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Words you know, but don't know the meaning of

"Twee." I heard Stephen Fry use it the other day in that podcast where he talks about how stupid and self-defeating grammatical pedantry is and kept meaning to look it up. This topic reminded me.

It apparently has basically the same connotations as "precious," when used in a pejorative context.

Can Fangames Be Good?

author=hima link=topic=2946.msg57531#msg57531 date=1232607615
Many doujin softs have proven this already. There are ton of good fangames out there :/

To name some....
- Queen Of Heart 98,99, Party Breaker
- Megamari
- Touhou Gensokyo Rensa
- Pocket Kanon Air
- Concealed Of The Conclusion
- Eternal Fight Zero
- Valkyrie Profile Fighting ( It was really old. Don't remember the actual name anymore)
- Big Bang Beat 1st Impression

I believe in Japan they allow people to make fangames without suing them ( unless in some serious cases ) is that it also increase the popularity of the original game. The more fangames made, the more popular the original will be. And it allow everyone to have their own version of the original game, hence making them like the original more and more, which also help boost the sales of the goods and other merchandise of the original game as well. I could be wrong though, but that how I see it.

All in all, good games are good games, whether it being a fangame or not. Sometime it's better to make a fangame instead of an original one then later find someone yelling "OMG You copy that game! !@#!$#!$" at your game though.
Wow. I was just about to respond with how Eternal Fighter Zero was one of my favorite fighting games, and you went and beat me to mentioning it. Of course you know, this means war.

How about this; are there any cliches that you LIKE?

author=Hesufo link=topic=2906.msg59177#msg59177 date=1233242084
author=Shadowtext link=topic=2906.msg59099#msg59099 date=1233211851
author=Mitsuhide_The_Vagrant link=topic=2906.msg59097#msg59097 date=1233211766
Are you insinuating that good players don't lose, Shadowtext?
I'm insinuating that using tedium as a punishment for players who DO lose is bad game design.

And yet you say giving them the chance to save before bosses to mostly nullify that punishment is pointless.
No, you misunderstood me. I said that game overs were pointless if you can save right before the difficult battles, not that the save points right before difficult battles were a problem. I'm not arguing against letting the player fight the boss again if he fails the first time, I'm against kicking him out of the game for his failure.

As for providing my own solution--the best solution to any situation where you would punish the player for a particular behavior is to instead reward them for the things you want them to do. I believe in positive reinforcement rather than negative reinforcement, especially in activities that are supposed to be entertaining. Apparently it is radically subversive to think this way. I'll start my own thread about it if people still really want to argue about it, but as has already been pointed out, it's distracting people from the topic at hand.

How about this; are there any cliches that you LIKE?

author=Mitsuhide_The_Vagrant link=topic=2906.msg59097#msg59097 date=1233211766
Are you insinuating that good players don't lose, Shadowtext?
I'm insinuating that using tedium as a punishment for players who DO lose is bad game design.

How about this; are there any cliches that you LIKE?

author=Feldschlacht IV link=topic=2906.msg59095#msg59095 date=1233211644
Like I said, Shadowtext, save your energy! You aren't going to convince me, so I'm bowing out until the conversation shifts direction.
I was talking to the other guy. You've made it quite clear that you're not interested in thinking about your position on the matter.

How about this; are there any cliches that you LIKE?

If you put a save point right before every challenging battle, a game over is pointless in the first place. In theory, the player is just going to load the game again from that Save Point and be in exactly the situation he was before the battle started. That being the case, the game over serves no purpose, at least for a player who makes use of the save point. Simply taking the player back to the last place he could've saved REGARDLESS of whether he saved or not after he has died does not in any way reduce the challenge--the only difference it makes is that people who didn't save aren't screwed if they lose. Since you've already provided the option to save, clearly the challenge isn't supposed to be "always remember to save!" (And if the "challenge" of your game is based on remembering to save, it's probably not a very good game in the first place).

How about this; are there any cliches that you LIKE?

author=Feldschlacht IV link=topic=2906.msg59084#msg59084 date=1233210419
I don't think not being able to run away from a boss fight (or whatever) is a badly designed game, so I guess that's a difference of opinion!
And it's not if you don't have game overs. On the other hand, if a player gets into a fight that he wasn't as prepared for as he thought he was and loses five hours of play time because he forgot to save, there's a good chance he's going to stop playing your game, and that will be entirely your fault for feeling that challenge was more important than thinking of the player's experience.

How about this; are there any cliches that you LIKE?

author=Mitsuhide_The_Vagrant link=topic=2906.msg59082#msg59082 date=1233210247
author=Feldschlacht IV link=topic=2906.msg59072#msg59072 date=1233209561
I've absolutely never, ever minded getting a game over on a boss because I couldn't run away and I've never considered any game that didn't let you run away a chore, hell, so I guess anyone else who feels differently can just suck a dong.

Getting a game over on a boss fight means that the game's creators were giving you a challenge and there's nothing wrong with at all.
There's plenty wrong with it. But people who take pride in being good at playing badly designed games take it as a mark of honor that they can, so it's hard to convince them that they may as well take pride in being able to drive a car that doesn't have any wheels.

Best and Worst Zelda Game

author=Mitsuhide_The_Vagrant link=topic=3028.msg59073#msg59073 date=1233209662
Okay, saying Zelda is a horror game is stupid. It's not; it's an adventure game. I commend Nintendo for trying something different, but the time thing in Majora's Mask was one attempt at making a good Zelda game they failed. They should just stick to what they've been doing.
"Sticking to what they've been doing" is not something Nintendo has ever really done much of. They're the Madonna of game companies.

And I said Majora's Mask was a suspense/adventure game, not that Zelda IN GENERAL was. Different entries in a series can be different things.

What Videogames Are You Playing Right Now?

author=Mitsuhide_The_Vagrant link=topic=2690.msg59075#msg59075 date=1233209853
@ Shadowtext: Just wondering, do all of the "Tales of..." games use the same battle system as "Tales of Symphonia" (TOS 1 and 2 are the only "Tales of..." game I've played)
They are all kind of similar to the Tales of Symphonia battle system, but not exactly the same. Especially the 3D ones, which tend to approach how to handle a 3D environment in different ways.

They're all active battles with you controlling one character and the AI controlling a number of helpers, though. At least all the ones I've played. Which means Phantasia, Eternia, Symphonia, Vesperia, and a couple of hours of the Narikiri Dungeon games.