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Would this idea be better as a linear or non-linear experience?
Good sandbox games show you the cool things without bluntly saying... this is cool go there. Instead they say... deliver this package to a town far from here or come with me to X or Y.
That way people can still do as they wish, but they're told what to do.
That way people can still do as they wish, but they're told what to do.
Alpha uploaded
Alpha uploaded
Alpha uploaded
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What are you thinking about right now?
EpiQuest
So what bed is this that had you stuck? Save crystals are everywhere... What town, what place? So I can fix it :-)
Discussion: Terminator RPG
I'd say play as the T800 from the first movie in the future, going to the past and hunting Sarah. They always get away... Then once you die another one is sent back to live T2 and then T3 and so on.














