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author=TooManyToasters link=topic=2773.msg61925#msg61925 date=1234719287
author=Orig link=topic=2773.msg60049#msg60049 date=1233544218
Character designs are really neato.
I've never played TWEWY, so I can't judge the game itself, but I will say that the character designs look pretty terrible.
Regardless, I might have to give it a try. As long as it's fun, I don't really care if I'm playing as an angsty tweenage fashion victim or not.
author=Orig link=topic=2773.msg61937#msg61937 date=1234726450
You know, the quality of character designs (in fact, any art in general) more or less differs from person to person. Trying to contradict my liking them with your disliking them is just silly!
I think like a lot of people, you two are both confusing art style with character design. The characters are distinct and recognizable from a distance even as small sprites--that's good video game character design. Much better than certain other character designers like Amano who do beautiful pictures but whose characters have to be redesigned by other people before they could ever hope to be recognizable to players as sprites or models. I've got a bit of a pet peeve with how down on Nomura people tend to be despite the fact that he does exactly what a character designer for video games should do.

The character designs may be ridiculous a lot of the time, but that makes them recognizable and gives them, wait for it....character. Also, before anyone pulls out the "belts and zippers" meme, I ask that they remember that Shibuya is where Japanese people go when they want to dress like lunatics.

THERE'S A SPY AMONG US!

Personally, I'd rather see more Steampunk.

What Videogames Are You Playing Right Now?

author=Canuck link=topic=2690.msg61296#msg61296 date=1234353406
I'm playing Mario Kart Wii, this Kanji dictionary thing for my DS, and every now and then Dragon Quest V.

Mario Kart Wii is quite fun.
How is the Kanji dictionary? I've been thinking of getting it to help in my Japanese studies, but wasn't sure if it was actually going to be useful.

Atlus and reasons why they are great

author=kentona link=topic=3090.msg61149#msg61149 date=1234281082
Yeah, you're talking to the guy who thought Mother and Persona were the same game...

I don't follow all these new-fangled gaming fads.
"New-fangled" meaning "From the middle part of the last decade of the last millenium." Or to put it in more specific terms, ten to fifteen years ago.

Honest Challenge, and Positive Reinforcement

author=Karsuman link=topic=3052.msg61044#msg61044 date=1234201616
Just...focus on more important things first, folks!
An enjoyable experience isn't the most important thing a game can aim for?

Final Fantasy IV DS Edition

I really enjoyed it. I broke down and used a FAQ for augments, because as has already been pointed out, the way they were handled wasn't very well explained in-game. But it really helped the game, I think, because the augments ended up really adding to the game's depth. They do sort of make New Game +'s incredibly easy (giving Cecil Counter, Draw Attacks, and Kick, and setting Kick as his counter-action means EVERYTHING DIES. FOREVER.), but New Game +'s are SUPPOSED to be cakewalks most of the time, so that's no big loss.

I really liked FF4 DS. A lot more than FF3 DS, which I still enjoyed quite a bit. I'm sort of pumped to see what they do with FF5 and 6, if they ever get around to them....but I hear they're doing one of the SaGa games next, instead, so whatever.

How do you feel about games with a lot of secondary characters?

author=GreatRedSpirit link=topic=3098.msg60939#msg60939 date=1234044386
That's exactly what I'm talking about. Up to Riovances he's a throwaway character and expecting the player to remember him by name in a bar rumor (aka wall of text) in a game with so many characters where he has done nothing is atrocious writing and poor handling with secondary characters.
I don't remember Elmdore's death being that big a deal, other than the "back from the dead" bit, which you can just find out just from context. Years pass between chapters, it only stands to reason that things are going to happen that you haven't heard about.

Considering how bad the translation was on the original (I don't have a PSP, so I can't speak for the new translation), Elmdore was the least of FFT's problems. I'm not saying it didn't have a good story, just that it was sometimes really difficult to tell how much of it was subtle execution, and how much of it was blind idiot translation.

Best and Worst Zelda Game

author=Fallen-Griever link=topic=3028.msg60846#msg60846 date=1233965977
Compared to other games of its time, it was pretty great. The only other good games in that particular genre on the original Nintendo that I can think of off the top of my head were the Guardian Legend, Star Tropics, and Crystalis, and all of those came at least two years after Zelda.
Must be why I was a SEGA kid...
Were there even four good games for the Master System, regardless of genre? Genesis didn't come around until the NES was already dying, so it's not really fair to compare the games on one to the other.

Best and Worst Zelda Game

author=Fallen-Griever link=topic=3028.msg60741#msg60741 date=1233911491
Worst: The original Zelda game. Put your nostalgia down and admit that this game sucked. It was horrible. I have never played this game for more than 5 minutes without getting bored, no matter how much I've wanted to. It's just like Golden Axe Warrior (or whatever that game was called) on the Master System and I hated that as well (or, more, Golden Axe Warrior is just like the original Zelda).
Compared to other games of its time, it was pretty great. The only other good games in that particular genre on the original Nintendo that I can think of off the top of my head were the Guardian Legend, Star Tropics, and Crystalis, and all of those came at least two years after Zelda.

And the Guardian Legend was at least half top-down shooter, so it might not even count.

How do you feel about games with a lot of secondary characters?

As far as plot-relevant characters go, I'd say a good rule of thumb is that once you've reached a certain threshold of plot-relevant characters (which varies depending on your ability to juggle character relationships and make the audience care about them), you stop adding new ones unless there's no way to make an earlier character fulfill the role that character needs to. Add as many extras as you want, but if the audience is going to be expected to remember who this person is, you want to use economy.

You don't want your story to turn into another Wheel of Time.