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Numbers, and System Transparency
author=Aten link=topic=3169.msg62258#msg62258 date=1234844764You know, this is like the third time in two weeks I've gotten a response like this, it's beginning to make me think there's no point in having a Game Design & Theory board.
Well, you better face the reality now shadowtext. This whole "number" thing? Ain't changing. There is no way something as important as stats and numbers are going to be removed from an RPG but if you're that adamant about it, then the only thing you can do is make your own game with your own choice of whatever.
This isn't about changing the way everyone does things.
This is about addressing the unexamined traditions that we follow and seeing what sorts of new options there are. This is about getting at least a few people thinking "Do things have to be the way they are now?"
You know what? Don't examine the assumptions about game design that I question in these threads if you don't want to. But if that's the case, do not feel obligated to engage in them, because they do not concern your game.
If your problem with this is more that I continue to defend the sides in these arguments that I do even after you've already said you don't care, then get over it. I'm going to defend my side as best I can, and I expect people who argue against me to do the same. There is no point in having these discussions if we're not willing to challenge both the theses and the antitheses being presented.
Numbers, and System Transparency
author=arcan link=topic=3169.msg62254#msg62254 date=1234843722Numbers are not vital to an RPG. A clear descent from Dungeons and Dragons is.
Numbers are the best part of an rpg. If you are complaining that it's annoying too have many stats and no way to tell which is more useful then you are missing the point of RPGs. Yes it's kind of stupid but experimenting with different items is part of what RPGs are.
Let me also point out that in pen and paper RPGs, outside of munchkins, number crunching isn't as big an issue past character generation either. You decide if your character is going for bracers of dexterity or bracers of animal handling based not on which gives the better bonus, but which the character would be more drawn to.
Video Game RPGs sort of enforce a munchkin mindset on the player. I feel this is to the detriment of the experience. But obviously you can't implement true roleplaying in a video game without a machine capable of passing a Turing Test handling the AI.
Numbers, and System Transparency
author=S. F. LaValle link=topic=3169.msg62249#msg62249 date=1234841857Would you say the same thing about game's stories? We shouldn't feel the need to deviate too much from the formulas that Square Enix has already done because they have shown them to be good enough so far, for example?
we just have to give credit to the big game companies that for the most part haven't strayed from a number-based system. And I don't believe this is due to lack of effort or innovation.
Numbers, and System Transparency
author=Craze link=topic=3169.msg62238#msg62238 date=1234840913Well that's the SORT of thing I'm talking about. It's far from the extent at what I'm getting at, which is essentially "games that require a slide rule to play are starting to irritate me," but it's a start.
Shadowtext, in that last example are you suggesting that each character have a BASE STAT and then equipment that compliments it with a percentage?
If so, I'm down with that.
Numbers, and System Transparency
author=Aten link=topic=3169.msg62232#msg62232 date=1234840454And yet, saying that an item gives you +25% STR means the same thing in either without giving the player an errand to run before he upgrades his items or chooses his newest ability.
In a game like Xenogears, speed is important as hell and even a 1 point increase MASSIVELY affects the gameplay.
Also, it's like this. Dependnig on the game, the stats vary, if a game has 2 characters with, eg, STR 4 and STR 5, then that game is one where obviously even 1 point will make a lot of difference. And if it's something like STR 10 STR 24. Then it takes MORE points to make a difference.
Numbers, and System Transparency
author=S. F. LaValle link=topic=3169.msg62225#msg62225 date=1234839462I'm not trying to get rid of numbers. I'm trying to get rid of meaningless numbers.
I agree with the consensus, Shadowtext. The player determines the value of any stat based on their experience with the game.
That's not to say a system without, or with limited, numbers won't work. It just waters down my own experience.
Let's put it this way: if we were using colors instead of numbers, would you rely on the player's experience to determine which color was good and which color was bad? Or would you want to give them some indication that "Yes, this is a good thing!"
Numbers, and System Transparency
author=Feldschlacht IV link=topic=3169.msg62221#msg62221 date=1234839117I'm amazed that after five minutes of playing Breath of Fire III and Xenogears you had figured out the DPS well enough to know how many HP you would be saving by having one more point in speed.author=Shadowtext link=topic=3169.msg62219#msg62219 date=1234839052author=Feldschlacht IV link=topic=3169.msg62218#msg62218 date=1234838955So then "Ask me again after I've played the game for about twenty hours?"author=Shadowtext link=topic=3169.msg62215#msg62215 date=1234838877author=Feldschlacht IV link=topic=3169.msg62213#msg62213 date=1234838739Let's assume it's not a game where there's an FAQ available that has worked out the mechanics for you, just the basic stuff that the in-game tutorial explains. So "HP determines how much damage you can take before you fall, and speed determines how often your character moves."
That all depends on the game. If it's Breath of Fire III, give me the 20 HP, if it's Xenogears, give me the 1 Speed.
The same response still applies.
No, the same response still applies. More like, five minutes.
author=ChaosProductions link=topic=3169.msg62222#msg62222 date=1234839186That works fine, I suppose. It seems a little expo-dump-y, to me, but people in this community seem pretty okay with Info Dumps in general, so whatever.
Why not this?
HP: Damage required to kill a combatant.
STR: Increases damage dealt physically by 1 for each point.
DEF: Reduces physical damage by 2 for each point.
SPD: Reduces time between turns by 1 sec for every 100 points above the lowest speed score in battle.
Spell out what each statistic does, and make your formulas transparent. Shouldn't that work fine?
Numbers, and System Transparency
author=Feldschlacht IV link=topic=3169.msg62218#msg62218 date=1234838955So then "Ask me again after I've played the game for about twenty hours?"author=Shadowtext link=topic=3169.msg62215#msg62215 date=1234838877author=Feldschlacht IV link=topic=3169.msg62213#msg62213 date=1234838739Let's assume it's not a game where there's an FAQ available that has worked out the mechanics for you, just the basic stuff that the in-game tutorial explains. So "HP determines how much damage you can take before you fall, and speed determines how often your character moves."
That all depends on the game. If it's Breath of Fire III, give me the 20 HP, if it's Xenogears, give me the 1 Speed.
The same response still applies.
Numbers, and System Transparency
author=Feldschlacht IV link=topic=3169.msg62213#msg62213 date=1234838739Let's assume it's not a game where there's an FAQ available that has worked out the mechanics for you, just the basic stuff that the in-game tutorial explains. So "HP determines how much damage you can take before you fall, and speed determines how often your character moves."
That all depends on the game. If it's Breath of Fire III, give me the 20 HP, if it's Xenogears, give me the 1 Speed.
Numbers, and System Transparency
author=Feldschlacht IV link=topic=3169.msg62208#msg62208 date=1234837679
No, not percentages. Just flat out, regular ass old numbers. Seriously, the stat system in most RPGs is one thing that I don't see that needs any real overhaul.
All right, well let me ask you this: would you rather have a piece of equipment that increases your HP by 20 or your Speed by 1?













