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Crescent Prism: Chapter 1

just finished the demo! the moon cycle mechanic is really unique and interested and I really like the way it was implemented. in the final game, do you think there'll be any gift/reward item for loading a demo save? i've seen some games do that, so just asking.

Revive the Dead 2: Deader or Alive

i hope this isnt too laaate but it says the update ends on the 31st so i think im good
What have you accomplished on your project thus far?
removed all RTP assets
added new mechanics (like chopping down trees)
redid all maps and characters

What unexpected challenges have you run into in reviving your game?
we have a lot more work than we expected.


How far through making the game would you say you are, currently?
not too far, we don't have much to show in terms of the island.


Now that you've actually started working on the game, do you think you'll finish in time?
probably not...


Can you see any big challenges that you might have to deal with in order to complete the game?
being able to finish the game, because there's a lot more to do than we first thought. we'll probably need to trim down the game a bit.


Is there anything in particular that you'd need help with in order to get past these challenges?
the farming aspect will probably be a bit difficult.


Would you be willing to ask others to help you with these possible issues?
probably yes.

Revive the Dead 2: Deader or Alive

Summary
You’re midway through summer break. It’s a nice, sunny day, and Shimmon Beach has just opened up. You and a friend decide to have a nice, innocent day at the beach. What could go wrong?
…Everything.
Now you’ve been swept away to an unknown island. All you can see are trees and a vast ocean, no other land for miles… You’ll have to put your skills to the test if you want to survive on The Deception Isles.


Comparisons
previously, the game only used rtp tilesets, but they're all custom now

exterior
before:

after:

interior
before:

after:

here's an example of their use in game

Revive the Dead 2: Deader or Alive

Game that will be revived:
(formerly known as) Deception Peninsula
What we need to do:
- redo the main island
-redo the old graphics
-add character customization mechanics
-change the name to "The Deception Isles" and redo the title screen
-create intro maps
-make the world feel more immersive
-redesign the characters

[RMXP] Controls and whatnot

So you can't disable the menu, then? (That was kind of the one I was looking for the most :P)

[RMXP] Controls and whatnot

How would I go about changing the DEFAULT controls (No, I am not talking about hitting F1, I'm talking about changed what the defaults are when you hit "RESET" in F1) are. I'd like to have the "Action" key be changed from "C" to "Z" if possible.

My second request would be to disable to shortcut to the menu (hitting "X").

And finally, I was wondering if it would be possible to disable changing the controls with F1 altogether, and instead have a custom in-game control menu.
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