SPIRALSIGIL'S PROFILE

Game maker, streamer, writer and cranky old man. We'll get along fine so long as you don't try to convince me Octopath Traveler is a good game! (Spoiler Alert: It's not)

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Sea_Monster.png

author=Dream
Hella scary!


Heck yeah it is!

Liliput Legend

author=goji
author=SpiralSigil
author=goji
Enjoyed playing the first hour of this game! Have a YouTube video coming. Definitely can tell how much effort you've put into this game so far!
Please please let me know when that youtube video is up! I'd love to see <3
It was scheduled for Aug 7th but instead... dropped it now:


ooooh! Can't wait to watch! <3 Thank you so much for taking the time to play my demo! <3

Liliput Legend

author=goji
Enjoyed playing the first hour of this game! Have a YouTube video coming. Definitely can tell how much effort you've put into this game so far!


Please please let me know when that youtube video is up! I'd love to see <3

Liliput Legend

author=WannabGod
Hmnn, I thought I was pretty clear about my question.
It was a "Key" question, turns out that I was trying to use a silver key in a gold lock. Ya well, I know, The simplest of things can just bewilder me at times, Ha

Seriously, the game was very entertaining, very playable with an enjoyable story.
I hope you continue with this project because I like the idea of building friendship points and I could see more being done with that.
The woods, I just needed to do some grinding and well, as far as poison, maybe it's because I am human but I never had a taste for it.

I subscribed in case you do go commercial with this, I assume that you already have more of the story and an ending already in mind.


Oh my god "key question" as in a question about keys, not a "Vital" question. You got me there XD

Yes I'm fully intending to complete this - Though I guess thats what every Dev says, but if it helps give you some confidence in it, the next area post-demo is almost entirely finished, and I've got a firmer grasp of the story as it continues. The friendship-bond thing absolutely will continue to grow as well, as I plan to do upwards of 4-5 events per party member, and around 3 sidequests specific to each. That number COULD change, but thats where its at at this juncture. I really, really appreciate all your wonderful words, and I hope the next part of the game continues to impress! <3

Liliput Legend

author=WannabGod
Oh dear.
I had a key question at Milhurst Castle that has resolved itself.
So I edited my question to instead let you know that with 8 hours of play in, I am enjoying this game very much.
I did have a bit of a frustrating time getting through the Fogone woods.


Well now I'm super curious what your question initially was haha. Sorry about your frustrations, mind if I ask what specifically about it is bothering you? If it's the maze-like style, thats more or less intentional, if its the encounters or encounter rate, I recommend grabbing some "Holy Candle" items from any item shop to kill off the encounter rate while you explore, and if its anything else, I'd love to hear it so I can continue to improve!

Liliput Legend

author=Kris
This looks really awesome! Quick question, just so i know, will there be a sorts of mechanic that changes the MC's personality depending on how much enemies they kill, or something of that sort? Or a sort of dialogue choice mechanic that makes you decide how the MC behaves? This might not be at all related to the game you are making but i just thought i'd ask, i'll play it anyways!
At this time, no, but that is a super interesting idea that I could look into, if not here then in another game. Pretty easy to work in to, simply add a +1 to a variable everytime an enemy dies (Might take more work to check if the MC herself kills the enemy) But thats a cool idea! <3

Gnomes.png

author=InfectionFiles
Oh no, high res gnomes! They must really be tripping


The sad reality of having 2 art styles that kiiiiinda mesh, but not FULLY mesh XD
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