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The Most Important Aspect of a Game

Adapting my long experience as a hardcore gamer (and my personal reactions to games) to the potentiality of the RPG makers, this is what I can say:

1- Good sense of humor - even if the story is a dramatic one, making me laugh a bit now and then keeps me going.

2- Good maps and worlds - nothing gets me more willing to press ALT+F4 than empty and/ or simetrical maps with the same 2 trees and 3 flowers repeating themselves throughout the whole land. A very good example of good maps and lighting effects is present in the brazilian game "Memories Of Mana". That one stands out from the crowd, imho (and in every point I make here, except the intro one).

3- Good story that's easy to follow - Having a totally non-cliché or a very well worked cliché story to read is crucial in making me play more than 10 minutes. Also, good dialogues and storytelling with not much to read doesn't break my motivation to play. This takes me to #4.

4- No Intros, unless I can skip them - If the game has no intro or if it's playable/ skipable, then I'm on it.
People tend to make all those flowery 5 minutes intros that supposedly would be followed by an epic experience... but that usually gets me pressing ALT+F4, and sometimes even before the intro is over. Half Life is a good example on how intros can be playable.


Music can also, sometimes, make me quit playing a game. Personally I think the RTP musics suck. Most of them. But I can stand some of them if they don't play for eternety in every map of a large world. This is mainly cuz RPG Maker doesn't let the player reduce the music volume. Only to turn it off, which doesn't plaese me much either. Epic phail from enterbrain...

Adding Shadow To Any Character Set

You should draw the shadow at the base of the character frames. And if you do it neatly animated it will be a must. :p

Ok, so I'm trying to figure out how to use RPG Maker XP...

post=90965
Yes, but it's so huge I can't find specific answers, and it gets ahead of itself, making references to things that I have to look up to understand.
Actually it's pretty damn small. It covers the most basic stuff about the program in a very superficial way. Then it's all scripting coverage. Smallest help file I've ever seen.

But anyway, every website or forum has turtorials, there's tons of them.

Here, very good ones on tube:
http://www.youtube.com/watch?v=S2Y_W7kD8LU - part 1
http://www.youtube.com/watch?v=UQvWaRLSy80 - part 2

it has more parts, follow them all if you want. This guy tells pretty useful things.

Which version?

I use RPG Maker XP for a long time already, but I've always felt compelled to go for 2k3.
I'm coming back from a long period of no RPG making, and I quite forgot many things, but from all I remember both have their advantages.

XP Supports unlimited tiles in unlimited tilesets, 32x32 tiles gives you much more freedom of creation (or harder work ftm), supports more animated tiles, and more stuff I can't remember right now.
But... it has the most lame battle system ever (WTF were they thinking???).

2k3 has the best battle system, I think it can have limitless tilesets but always limited tiles in each, it only supports 4 animated tiles (I think) and 16x16 sized tiles.

Sprites look good to me in both.

VX is like a step backwards imho. Hell, it's millions of steps backwards... Completely ugly and square tiles in limited tilesets that are a pain to swap for custom content. The game screen is on an awkward resolution size, the battle system is the worst ever again... Sprites have bloated heads, omfg... To be honest, I think it brings so few improvements (shops, chests, etc) that imho didn't rly justify it's release. I won't "buy" it. Never.

The things that should be improved are still the same in VX, a Dialogue System, a better battle system, 1 more layer (at least), tools for editing window styles, support for more frames in charsets, etc, etc. They don't seem to be in their "to do" list.

Tileset system was rly improved in XP, but they didn't seem to like it for who knows what reason...

In short, and for all those reasons, I recomend 2k3 and / or XP.

Action RPGs

There's a very very nice action RPG called Memories of Mana (I dunno if it has anything to do with Secret of Mana, it may have) but the only "bad" thing is that it was made by brazilian people and it's in portuguese.

I'm from portugal so that's not a problem for me, but I realy feel that this game should be translated into english. It's a realy nice game, one of the best RM games I played, with a good sense of humor, balance and gameplay features, and it would be very nice if the whole world could enjoy it.

If anyone knows who made it and wants to try to convince them to translate it...
:p

Cell Chamber

Is it me or the download link is broken? I rly would like to take a look at this game but I get directed to an unexisting website...

Beyond Ethos: Chronicles of Nod

www.mediafire.com / rapidshare (although I prefer the 1st one, both are good hosting websites and their trustworthyness for long living is more than enough I guess :p)

All My NPCs

Crappy visuals if you ask me. Everything looks square and tiled. Not your fault though. I think it's a total waste of time to try to make a game look good in RPG Maker VX. Stock tiles are the worst ever in any RPG Maker. RPG Maker 2000 had better looking stuff. And XP too, and has unlimited tiles. Why even bother to use VX?? I never seen a good game made with VX...
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