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Cliffs that the player can fall off of

It seems that with this common event running event on layers above or beolw the player won't interact with the player at all, regardless of the settings. my suggestion would be to set the teleport events to the same layer as the player, though this may not be practical in some situations.

Sorry.

RM Limit Changer

It probably will work actually, if the size of your RPG_RT.exe hasn't been modified. It would be a good idea to try it and see if it works. If it doesn't work, please let me know.

RM Limit Changer

This new little utility will allow users to modify any of several limits in the RPG_RT of rm2k of rm2k3. Want to be able to have a character with 50,000 Hp? This can be done! Want the characters to never have any more than 200 for the Attack stat? This can also be done!

My first patch (RM2k3++) was a kludge and wasn't very user friendly. This new utility is much more user friendly.

Features:
Limits on Hp, Mp, Attack, Defense, Intelligence, and agility can be set
anywhere from 1 to 65,535.
Limit on Currency can be set anywhere between 1 and 2,147,483,647.
Limit on Experience Points can be set from 1 to 2,147,483,647.
Limits on Variables can be set between -2,147,483,647 and 2,147,483,647.
Limit on Item Stack Sizes can be set from 1 to 127.
Works for rm2k 1.07, rm2k 1.51 value, rm2k3 1.08, and rm2k3 1.09a.
Option to reset limits to default values.

RM Limit Changer is available here: http://sites.google.com/site/seenasrealm/rm-limit-changer

RM2k3++

author=Xenomic
I do have to ask, will there be a way to set it so that EXP can be custom-defined for characters without using the sliders? I doubt it's possible with the default system but...


This will not allow exp to be custom defined.

author=Xenomic
Will have to give this a try though! Being able to have that much HP on a monster will make things so much better (and the stats will make things a lot more manageable too! Maybe...). A couple questions though. Do you have a choice if certain things can go above the values listed above (i.e. currency, item stack limit, etc)?


No, but I am currently making a new utility called RM Limit Changer and this will allow a user to set his/her own limits (including those listed above). Soon it will be complete and I will release it.

author=Xenomic
Now here's another question. It says it deals with the RPG2003.exe file specifically, which the text-line program also deals with. If I were to replace the current one I'm using that has the program with this one, would that program be lost and unable to work with this one or...? And would I have to use Cherry's DynRPG patch again after using this patch to refix it (and would it still work properly)?


I reccomend creating a backup of the original RPG2003.exe. If you try to apply the rm2k3++.exe patcher itself, you won't have to apply cherry's DynRPG patch again. As far as I am aware, DynRPG should still work with this. If it doesn't work with DynRPG, please post a comment here that says so.

author=fatalfencer
I can set the character stats to 32k, but I can't give monsters more than 99999 hp in the editor. What am I doing wrong?


RM2k3++ is incomplete. I have cancelled this project in favor of RM Limit Changer, a new utility which will allow the user to set his/her own limits to character stats, currency, exp, item stacks, etc. I will also release some tutorials on how to change some limits in the editor (including monster stat limits).

Sorry I couldn't complete this patch.

RM2k3++

author=SystemByte
No high res pictures?quote]

This patch will not change the resolution of rm2k3 in any way, form, or shape.

This patch will not raise the picture limit to 32767 either because Cherry's Hyper Patcher 2 now does this and it would be a waste of my time to reproduce this effect.

author=SystemByte
And is this compatible with cherry's patches?


As far as I'm aware this is compatible with Cherry's patches. I you discover problems when used with any other patches, please let me know.

[OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards! - NEW: Pathfinding plugin submitted!

Thanks for the information Cherry. You were right. I hope to complete this plugin soon.

[OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards! - NEW: Pathfinding plugin submitted!

Hey Cherry. I am trying to make a Dyn plugin that allows users to define their own limits for character stats, gold, exp, and variables. Only problem is when I run this plugin and open the main menu or run an event that acesses stats, gole, exp, or variables, an error occours in a message box:

"Access violation in module 'RPG_RT.exe' in with address 004B6CC1 and offset 00001257 of type write occoured."

After I click OK on that message box the game resets back to the starting menu (New Game/Load Game/Quit).

My plugin writes directly to memory locations since the DynRPG SDK has no built-in facilities to perform this.

Any idea why this is happening?

[xp] Classes level independently of one another

Use variables to store levels for every class (make sure you do this for every character). Whenever a character switches classes, set that characters level to the variable reserved for that class level. Use a common event for this.

+++ DynRPG - The RM2k3 Plugin SDK +++

This is amazing. Now people can truly do anything with RPG Maker 2003.

RM2k3 1.09a

Two questions:

What are the benefits of rm2k3 version 1.09a as opposed to 1.08?

Where can I get the rm2k3 version 1.09a full installation pakage?