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STRAK'S PROFILE

Just an indie game developer out of Alberta, Canada, building games for fun, never for profit, and always giving full effort to every project.
Bloodstained Hands
Read-on Classic RPG with an artistic approach.

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Creating Infinite, Dynamic Content

Great advice here, I'm taking notes for things to potentially implement in my own game. Thrall uses a lot of random generation with its loot and dungeons, and the principles are much the same as what you're describing here, but I could definitely do more. Thanks for the great article!

Excellence in Narrative - Pacing

Great feedback, and definitely some good points here. And I actually agree, excessive line breaks can have a serious impact on replayability, especially if you're just trying to skip through the dialogue. I actually noticed that as well in Villnoire. As impactful as the writing was in that game, it did become a slog to skip through the dialogue by mashing a button. There is a way around that, however.

If you can include an option to partially or entirely skip dialogue in cutscenes, it actually goes a long way towards mitigating the grind. You can keep the impact of the first playthrough, while making the game still very replayable. In BSH, for example, you can hold the dash button to completely skip dialogue. When you release the button, dialogue resumes. The problem is making sure players are aware of the mechanic in a non obtrusive way.

However, that's still just a band aid. Truthfully, you're all right. Dialogue is about communicating ideas and concepts, not necessarily about the text itself. If an idea can be communicated with less text in smaller chunks, that is highly preferable to reading a novel.

RPG Auditions Today! Characters Wanted!

I've been slowly reading the articles posted here, and this is still an incredible read. It wasn't until I read this and went back to my game that I found SIX DIFFERENT NPC'S in one town that only talk about how the town is structured. And the thing is, none of it is relevant. It's all information you could figure out by... walking around the town. Wish I'd read this years ago.
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