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Spore

author=Quiversee link=topic=1860.msg31002#msg31002 date=1221185028
I have 1 thing to say about that DRM thing. It's a lie, about Spore I mean, just Spore. I have installed Spore on 3 computers, and I had to re-indtall it on one due to accidentally installing it to a portable drive. 4 activations input. 4 different drives. No problems.

I agree with GRS that a game should be rated on gameplay and not a stupid DRM. Spore earns a 4.5 outta 5 from me just because I enjoy making things and I think gameplay is rather fun. I do admit though that on all the files I made, only 2 of them I decided to leave the creature stage. The only thing I see wrong is that no matter what you do, all the attacks of vehicles look the same in the civ stage.

So now I wonder, why on earth does this DRM make so many bad reviews that lead to 1 star total rating? I bet half those DRM nuts dont even HAVE 3 comps to install it on but it doesnt matter cause I think the DRM is a lie anyway, either that or I'm just a super lucky guy and the fourth install was a fluke, but I dont really care which.
To a lesser degree, it's the same reason people don't buy perfectly functional clothing that's produced in sweat stops. They have a moral objection to some aspect of the production methods or underlying functionality of the product, and an attack against the stockholders' wallets is the only thing that works when trying to correct a company's bad behavior.

I'd be interested to hear what version of the game you got where the DRM failed to knock you back. Was it the downloaded version? Because I'm pretty sure the downloaded version uses a different scheme than the disc version--I think it's more tied to the account under which you bought the thing. Also, activating twice on the same computer would still only count as one install regardless of the drive, as long as the configuration of the computer was the same--the way these things work is to make an image of the hardware and decide it's a different computer after enough of the components change (a different motherboard or CPU is an automatic failure, I believe).

I've had to deal with these things before, so I've got first hand experience on this--it's how it worked with RPG Maker XP, and having to call the company to get software I payed for "reactivated" when I hadn't done anything wrong is definitely not a good way to stay in my good graces.

One can't help but sympathize with people who buy a product and find that people who stole it got a better product.

The Big Bang (we have survived)

author=myersguy link=topic=1894.msg30835#msg30835 date=1221108920
Wow, this is crazy. I really want to see what happens in the end. God is probably sitting up there going "Oh well, we had a good run."

Also, thanks to this topic, my homework was easy! I needed to find an issue that affected my daily life that I could protest (not that I would).
The Large Hadron Collider won't affect your daily life. There's only like a 7% chance it'll destroy the universe.

OVER NINE THOUSAND

author=GreatRedSpirit link=topic=1891.msg30729#msg30729 date=1221084431
The FF12 Quickenings were awful. I couldn't chain them past 7-9 hits and the damage they did was awful. I'd rather use regular attacks and save the MP for whenever I'd need it (oh hey the enemy became immune to physical attacks again!).
You were doing them wrong. 15-to-20-hit quickenings weren't too tough to pull off most of the time and easily did a ton of damage.

And properly implemented, hyper mega rare attacks are part of the strategy against a boss. Those "Enemy is immune to attacks" moments are part of what makes Quickenings so important--you need to dish out damage quick when you can against monsters that can throw down palings against you, and if you're hunting Marks chances are you're going to be fighting plenty of enemies whose defense is too high to do them much damage without Quickenings.

Spore

author=GreatRedSpirit link=topic=1860.msg30717#msg30717 date=1221080508
It is, but Securom has been out longer than Spore and nothing else has generated this kind of shitstorm before.

I wouldn't mind if the reviews did something about DRM, but I'm not holding my breath. The Mass Effect/Spore initial DRM outcry changed how the DRM was handled, but it'd take something huge (bigger than nerdrage) to get them to drop DRM.
Something like no one buying the game, or sales being hammered hard because one of the most major online retail outlets gives it an average review score of about -5?

Spore's still going to sell well, but if it were a game with less inertia keeping it going, that review bomb would be huge, and might very well make a company drop the policy that makes consumers so angry.

Why (God Why) so many medieval fantasy games and so little of anything else?

author=Max McGee link=topic=1866.msg30695#msg30695 date=1221074012
People like fantasy because of "
chrono trigger or final fantasy VII
"

nonononononono.

Chrono Trigger: TIME TRAVEL = SCIENCE FICTION LOL.
Final Fantasy VII is CYBERPUNK WITH MAGIC! IT HAS ROBOTS AND SPACESHIPS. WTF. WRONG.
Cyberpunk? It was extremely not cyberpunk. Industrialpunk maybe.

Chrono Trigger ran the gamut, but it had periods where it was medieval High Fantasy, periods where it was Magitek Urban Fantasy-ish, and periods where it was prehistoric fantasy.

...but it was always fantasy. Magic or gods always makes something fantasy. The only exception is when the gods are Sufficiently Advanced Aliens. Even psionics run the chance of making a sci-fi into fantasy--the difference between Psionics and Magical Realism is pretty much imaginary. Like the difference between sufficiently advanced technology and magic, or sufficiently advanced magic and technology.

The Big Bang (we have survived)

author=Max McGee link=topic=1894.msg30688#msg30688 date=1221072705
Ho shits it's basically Half-Life all over again.
Someone has essentially told CERN exactly that

Spore

I'm okay with the protests because even though I like the game, I'm against DRM (even though I've found this particular instance fairly unobtrusive so far, the whole concept of artificially crippling a product and thus making illegal versions of the same thing a better value than the legal product strikes me as at least borderline evil), and using a high-profile product review space to do it is a perfectly legitimate way to send that message. The way you change corporate policy is not by changing laws, it's by making it economically infeasible for them to continue doing things that piss off their customers. It seems like an inalienable right for consumers. And consumer rights should always be more important than corporate rights.

The Amazon Review Bomb, as it were, is striking at one of the most lucrative means for the company to get the word out to people who are on the fence, and maybe some day EA will get the message....even though they've already come out and said that they haven't learned anything this time.

OVER NINE THOUSAND

I think they're a good idea on the whole, because they give the player an option to be used only in dire circumstances....which is why I don't have a problem with there being difficult conditions to pull them off most of the time. If you could do them all the time, they would become something of a game breaker. You should only pull them off once in a blue moon--like the D-abilities in Breath of Fire: Dragon Quarter, for example (that particular model is one I wouldn't recommend emulating, though. Avoid situations where the user can screw himself out of being able to finish the game, in general).

I don't like when they're tied to the MP gauge, since it changes them from an extra resource to manage into the same resource that you're already drawing your magic from, so the effect has to be fairly significant to make it more effective than just casting those spells would've been in the first place. But I didn't have a problem with FF12's handling because MP was way more useful for Quickenings than it was for attack magic, and it refilled fast enough to handle support and healing even after a Quickening. (I played FF12 IZJS when I finally bought the game myself, though, and Mist Charges didn't use the same pool as MP there anyway, so it didn't cause me as much trouble).


Unofficial Anime and Manga Discussion Topic

author=jcavonpark link=topic=1822.msg30577#msg30577 date=1221003340
I heard Death Note was good, too. Has anyone seen it? I haven't seen any recent anime so I'm a little in the dark on that one. As for Naruto, that show just seems too teen-friendly to me, but I've never tried to get into it so I could be wrong.
Death Note is worth watching if only to see L, who is one of the best characters to show up in the medium in years. Other than him it's sort of a hit-and-miss series, and the protagonist is an awful jackass, and the major antagonists who aren't L are bigger jackasses.

It's watchable, but I would be hesitant about buying the DVDs unless you can get them cheap.

Why (God Why) so many medieval fantasy games and so little of anything else?

Execution is the only thing that matters, RoseSkye. You can come up with the most original ideas in the world, and they will be no better than the "cliche" ones if your execution isn't better. Same thing with any genre. And let's not pretend like science fiction isn't any more tired a genre than fantasy just because fewer RPG Maker games are made in it.

Overemphasis on the genre, setting, or ideas in a story rather than the character or the storytelling technique is the sign of an amateur or hack writer, and probably one who leans into the autism spectrum. I'm not saying there's anything inherently wrong with genre fiction (see Ursula K. LeGuin's essays on the subject for thoughts about the merits of genre fiction), but relying on any genre to take care of the work for you is going to make your writing more or less unbearable. And a good writer can work in any genre and make the story worth hearing.

These are all story thoughts, not game thoughts though. Game-wise, setting and genre should serve to justify and support the gameplay, same as story. RPGs fit in with historical fantasy more easily than science fiction most of the time just because it's hard to make certain RPG elements mesh well with modern or futuristic weapons and tech--gun battles tend to be fairly decisive fairly quickly, and it's tough to imagine a gun fight between two people taking more than, say, six seconds.

That said, there's no excuse for the lack of steampunk games.