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Forum D&D Game (UPDATED: Finalized Details) JOIN NOW!
WRT54G2s....I belive that's the same model as mine, which is good because those work with DD-WRT. If you don't have DD-WRT you should totally look into it--turns a $60 router into a $600 router, as Lifehacker puts it.
But putting that aside for a minute, you've set up port forwarding the way they said to? Have you made sure your computer's using a static internal IP, like 192.168.1.100? My port forwarding table looks like the port for MapTool is 51234. I don't remember setting that, but I'll take my router's word for it. I think it learns things while I'm sleeping. Sinister things.
But putting that aside for a minute, you've set up port forwarding the way they said to? Have you made sure your computer's using a static internal IP, like 192.168.1.100? My port forwarding table looks like the port for MapTool is 51234. I don't remember setting that, but I'll take my router's word for it. I think it learns things while I'm sleeping. Sinister things.
Forum D&D Game (UPDATED: Finalized Details) JOIN NOW!
At first I thought those were modifiers, and I did a doubletake when I saw "+9."
That -1 on Intelligence is going to be fun, though. You playing him as a Toblerone? :D
That -1 on Intelligence is going to be fun, though. You playing him as a Toblerone? :D
Forum D&D Game (UPDATED: Finalized Details) JOIN NOW!
author=Quiversee link=topic=1335.msg24101#msg24101 date=1216266748How can you not afford FoxIt? It's free....and less resource-intensive than Adobe, which is the main reason I use it.
ahh, I can't afford it or the trial offers... you know what forget it. This is more trouble than its worth I'm going with a premade character.
I was going to make this anyway, so I'll take the Human Wizard.... but could you change the name from Raistin Majere to Alianarra Chem-Shemar? Thats what I named mine.
EDIT: DANG! I just tried opening the PDF of the premade and its blank! an you fix that?
Forum D&D Game (UPDATED: Finalized Details) JOIN NOW!
author=GreatRedSpirit link=topic=1335.msg24098#msg24098 date=1216266294Yeah, I noticed that too, but didn't bother to update the PDFs--just made notes of it elsewhere. It's not the only mistake I made, and I suspect it's not the last. First time on 4e, this is going to be a learning experience!
Quiversee: Download FoxIt reader. Adobe won't let you edit the PDF.
Shadowtext: You made a mistake on your fighter pregen character for his fortitude defense. You can only add the higher of the character's strength or constitution modifier, you can't combine them. So his Abil fortitude modifier should be +3, not +6 giving him a fortitude defense of 15.
See page 17 of chapter 2 (the ability scores), left column, at the bottom.
(I'm not sure why I brought this up since its just a prefab character anyways)
There's a similar mistake on NoblemanNick's character: He has a +2 mod from his strength so his fortitude defense abil modifier should be +2 instead of +1.
Still picking away at mine.
Forum D&D Game (UPDATED: Finalized Details) JOIN NOW!
I dunno. Maybe it's because I uploaded it to my site, but that doesn't sound right....did you save it to your computer first? If you did, just try searching for editable character sheets on google--I don't remember where I found it, so I can't provide a link.
Forum D&D Game (UPDATED: Finalized Details) JOIN NOW!
I found an editable character sheet online that lets you do it....I don't know if you can save it in Adobe Reader, but FoxIt reader lets you do it.
Here, I've uploaded it to my site, so I'll link it here:
Editable Character Sheet
Here, I've uploaded it to my site, so I'll link it here:
Editable Character Sheet
Forum D&D Game (UPDATED: Finalized Details) JOIN NOW!
author=kentona link=topic=1335.msg24062#msg24062 date=1216250393Well if you're interested in playing anyway, you can learn as you go. That's what NoblemanNick is doing!
I have no idea how to D&D... :( Never done it before.
Forum D&D Game (UPDATED: Finalized Details) JOIN NOW!
I don't mind people joining later in the campaign, but it's going to be hard to run a game with only two players. If more people don't sign up by, like, tomorrow I'm going to have to postpone it again....this time "Indefinitely until we've got enough players," probably. -_-
Seriously guys, we need more players! If you guys know anyone on IRC or even in real life who would be interested, point them to this thread!
Seriously guys, we need more players! If you guys know anyone on IRC or even in real life who would be interested, point them to this thread!
Forum D&D Game (UPDATED: Finalized Details) JOIN NOW!
Okay, guys, let's start getting those character sheets in! And I'd still like another player or two if possible! The game starts Friday, so let's get it going.
Story Developement: Killing off Characters
author=Shinan link=topic=1441.msg23292#msg23292 date=1215637590First of all, when a plot twist causes the events leading up to it to not have made any difference, it's called a shaggy dog story, which is generally derided as a fairly mediocre device for storytelling, be it serious or comedic. The events leading up to the conclusion (of this particular arc, at least) were meaningless. And if they were meaningless, there's no reason your reader should be subjected to them. You may as well just kill the character out of the blue, like from an aneurysm or something: you will have had just as much emotional effect and you won't have wasted the audience's time to get to it.author=Shadowtext link=topic=1441.msg23180#msg23180 date=1215558858There is a slight missing of the point there I think. Of course the assumption I make is that the game's story and the gameplay are fairly separate (they usually are. I'm all for integrating them as much as possible but let's be honest it never happens). How does a game sequence become less fun if the payoff at the end is the death of a character compared to if the payoff at the end is the survival of a character?author=Shinan link=topic=1441.msg23179#msg23179 date=1215557685So what you're saying is that the player has to bust his ass to save a character who ends up dying anyway? Yeah, making a player waste his time sounds like a great way to keep them entertained.
Also my favourite deaths are the pointless ones. Some character has been captured and you have to save him before he is executed. Well guess what he was executed before you got to him. Your unit is fighting in a battle and some people died in that battle. Just pierced by a random arrow or impaled by a knight's lance.
If you take the storytelling perspective offing a character or two will always affect the survivors. Their demeanor change. Their goals in life change. Everything changes. If you don't off the character things will go an as they had before. Offing is probably the easiest way of doing character development (it might be a substitute for good writing even. And usually a pretty good substitute "Everything is too static. Let's kill someone")
So yeah. It is a great way of keeping them entertained.
You ever see the ending to St. Elsewhere? That's essentially what we're talking about here.
More to the point, ever see the ending to Evangelion? (Any of the endings, really) Or read the ending to Mostly Harmless?
Secondly, separating the gameplay from the story in a video game is like separating the words from the story in a novel--it's the very essence of the medium. Any sort of rationalization about the difficulty of avoiding it is just that: rationalization. If gameplay and story aren't integrated, it's because the writing team and the game team failed to communicate properly; if the whole thing's handled by one person, there's no excuse other than lacking the skills necessary to do it well.
Well I take it back. There is another excuse, but it's not a good one. The guy who made the game really wanted to write a book or a movie or something, but for some reason or another, made a game.













