SPELLBINDER'S PROFILE

Coder and RPG2k3 Developer from Germany

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[RM2k(3)] PicPointerPatch - set picture ID and *filename* using variables! Make thing easier: number display in 15 lines, etc.

Get this patch! I am using it in all my projects, its a real godsend.

Praise Cherry REWIND REPEAT

combat.png

@Corfaisus Thanks. I am using DE's icons with permission.

@Miracle Your icon is cool. my exfont is so cramped with item-icons that i wanted to save everywhere its possible. i think about it.

combat.png

Hmm you are right...well I could use the front sprite of the overworld graphics...

Edit: Ah yes, a blackened out (or grey) monster graphic would also be fine, give me some time to solve that issue

Edit 2: Reuploaded a newer version of the BS, feedback appreciated.

combat.png

Its a try to introduce a completely new dimension to the standard BS. A few facts concerning this:

* Some enemies begin the battle in "far" mode
* While "far", you gain time for shootouts and spells, but melee weapons are useless
* Once the enemies draw near, shooting becomes less powerful and melee a real option
* The "near" monsters are other monster types with basically the same stats but different resistances.
* the effect needs: 1 battle event, 1 switch skill, 1 hidden monster, 2 monster types

I am working on the "Move" command for the character, but dont know if it will ever be in the final game. I am also working on monsters "pulling back", because enemies with missile weapons like to stay back. Some enemies shall also switch positions from time to time. enemy arms could also vary with position.

What I dont know actually is how to handle changing weapons during combat. Otherwise you could end up completely screwed. Still thinking about that.

title.png

Those are the nasty pixels!

...corrected it, I re-upload sometime

slums.png

Noted. The city itself is shaped like a circle and I tried to let some sectors look like corners of a bubble. its a 9x9 map city. maybe i change that as bottom and right side dont quite match a circular design anyway.

screen27.jpg

The setting is so "Alien" to me!

dungeon.png

Figured it out a day ago (thanks to your initial post). Thanks!

equipment.jpg

As stated in the image description: FF1 to FF3 + Final Fantasy Adventure, all from gameboy and some of them modified by me. Glad that you like it, its really oldschool!

SaGa 4 (FFL4): The Far Ages

Thank you very much for the feedback alltogether!

@Darken Its 256 colors and I wont change it. Its png artefacts in the preview because the jpgs ended up at 75+ kbyte. there is only 1 jpg screen because in that case - the png ended up being 100+ kbyte when saving.