They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
Hi I do art mostly but also do games.

Please read my comic, Patchwork and Lace. It's about a Lovecraftian Disney Princess dark mage and her superpowered undead partner hunting monsters and being bad at communication.
Yume Wheeky
What do guinea pigs dream about? Probably not this, but just roll with it.



Release Maker Birthday~

Welp I'm apparently just super dumb I guess! :V

Release Maker Birthday~

finished my review! i don't know how to submit it for the event though.

Had the same problem. The layout is not the most intuitive ever.

Yume Wheeky

Oh yeah I forgot to mention before but don't forget to nominate this game for some Misaos if you're into that kind of thing. You can find the link on that black bar under the "Download Now" button.


How to avoid becoming precious with an early project?

Yeah few motivations are as effective as good, solid last minute deadline panic.

Weird and Unfortunate Things are Happening

Remnants was I think mostly Degica doing it. And/or Red, he was the lead so he got to deal with all that stuff while the rest of us sat back and watched the big cash money roll in. In the form of like maybe a buck a month LOL.

How to avoid becoming precious with an early project?

I am not joking even a little bit when I say that this silly comic absolutely helped me realize that I don't need to make everything 100% perfect to be enjoyed.

For people that want to consume art, whether it be paintings, comics, or video games with aging and unpopular gameplay, just having something to consume is already awesome.

How to avoid becoming precious with an early project?

I've heard the same said about digital painting, where this perfectionism also haunts me. (I know it's true, but the angst still creeps in! I have a ton of "almost finished" paintings...) I guess I can remind myself that there's nothing to stop me from remaking a cruddy early game if I find myself still in love with the concept later.

Oh man I have this problem. I do a webcomic so I had to train myself out of it, and here's what helped me:

1) Pay attention when you look at similar work by others. How many flaws and imperfections do you normally see? Look closer. Really inspect that shit. You will find that there are tons of them everywhere! But most of the audience neither notices nor cares, they're just happy to experience An Art.

2) One of my mantras is "Don't make the perfect the enemy of the good." Sometimes, you just have to accept the imperfection for the sake of getting the goddamn piece done already. And just remind yourself of point 1 above: most of your audience won't notice or care.

3) One of my professors liked to say, "You have a hundred shitty pages in you. The only way to get rid of them is to draw them all." You will never be able to reliably make good shit unless you work through all the bad shit.

SO CHURN OUT SOME STUFF! Doesn't even have to be good stuff, just make things and do it a lot and you WILL improve if you give even half a shit.

Yume Wheeky

i unexpectedly started crying and couldnt stop while exploring the golden part. 10/10 would recommend.

I'm pleased to have been an agent of catharsis for you! :D

How to avoid becoming precious with an early project?

Also it can be kind of a blast trying to cram as much stuff as you can into a brief period of time. Like the 3 day and 3 hour events we did were SO MUCH FUN despinte being a little stressful.

All the copious gamedev time in the world isn't going to make up for your lack of inexperience. Things like feedback and looking back on something tangible you made is more informative than some imaginary perfect thing in your head.

And there's just a Difference that you feel when you've actually finished something and put it out in the world. It gets a lot easier to keep going for the goal, rather than eternally futzing.