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SEED41269'S PROFILE

I'm French so, sorry for my approximative english

I'm also a video games fan and more particularly the final fantasy series (until the XII; don't have played the others XIII, XIII2, XIII EX+Alpha and whatever

Intersted long ago by making my own game with RPG maker XP, i've been defeated by my two most powerfull nemesis, laziness and IRL life; but i still follow some projects into the shadows waiting for a game i would enjoy to play.

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Final Fantasy VIII: Sleeping Lion Heart

All those dollet's screenshots are really nice. And SLH is still going, it's a wonderfull christmas news.
2016 will be an interesting year, Dissidia arcade, ff7 remake and maybe SLH part 1?

squallconcept.png

I'm not a big fan of amano's style but i like Squall's new outfit.
It's an interesting mix between Squall and Mad Max.
The result is badass, my only regret is to have to wait the end of part 1 to get it.

Swish

Perfect animation. Natural, quick, supple and powerfull.
Awesome work.

squall2.png

author=Zeuzio
Wow


All is said.


You're really gifted kyrsty.

A new challenger lurks in the shadows...

This metal version is awesome.
So, mr president will join the fight.
Something tells me it will lead to a lot of funny situations, and probably a lot of
Squall facepalm animations...

Do not know if your exams are over, but good luck to both of you.

RSW Prototype Feedback

author=SorceressKyrsty
-I'll be redoing all the teleports, however so long as it is only 90 degree turns (say, running left and going into a downward or upward direction, but not right) I don't see a problem, and there's not much I can do about it anyway unless I'm expected to redo all those maps.eginning-of-game status.


No need to redo those maps, they 're good as they are. It's just two map teleportation events errors
To locate them more easily:

Galbadia Hotel right side: Lead you to president palace left side in demo but must lead you to a road, then to Galbadia station right side

President palace left side: Lead you to Galbadia hotel right side in demo but must lead you to "Galbadia parade" (not present in demo), and then to Galbadia hotel Left side.

Another thing, it seems to have 2 different dodge situations in battle:
When ennemy is attacking squall
First: Ennemy attacks, Squall don't move, and a pop up indicates "Miss"
Second: Ennemy attacks, Squall take a nice dodge stance, no pop up.

Don't know if it works as intended, i notice some things about osmose
- Mp stealed seems to be a % of max mp (so you can obtain 128 MP evrytime you use osmose on xatm092)
- Monsters out of MP do not provide more MP when "osmosed" (Seems fair and logic contrary to FF8 where you could litterally steal them as much spells as you want)

RSW Prototype Feedback

author=SorceressKyrsty
X-ATM092 is actually from Cosplay Crisis and is going to be replaced with a new mech (X-ATM174) that's in the works and will actually be animated. It did get touched up a bit before being put in but yeah, OLD (and pixel traced orz)


To animate this thing must be a nightmare, good luck.
But things will be more calm now demo has been realeased, no pressure, you have all time.

Remade some few runs and saw other minors things,
-Hit rate has been forgotten in "status" and "equip" windows, that being said it's not a problem for the demo

-Strange fact, squall can miss his target with 255% hit rate.
Don't know anything about RMVX ace but that reminds me some trouble i had long ago on RMXP; i tricked by creating and putting a special element on weapons designed to be gunblades, and add that element in the appropriate script as a condition for an auto successfull hit (to emulate the max accuracy) and an auto critical hit (to emulate the trigger effect). It worked and gunblade users were unable to miss their targets.

- Nice disigned save point.


RSW Prototype Feedback

Nice roll menu

Wonderfull title screen

Flare and Demi both are on two active skills slots (so 4 slots taken by only two differents skills to be more understandable); then properly works when you unequip reequip them

See active skills are limited too. I understand why you do that. That way each character will be specialized (and so has a proper identity/role/use in battle) contrary to FF8 where everyone has nearly the same sets of spells (and were polyvalent and overpowered).

Status window, miss the "r" of exterior in squall's description

Misson window is nice
all menus are nice too and customizables in options

Perfect walk animation in all directions
weird animation When running up on map

Nice new squall's faceset in battle

Do not like squall's attack animation, pose seems unatural and movement unadapted
Others are good (magic, guard, opening, standing (in my opinion, the small effect on the blade when squalls stands was not necessary))
A bug on squall's right shoe while standing in battle and also two occasionnal pixels near squall's belt right side
Perfect "use item" animation
Nice "weak state animation" but there is a bug with the blade which moves forward then back (in my opinion, blade should be better if not move at all on that pose)
Nice "death animation", maybe a bit slow

Galbadians animations are fine

Something wrong with "guard" command, using it grants you a complete turn so you can never be attacked when guarding

Bug with elixir reward for clearing map (infinite loop event)

Very nice fountain

Map event bug: when leaving galbadia station by the right side of screen you go to a road, leaving this road by the up of screen lead you to the ride side of the very beautifull Galbadia hotel screen (think we were intended to enter by the left side); leaving hotel's map by the way you used to enter it leads you to president palace left side map.

Just a though about mapping, original maps are well done, maybe just a little too clean.
According to ambiant sounds this is a battlefield, so it should be things like corpses, crumbles, vehicles, flammes
barricades, crates but i know this is just a demo for gameplay testing.

Amazing XATM09whatever battler

This boss is no match for me.

Yeah the facepalm pose. Excellent.

FEELINGS
That was great.
Seriously, call me a fanboy if you want but i get a small tear since the title screen and keep it until the end of the demo.
So thanks Kyrsty for that, and thanks as well to all those who help you on SLH, i saw all your names in credits,
Congratulation to all, it was good.

Selphie - Concept Development

Interesting to see the work which hides behind the final art.
Like the final version, slightly different than FF8's Selphie but there's no doubt possible it's our favourite representative of the Garden Festival Committee.

warning minor FF8 spoilers
The cowgirl version was interesting too but cowboy is already Irvine's style and
despite their "near romance" i'm glad to see she retained her own personnality. Will those two relation progress in SLH ?

commandmenu.png

author=Noel_Kreiss
And STR over 255? You should request or find a script which adds parameter limits.

I don't know anything about RMVX ace, but in RMXP, limiting stats to 255 was a piece of cake and only need to modify some values in one of editor's base script , "game battler" if i remind correctly.
I suppose 257 in str was unintended because squall, who got a perfect and maximum accuracy in FF8 has still an accuracy of 255% on your screenshot

Strange things are speed, luck and evasion values.
Are there some exteriors influences on those stats ( equipment, accessories,or maybe a status effect)?
Because speed is very high when compared to other stats; and same thing for luck
Are speed and evasion not linked anymore ? (they were in FF8, it was something like 10 speed points = 1% eva)

Beat fang, like the dissidia skill,
Are Beat fang and fated circle regular skills from Squall's PAE relentless revolver or are they "limit break" skills ?

I see blind + 50% in passive abilities. Seems to indicate elemental and status attack and defenses will require passive slots to be equipped (suddenly fully understand what choosing carefully implies).
How many passive slots will a character have ?

Esthetically, your menu is beautifull and pleasant.
The only (little) flaw i can see is the glove who points skills hide a small part of those skills.
But it's really not a big problem, it's still readable.
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