SHORTSTAR'S PROFILE
Search
Filter
DungeonQuest
author=bicfarmerHeck the developer was gone for like 7+ years. I don't know what happened to the download.
this isnt turning out too well, the download is gone
Journeyman
Wyrm Warriors
Wyrm Warriors
Did you see my map that I posted here? I swore I posted it and now a few days later it is gone. If that was intentional I understand. It was the island village.
EpiQuest
EpiQuest
I thank you for playing it far enough to care. I've been back in the forum after taking some time off for a few years. If people want things added, I do add them for the most part.
The simple way to accomplish it is just to opt out of making 4 characters. In other secret games I've done in the past, now I just have a place where you can gather or dump party members, so if you wanted to do 1 at a time, you could, but if suddenly you say want 4 party members, then you're not restricted. Or if you want 4 and then suddenly want 1 that is optional.
Currently, I am on a trip and the game files are on a home PC until Monday. It should be easy to do.
There is no intelligent game design here, i think that I made this game over 3 weeks or 3 months. Something quick like that. Plus I love giving the player freedom of choice. That has always been my motif. Why lock a player into something when you can present them with a variety of things to play with. I know myself I don't like playing as a thief, but someone out there likes it. And playing with 1 character is really a player choice that I had neglected in Epiquest.
The simple way to accomplish it is just to opt out of making 4 characters. In other secret games I've done in the past, now I just have a place where you can gather or dump party members, so if you wanted to do 1 at a time, you could, but if suddenly you say want 4 party members, then you're not restricted. Or if you want 4 and then suddenly want 1 that is optional.
Currently, I am on a trip and the game files are on a home PC until Monday. It should be easy to do.
There is no intelligent game design here, i think that I made this game over 3 weeks or 3 months. Something quick like that. Plus I love giving the player freedom of choice. That has always been my motif. Why lock a player into something when you can present them with a variety of things to play with. I know myself I don't like playing as a thief, but someone out there likes it. And playing with 1 character is really a player choice that I had neglected in Epiquest.
EpiQuest
Twin Ends
Sadly the maps that aren't stock maps packaged with RPG Maker are vacant and empty. Too big and you can tighten them up please. A lot of your maps are 1 tile high instead of 2 like the default maps you took. You can do better.
The Dusty Caverns looks good. 2 tiles high, kinda windy in a good way, but a lot of straight boring hallways. Put some extra rocks in there.
The Dusty Caverns looks good. 2 tiles high, kinda windy in a good way, but a lot of straight boring hallways. Put some extra rocks in there.