SCALYTANK'S PROFILE
Scalytank
462
Greetings!
I'm Scalytank, a game developer from Hungary. I'm highly skilled procrastinator. I also try and work on some projects in libgdx when I find my inner strength for them :D I also like rpg and tactical games... (I may create one, in the distant future... or not...)
I'm Scalytank, a game developer from Hungary. I'm highly skilled procrastinator. I also try and work on some projects in libgdx when I find my inner strength for them :D I also like rpg and tactical games... (I may create one, in the distant future... or not...)
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Video game tunes that get stuck in your head often?
Nerevar Rising from Jeremy Soule... that track is really overused in Tes III, I even ended up dreaming with that music.
Why rm2k3 is terrible for action games
I agree with Link_2112. Actually i am really bad ar arguements, regarding rpg maker, but i feel, that even a tile based action game can be good.
About game maker, and other engines: they all require greater knowledge, than rm2k3 (at least, if we call scripting greater than eventing, so i say different knowledge instead), and every maker above 2k3 costs money. However i really agree, that if the gameplay is meant to be precise, and " modern " by todays standard, rm2k3 is a bad choice...
About game maker, and other engines: they all require greater knowledge, than rm2k3 (at least, if we call scripting greater than eventing, so i say different knowledge instead), and every maker above 2k3 costs money. However i really agree, that if the gameplay is meant to be precise, and " modern " by todays standard, rm2k3 is a bad choice...
Why rm2k3 is terrible for action games
My bad. I thought you can make something worthwhile, using the screen coordinates. I never tried this kind of thing in rm2k3. But i still wouldnt call it a chest game. Nevermind you are right.
Why rm2k3 is terrible for action games
To your last question: yes. An action game, is not about just movement. I personally enjoyed action like games with tile based movement, so unless i need to constantly dodge 5+ missiles at the same time to survive, it doesnt really matter. (for me). Its more like a design choice, than requirement.
Also, regarding rm2k3, i am pretty sure that you can get pixel coordinates, and check against boxes, while maintaining fast paced tile movement...
Also, regarding rm2k3, i am pretty sure that you can get pixel coordinates, and check against boxes, while maintaining fast paced tile movement...
New Artist saying 'ello
Screen_1.png
You could put the New game, Continue things to the right side. Also, i think it would be better, to use pictures instead of the default title "box" (like a New game, load game etc as pictures, with similar style as the original art there)
Also, you could add some subtle picture about the manor, or something in the background.^^
Regarding the art, its pretty awesome, and I will subscribe to this project ^^
Also, you could add some subtle picture about the manor, or something in the background.^^
Regarding the art, its pretty awesome, and I will subscribe to this project ^^
Real Time Battle
OpenRPG Maker beta released.
I agree with Sailerius.
I think that scripting is standard nowadays... I dont want to sound offensive, but writing ANOTHER pure event based engine, seems a little useless to me... so scripting should be added when the engine is finished. At least this is my opinion. (and if the engine has many more functions than the basic rpg maker, and its purpose is just to replace that, then scripting is not necessary, but then its not a flexible engine either.)
Edit: I understand that this is opensource however, so one can edit that, but sometimes it can be too advanced for a scripter, who uses rgss, and other interpreted languages...
I think that scripting is standard nowadays... I dont want to sound offensive, but writing ANOTHER pure event based engine, seems a little useless to me... so scripting should be added when the engine is finished. At least this is my opinion. (and if the engine has many more functions than the basic rpg maker, and its purpose is just to replace that, then scripting is not necessary, but then its not a flexible engine either.)
Edit: I understand that this is opensource however, so one can edit that, but sometimes it can be too advanced for a scripter, who uses rgss, and other interpreted languages...
ika engine - Editor
Sorry for the double post, i just wanted to bump up the thread, because the editor is
Close to be completed!
The event editor is completed, we just test it now, if it has any major bugs.
Im gonna submit the editor before Sunday. After that, I will implement a basic interpreter for the events in ika, and submit that too.
So ika will be finished soon ^^
Edit: We decided, to not release an interpreter for the event system, until we finish our projects. However, if someone wants to use the editor, or ika, should pm me, and i will supply him with a copy of this editor :)
Best regards!
Close to be completed!
The event editor is completed, we just test it now, if it has any major bugs.
Im gonna submit the editor before Sunday. After that, I will implement a basic interpreter for the events in ika, and submit that too.
So ika will be finished soon ^^
Edit: We decided, to not release an interpreter for the event system, until we finish our projects. However, if someone wants to use the editor, or ika, should pm me, and i will supply him with a copy of this editor :)
Best regards!













