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Love Runner needs pixel art (developed by ex-BioWare designer and Unity vet CJ Currie)
I heard an interview with Simon Cowel back from the first season of American Idol on our local news where he said, American Idol gets such high ratings, because we give everyone a shot and everyone that has a shot feels invested and a connection to care about the project.
How long should a game take to make?
Duke Nukem Forever was more unique. There was a studio closing, a giant upgrade of technology anda new studio starting from scratch.
In this case you mean...
Need for Speed 5.
In this case you mean...
Need for Speed 5.
Love Runner needs pixel art (developed by ex-BioWare designer and Unity vet CJ Currie)
Love Runner needs pixel art (developed by ex-BioWare designer and Unity vet CJ Currie)
I've noticed a lot with deviant art that their ads sometimes carry viruses (according to my anti virus)... or at least false positives of viruses.
Love Runner needs pixel art (developed by ex-BioWare designer and Unity vet CJ Currie)
Deviant Art, go to Deviant Art. Get someone to hop on board. Pitch your game to them and pitch them working for free. Chances are, they're as bored as you and they'll go for it :-) I've done it for some of my indie games. Works well.
No one should get 50%, but its a pro studio in Korea. I've found and heard through my contacts, its the music people that make the most money, unless you go cheap. 1 great composer > 20 good artists.
No one should get 50%, but its a pro studio in Korea. I've found and heard through my contacts, its the music people that make the most money, unless you go cheap. 1 great composer > 20 good artists.
Love Runner needs pixel art (developed by ex-BioWare designer and Unity vet CJ Currie)
I think there's a specific forum where you ask for help :-) Chances are being from a big company, you must have dozens of contacts. You should try deviant art if you're looking for pixel artists.
I'm an ex Bethesda programmer coincidentally.
I know a studio that would do all work for free and A+ quality, however, they'd get 50% of everything if you don't pay them a $5,000 retainer. They've worked on Drawn Together and the Scribblenaut's games.
I'm an ex Bethesda programmer coincidentally.
I know a studio that would do all work for free and A+ quality, however, they'd get 50% of everything if you don't pay them a $5,000 retainer. They've worked on Drawn Together and the Scribblenaut's games.
Craze Hates Dungeon Crawling
Dungeon crawler with an escaped sex slave getting out of her captor's dungeon. She meets other escapees along the way... Japan beat us to it! Criminal Girls!
I meant any GBA castlevania or PS castlevania or DS.
I meant any GBA castlevania or PS castlevania or DS.
Craze Hates Dungeon Crawling
Thanks for backing me up Kaempfer!
Technically all games are RPGs, role playing games. You play the role of Mario.
MegaMan isn't a dungeon crawler, because it has a hub. Its just a bunch of levels.
Banjo-Kazoi has more of a world. Like Castlevania 2 has more of a world with towns and NPCs.
Minecraft.net = ultimate dungeon crawler.
Technically all games are RPGs, role playing games. You play the role of Mario.
MegaMan isn't a dungeon crawler, because it has a hub. Its just a bunch of levels.
Banjo-Kazoi has more of a world. Like Castlevania 2 has more of a world with towns and NPCs.
Minecraft.net = ultimate dungeon crawler.
Craze Hates Dungeon Crawling
Someone on another forum proposed a massive community project of dungeon crawlers where:
1. You get a plot of 500x500 land randomly generated dungeon.
2. Join it to the next person.
1. You get a plot of 500x500 land randomly generated dungeon.
2. Join it to the next person.














