twist you start deleveling and picking with spells to lose. It sounds pretty good actually.

When I read about deleveling I actually though "wow, now I can just avoid all those random encounters without feeling like I'm being underleveled." The problem however is that you need supplies for potions and other healing objects, and for those you need money. How to get money? Kill things. It reminds me of Dhux's Scar-- man that game get my on my toes. You could level up, but potentially get killed in the process as you lose supplies. Or you could keep your supplies, and be woefully unprepared for the boss fights ahead. It was a challenge, and I loved it. It's set the standard for difficultly for every game I've played since-- it was also difficult in a way that was interesting rather than "oh snap that boss just fried me with one hit".

As for contribution to the topic at hand, I would recommend "being the boss"-- having one character with huge HP face off against a party of small adventurers with a bunch of healing spells and potentially resurrection spells. That can get pretty annoying fast, but I feel it makes the game more strategic because you have to plan out your resources and actually use things like status ailments... because they actually work this time around... I can't remember the last time my blind spell actually blinded some one.

And in general, being the bad guy in a game. It's probably been done before, but the concept is still fairly fresh if you do it well.

screen9.png

You can't just "change specialization" like that! You have to go back to college and get a degree!

Oh wait, this is a character creation screen, isn't it? It looks very sleek, although personally I would change the background to a plain gradient. You should keep the horse, text, and ruler though. =D

The diagram in the background, is it one of those coiled superstring things? *Liberal Arts major*

RS03.png

The feet! Someone cut off her feet!

Good WIP, but I hope you fix the feet and add in more shading. Ribbon looks good.

RM-Orb system scrapped, feast your eyes on the unused resources

I see Gabrielle in Cheryl, Alpha in Clement, and umm... Arran has one that looks like Michael? Or dark Elijah? IDK, man I loved Dhux's Scar... I've got to replay it one of these days.

Intro

I can't say that I was too excited for the game when I looked through the screenshots and characters, but judging by the intro, I really like your storytelling style and it's got me interested in Raciela. Hope you release something soon. =) (Still need to download RM2k3 in order to play SoI)