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Winterruption
Rezident Evil: It Is Escape
Also, I forgot to mention and while we're on the topic on soundtracks, I loved that you used pieces from the Beyond the Black Rainbow OST.
Rezident Evil: It Is Escape
So I was taking a break from my Winterruptions game this morning and decided to try this.
I wasted my entire Saturday on this game and I have no regrets. I finished it.
Capsule review:
+ Matt Leblanc
+ The fact that it's totally like Resident Evil
+ You get to shoot Fred Durst in his stupid face. (With limp bizkit soundtrack)
+ A shark attacked me with a Frasier themed skill.
+ The combat skills are the best.
+ The cinematics and the writing.
+ You can tell a lot of work went into this.
- Killing and abusing children gets old after a while (I'm saying this because the game is so imaginative, I was a little disappointed that these jokes kept coming back)
- Gets a little tedious after the rocket, but the ending is the saving grace.
- Some of the skills are so great, it's a little disappointing that the skills you can acquire are rtp animations...
Favorite character:
Favorite joke:
A few quesitons:
A bug:
I wasted my entire Saturday on this game and I have no regrets. I finished it.
Capsule review:
+ Matt Leblanc
+ The fact that it's totally like Resident Evil
+ You get to shoot Fred Durst in his stupid face. (With limp bizkit soundtrack)
+ A shark attacked me with a Frasier themed skill.
+ The combat skills are the best.
+ The cinematics and the writing.
+ You can tell a lot of work went into this.
- Killing and abusing children gets old after a while (I'm saying this because the game is so imaginative, I was a little disappointed that these jokes kept coming back)
- Gets a little tedious after the rocket, but the ending is the saving grace.
- Some of the skills are so great, it's a little disappointing that the skills you can acquire are rtp animations...
Favorite character:
Chris Lemmon I talked to him everytime just to see how he would justify his presence. Honorable mention: Tom's dialogs and tips are gud.
Favorite joke:
Jill: Something is wrong.
Tom: ?
Jill: ...
Jill: Ninjas are hiding here.
*GONG*
*GONG*
*GONG*
Tom: ?
Jill: ...
Jill: Ninjas are hiding here.
*GONG*
*GONG*
*GONG*
A few quesitons:
What was the point of the ghost side quest for Tom Gum?
Does something happen if you win his game show?
What was the point of freeing the girl from the locker, did I not finish the quest?
Though I wouldn't surprised if the answer to all of the above is doesn't matter
Does something happen if you win his game show?
What was the point of freeing the girl from the locker, did I not finish the quest?
Though I wouldn't surprised if the answer to all of the above is doesn't matter
A bug:
Well there were a few but I'm pretty sure most of those were intentional. Christian Bale's square cannot be walked on after he disappears (nbd honestly).
The first shop dialog triggered when I was coming back from where the father is and I got stuck on the counter and had to return to the menu to load.
The first shop dialog triggered when I was coming back from where the father is and I got stuck on the counter and had to return to the menu to load.
Winterruption
@Hikitsune-Red: I honestly thought it was a fox, but I think you may be right.
I'm going for a very eastern feel more focused on China/Tibet/Mongolia than the traditional Japanese settings that we usually see with RPGs. So a red panda would be very fitting :D
@Link: it's actually pretty simple.
Note that this only works for the x direction for now. The extra camera movement if the player is too close to the edge is optional. I added it so the character does not go outside the screen. I have a looping map and if I'm close to one of the map's edge, the camera had to completely loop around in order to find me again...
I'm going for a very eastern feel more focused on China/Tibet/Mongolia than the traditional Japanese settings that we usually see with RPGs. So a red panda would be very fitting :D
@Link: it's actually pretty simple.
@> Scroll Map: Fixed ON
@> Label: 1
@> Control Variables: [0001:screenx] = Player's Screen X
@> Conditional Branch: Variable [0001:screenx] > 300
@> Scroll Map: Right, 5, 4, Wait
@>
: Branch End
@> Conditional Branch: Variable [0001:screenx] < 16
@> Scroll Map: Left, 5, 4, Wait
@>
: Branch End
@> Comment: 152
@> Conditional Branch: Variable [0001:screenx] > 160
@> Scroll Map: Right, 1, 3, Wait
@>
: Branch End
@> Conditional Branch: Variable [0001:screenx] < 144
@> Scroll Map: Left, 1, 3, Wait
@>
: Branch End
@> Conditional Branch: Variable [0001:screenx] <= 76
@> Conditional Branch: Switch [0006:speed down] is OFF
@> Set Move Route: Player, Speed Down, Speed Down, Speed Down, Speed Down, Speed Down, Speed Down, Speed Up, Speed Up
@> Control Switches: [0006:speed down] = ON
@>
: Branch End
@>
: Else
@> Conditional Branch: Variable [0001:screenx] > 246
@> Conditional Branch: Switch [0006:speed down] is OFF
@> Set Move Route: Player, Speed Down, Speed Down, Speed Down, Speed Down, Speed Down, Speed Down, Speed Up, Speed Up
@> Control Switches: [0006:speed down] = ON
@>
: Branch End
@>
: Else
@> Conditional Branch: Switch [0006:speed down] is ON
@> Set Move Route: Player, Speed Down, Speed Down, Speed Down, Speed Down, Speed Down, Speed Down, Speed Up, Speed Up, Speed Up
@> Control Switches: [0006:speed down] = OFF
@>
: Branch End
@>
: Branch End
@>
: Branch End
@> Wait: 0.0 seconds
@> Jump to Label: 1
Note that this only works for the x direction for now. The extra camera movement if the player is too close to the edge is optional. I added it so the character does not go outside the screen. I have a looping map and if I'm close to one of the map's edge, the camera had to completely loop around in order to find me again...
Winterruption

A lot of the mapping done, I have done most of the systems but haven't started a single side quest yet.
The whole game is on one map.
I was trying to recreate some script for MV that had smooth camera scrolling that I liked, but it's a little hard to pull off on 2k3. I'm just moving around the place to show how the camera reacts.
Sort of going for a really daydreaming type peaceful meditative game.
EDIT: giphy decided to cut the last few seconds of the gif -_-
EDIT COMBO: and not make it loop! Great!
You may need to refresh if you just see an empty square here's the links:
https://giphy.com/gifs/game-event-rpg-maker-2003-peaceful-sideways-l3q2UidzcHKbTz3B6
http://i.giphy.com/l3q2UidzcHKbTz3B6.gif
The Old and the New (Facesets Continued)
Funny, I prefered the greyish tones of the other personally. I have no problems with that.
My only issue is that they all look like if they were smirking or happy about something, but your new one has a better, more determined attitude I think.
Regardless I prefer the new ones to the rips.
My only issue is that they all look like if they were smirking or happy about something, but your new one has a better, more determined attitude I think.
Regardless I prefer the new ones to the rips.













