STRAK'S PROFILE
Strak
1560
Just an indie game developer out of Alberta, Canada, building games for fun, never for profit, and always giving full effort to every project.
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Three.png
pleth·o·ra
/ˈpleTHərə/
noun
1. a large or excessive amount of (something)
I mean, let's be real, three is enough for anybody.
/ˈpleTHərə/
noun
1. a large or excessive amount of (something)
I mean, let's be real, three is enough for anybody.
Retroid_Pocket_2.jpeg
Combat1.png
Interesting! Hadn't really thought of it from that perspective. I can see why you'd feel that. I have thought about potentially giving the player the option of changing the window style, but they can already change the color and font, so it always felt like a bit too much. Maybe not though? I'll play around with it, see if maybe I can include that in a later update. I always like challenging myself with modifying scripts.
And thanks for all the comments! I appreciate the feedback.
And thanks for all the comments! I appreciate the feedback.
Combat1.png
Ha ha, yeah, I've gotten feedback about the sprites before. Haven't seen an enormous amount of side view battlers that I felt fit with this game. Nowadays there's more available, but it just wouldn't feel right to change them now. Same with the encounters, if I could make this game over from the start I'd probably go with something other than random encounters.
Curious what you mean about the menu and inventory screens though. Is there something that could be done to benefit them? Or is it just that je ne sais quoi?
Curious what you mean about the menu and inventory screens though. Is there something that could be done to benefit them? Or is it just that je ne sais quoi?
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Thank you! The mapping honestly probably took more time than the actual development of the event systems. Not sure if that's a good or bad thing.
System1.png
This isn't exactly released just yet (as of v5.9.2), but this is a concept for the revised Menu System Options. I wanted to rearrange things so that the typography is properly aligned, the gauges are of a consistent size and position, and to allow for a little more spacing between options. The window color changer is also much more dynamic, allowing for 64 different colors instead of just eight.
I'm thinking of releasing this soon as part of an update that will fix several other bugs that I discovered while casually playing through the game again, but I wouldn't mind getting some feedback on this first. How does this look? For players who have the current version, do you prefer how it is now, or would this be an improvement? For design geeks, is there anything about this that screams of poor UI choice? Is there something I can do better?
I'm thinking of releasing this soon as part of an update that will fix several other bugs that I discovered while casually playing through the game again, but I wouldn't mind getting some feedback on this first. How does this look? For players who have the current version, do you prefer how it is now, or would this be an improvement? For design geeks, is there anything about this that screams of poor UI choice? Is there something I can do better?
Screen_1.png
mockup05.jpg
author=Froggeauthor=Clyve2021 gang. Hope you guys had a good decade!
I do wish this would stop appearing in the random images.
2022 now. Did this image somehow perfect an algorithm where all people commenting on it came here from random images?
Cyana.png
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