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Changing Title Screen?
Which rpg maker are you using? It is absolutely impossible to make the title screen change in a game by itself in rm2k or rm2k3. It is probably possible using scripting in rmxp, rmvx, rmvx ace, or any other maker that has scripting support of some kind. Just search for a script that does this or learn Ruby.
A few questions about programming.
author=Milos
What is the best programming language to start learning with?
I would like some that is preferably easy for me to learn, something that you started with...
I reccomend starting with C. It is relatively simple and many other programming languages are based on it. It is also very widely used. Many tutorials exist for C.
Also you should probably get a beginners book on C (or whatever programming language you choose to use) and a reference guide.
author=Milos
Also, how actually hard it is to learn to program? I know it is not easy, but does it really need lots of dedication? Is math needed for programming?
Programming is hard to learn, but it's easier if you are interested in it.
It does require a lot of dedication, but if you practice by creating programs that you think are useful in some way then dedication won't be a problem. I practice by creating rm2k(3) patches.
Math shouldn't be a problem of you can do college level algebra without any problems.
Custom Music and Event Spawners? rpgmaker2003
Event spawning might be possible using DynRPG if you are willing to program in C++...
I would reccommend using RPG Maker XP if you want to do this (then you will need to program in Ruby however).
There really should be an event command for event spawning!
I would reccommend using RPG Maker XP if you want to do this (then you will need to program in Ruby however).
There really should be an event command for event spawning!
RM Limit Changer
I have released the final version of RM Limit Changer. This version has a few optimizations and bug fixes. I didn't add any options to change the party size limit or add/remove equip slots. I did however release the source code on my website so anyone can try to add his/her own features.
The latest binary can be found in the utilities section on this website.
The latest binary and source code can be found here:
http://sites.google.com/site/seenasrealm/rm-limit-changer
The latest binary can be found in the utilities section on this website.
The latest binary and source code can be found here:
http://sites.google.com/site/seenasrealm/rm-limit-changer
RM Limit Changer
author=s_w
Party limit idea sounds really fun, but won't it clutter the whole menu and battlefield?
Currently I am not sure how the party limit ajustment will work yet. Depending on how rm2k(3) implements the party, I might have it so the party limit can be ajusted only between 1 and 4, or I might be able to allow users to set a party limit above 4. It all depends on how the party is implemented.
Also RM Limit Changer will modify menus to a certain extent (so if the party limit is set to 2, then the main menu will have a smaller party wimdow that only holds information on 2 characters).
author=Craze
if only you had the ability to personally customize every aspect of your menus and battle layouts :<
Good idea! Maybe I will make a utility that does this.
In the mean time look into Cherry's DynRPG plugin system. I believe it has the ability to do this (if you are willing to program in C++).
RM Limit Changer
RM Limit Changer is now available in the utilities section of RMN.
Soon I will release another version that allows up to 255 of a particular item, and possibly will allow the party size limit to be changed.
EDIT: I just released version 1.2. New features include the option to change damage limit, the option to view current limits, and the ability to set item stack limits up to 255. Party size limit will have to wait another day.
Have fun!
Soon I will release another version that allows up to 255 of a particular item, and possibly will allow the party size limit to be changed.
EDIT: I just released version 1.2. New features include the option to change damage limit, the option to view current limits, and the ability to set item stack limits up to 255. Party size limit will have to wait another day.
Have fun!
RM Limit Changer
I recently released a newer version of RM Limit Changer. Anyone who is using it should download this newer version. An important fix was made so now amounts of an item above 99 will be shown as the actual amount instead of 99 in battle menus. Menu ajustments are now made based on limits so mow the main menu will look better. This is also true for the inventory menu so display issues won't occour when there are more than 99 of an item.
http://sites.google.com/site/seenasrealm/rm-limit-changer
http://sites.google.com/site/seenasrealm/rm-limit-changer
RM Limit Changer
As far as I am aware there is no limit on the amount of different items in the inventory.
RM Limit Changer can be used to set the limit on item stack sizes (eg. the amount of healing potions the party can have). Normally the item stack sizes cannot go above 99.
It cannot set a limit on the amount of different items in the inventory. It also cannot change any limits during gameplay.
If you want to do either of those things I reccomend creating a DynRPG plugin instead.
RM Limit Changer can be used to set the limit on item stack sizes (eg. the amount of healing potions the party can have). Normally the item stack sizes cannot go above 99.
It cannot set a limit on the amount of different items in the inventory. It also cannot change any limits during gameplay.
If you want to do either of those things I reccomend creating a DynRPG plugin instead.
The Master RPG Maker Helpful Things Topic
I recently released a new utility called RM Limit Changer. This allows people to set and change the limits on stats, item stacks, gold, etc.
RM Limit Changer works for rm2k 1.07, rm2k 1.51 Value, rm2k3 1.08, and rm2k3 1.09a.
It can be downloaded here: http://sites.google.com/site/seenasrealm/rm-limit-changer
RM Limit Changer works for rm2k 1.07, rm2k 1.51 Value, rm2k3 1.08, and rm2k3 1.09a.
It can be downloaded here: http://sites.google.com/site/seenasrealm/rm-limit-changer
RM Limit Changer
RM2k3++ is incomplete. I have no plans to complete it. If you want stats to go above 999 use RM Limit Changer found here: http://sites.google.com/site/seenasrealm/rm-limit-changer
If you want characters to level up higher than 99, here is what to do:
1. Download and inctall Resource Hacker from here:
http://www.angusj.com/resourcehacker/
2. Run Resource Hacker and open RPG2003.exe with it.
3. Navigate to RCData -> TFORMEDPLAYER -> 0
4. Go to line 117. There should be text that says "MaxValue = 99".
5. Change it to "Max Value = 32767".
6. Click "Compile Script".
7. Navigate to RCData -> TFORMEDPLAYERLEARNING -> 0
8. Go to line 41. It should also say "MaxValue = 99" here.
9. Change it to "MaxValue = 32767".
10. Click "Compile Script".
11. Go to "File" and click "Save" or "Save As" to save changes.
That's it. Now character levels can go above 99. This will work for both a normal RPG2003.exe and the David/Goliath patch. Keep in mind that for levels above 99, the built in stat curves reset back to 1, so I reccomend using a common event for stat growth.
If you want characters to level up higher than 99, here is what to do:
1. Download and inctall Resource Hacker from here:
http://www.angusj.com/resourcehacker/
2. Run Resource Hacker and open RPG2003.exe with it.
3. Navigate to RCData -> TFORMEDPLAYER -> 0
4. Go to line 117. There should be text that says "MaxValue = 99".
5. Change it to "Max Value = 32767".
6. Click "Compile Script".
7. Navigate to RCData -> TFORMEDPLAYERLEARNING -> 0
8. Go to line 41. It should also say "MaxValue = 99" here.
9. Change it to "MaxValue = 32767".
10. Click "Compile Script".
11. Go to "File" and click "Save" or "Save As" to save changes.
That's it. Now character levels can go above 99. This will work for both a normal RPG2003.exe and the David/Goliath patch. Keep in mind that for levels above 99, the built in stat curves reset back to 1, so I reccomend using a common event for stat growth.













