STARLIGHTSHOALS'S PROFILE

Hiya everybody!! My name is Julia, I'm 28 years old, and I really love games, especially JRPGs. I'm a writer by nature, partly thanks to all the story-driven games I played with my dad when I was little. I've written hundreds of poems, hundreds of comics, hundreds of pages of a novel I still need to finish...but growing up, I always wanted to make a game. So back in 2015, in the midst of some pretty bad depression, I started working on Starlight Shoals as a hobby, until it became an increasingly ambitious project...I don't even know how I'm going to finish it at the rate I work, but oh well, one step at a time I suppose~

Fave Games: Chrono Cross, Chrono Trigger, Tsukihime, Threads of Fate, Xenogears, Xenosaga, KotOR II, Metroid series, .flow, Persona 3 Portable, Kingdom Hearts series, Zelda series, Silent Hill 2/3/4, Dragon Age: Origins and Dragon Age II, Spyro 1, Undertale/Deltarune, Nier: Replicant, Saya no Uta, Kagetsu Tohya, The Last of Us Parts I & II

Fave Anime & Manga: Evangelion, Madoka Magica, Revolutionary Girl Utena, Princess Tutu, Shinsekai Yori, Cardcaptor Sakura, Made in Abyss, Kashimashi, Berserk, Bloom Into You
Fave Books: A Song of Ice and Fire, The Wheel of Time, His Dark Materials, The Book of the New Sun, Invisible Man, Wuthering Heights, As I Lay Dying

Fave TV Series: Twin Peaks, Breaking Bad, True Detective, Angel, Buffy
Fave Movies: Black Swan, Mulholland Drive, Let The Right One In, Groundhog Day, The Island, The Thing, The End of Evangelion

Fave Bands/Musical Artists: Counting Crows, The Weeknd, Sweet Trip, Tears for Fears
Fave Composers: Yasunori Mitsuda, Yoko Shimomura, Shoji Meguro, Masashi Hamauzu, Nobuo Uematsu

Myers-Briggs Type: INFP
Enneagram Type: 4w5 SO/SX/SP
Astrology (yes really): Capricorn Sun/Mercury, Sagittarius Moon, Pisces Venus, Aquarius Mars, Cancer Rising

Starlight Shoals
A maid runs away from home in this choice-driven RPG inspired by games like Chrono Trigger, Dragon Age, and Persona.

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Starlight Shoals

Just put out a new version where the bug Zip found is fixed! Anybody who played the previous demo and got stuck in the Enchanted Water room, just copy-paste your save files (don't forget the Global save file!) into the new version's folder and they should work~

Starlight Shoals

Yeah I've noticed that issue with escaping too, now that you mention it...I'll figure out a way to fix it!

And umm, let me see if I can duplicate the bug, that's weird ._.

Starlight Shoals

Okay, quick note everybody, I'm about to upload a slightly tweaked version of the demo! It'll make the first "boss" less obtusely frustrating (thanks 19-year-old me for not knowing how to game design), make it so you can grab three loaves of bread instead of just one from Reame's pantry, and fix a pretty embarrassing bug I found while testing <.< If you're already midway through the demo, feel free to transfer save data over! All you gotta do is copy-paste the save files, but please make sure to include the "Global" save file as well or weird bad stuff will happen!!

Starlight Shoals

The developer's taken, but I appreciate the thought, Mister Lascar~ :p

Starlight Shoals

All right! Maybe I'll make it so Reame picks up several loaves of Bread in her kitchen if the player goes there instead of just one, maybe some more Water too. Thanks!!

I do want the player to be mindful of save points to some extent -- budgeting the amount of fights they know they can handle between save points and stuff. But again, it's tricky to balance, and I don't want it to be overwhelming, especially early on~

One thing I did for the new demo after what people said last time is increase the First Aid skill to heal for 25% HP, same with Unholy Ghost now healing 25% for each party member. From what I could tell just testing it on my own, it definitely helped a lot.

Starlight Shoals

Thank you so much for playing, Zip!! <3

Combat should be a little more balanced in the new demo, but getting the difficulty right is super tricky so please let me know if there's anything that seems like it could be better ^o^

And I'm really sorry but no, old demo data isn't compatible with the new one ;A; Future demos should be, though...I don't think there's going to be any more major coding changes that would make it impossible like this time >.>

If you do replay it, maybe you could try out some of the different choices? Almost every scene can turn out differently depending on your actions, so hopefully it could be a totally different experiemce!

Sunlight Shoals

author=boos405
I watched your opening video and it made me chuckle on the inside a bit. It's got a nice amount of dialogue to it.

Best of luck with your two games.


Thank you so much for checking them out!! ^o^
It'll be a while before I have anything new to show off for Sunlight, but it was really fun to make that first scene :D

Starlight Shoals

author=EgyLynx
What i not should do in begin`?

What problem are you having, Egy? Let me know the details and I'll help~

If you're trying to figure out what to do at the very start of the game, I've got an unfinished walkthrough that you can check out here: https://rpgmaker.net/games/10173/walkthrough/

5 Steps to Write Better Female Characters

author=Kylaila
In one particular one, the female characters who HAD a real life of their own dropped it eventually or immediately. It was heart-breaking to see. They just stopped being even a bit interesting. Seriously. One time they even had a girl who was closely bonded with a knight who protected her when the whole (religion gone wrong plot) rest of the bunch turned against her, and he genuinely loved her, and he was ignored the second the protagonist dropped by. The protagonist finished off the fight that had started way earlier, went away - and the young girl went all starry eyes for our protagonist. Who literally already had a wife. And multiple (read: ALL) female side-kick characters fallen for him. Incidentally she was struggling with her own purpose as she was used as a weapon and medium both. You could have had a real nice love-story on the side (or not, wouldn't mind), you could have made her anything really, you could even have her struggle with not having a purpose or being left open with a question, but that solution was really the least interesting one.

Some of the details are different but this sounds eerily similar to Farnese from Berserk, lol...and I love Farnese along with most of the other characters from the manga, but it does make me roll my eyes a little how even in the hyper-dark and gritty world of Berserk, every single lady of all ages, cultures and backgrounds develops a girlish crush on Guts e_e Still pretty much the greatest manga of all time though~ And the female characters are otherwise really well-developed, minus the um...questionable content in some cases ^^;

author=Dyluck
Good article! I think the female lead in my game does manage to follow these 5 steps, so I'm glad :)

Hey, as long as the writer's trying to make a character and not a plot device, that's all anybody can ask for :D

author=boos405
These are really, really good thoughtful points to consider with writing female characters. Thanks for the article. Glad someone bumped it up so I came across it.

Thank you so much for reading it!! ^o^ I'm glad someone bumped it up too, I was really surprised when I got new notifications on it xD

5 Steps to Write Better Female Characters

author=AkarithePeanut
Watamote is a beautiful manga nowadays. Tomoko developed amazingly over five or six years and has become quite mature, it feels almost as watching a child grow, quite human as you said.

Oh gosh, I haven't even read the manga but I prob'ly should...I've just been wistfully hoping for a Season 2 of the anime to come out someday ;__;

author=AkarithePeanut
Ib, Mad Father, The Witch's House, Yume Nikki would also fit im those concepts? Well, Aya would may fit less.

I'm not as familiar with Mad Father and Ib, because I think I watched Markiplier play them years ago and never played them myself, but I think Madotsuki is a great protagonist mostly because there's so much you can read into her, she's a mystery for people to solve...and then there's The Witch's House, which has one of the best twists on the main character that I've ever seen in a game. So yeah, they're both really cool examples that make great use of the fact that they're games, doing stuff that wouldn't be nearly as effective in another medium :D

author=Liberty
Another thing to point out is that it's okay to have a character who is weak or traditional and wants to remain that way. There's nothing inherently wrong with having a woman who is content to be the damsel in distress or wants to find a husband as her main goal in life. As long as they're not the only woman in your cast, they're not a problem because realistically, there are women out there who are like that. There are as many shades of womanhood as there are stars in the sky.

Yep, this is one of the things I was hoping people would take away from the article -- even a person who's really feminine and physically weak can still be a great character, as long as they feel "real" instead of just being a lazy stereotyped portrayal. I think a good writer can make a good character out of any set of tropes, as long as they put some thought and effort into it~ ^-^