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A question for the fine folks who use scripts or make script requests.
Well, if you have any RGSS questions or would like to learn how to make simple scripts feel free to ask. I can't promise you'll make a battle system in a day, but I've found it's not that hard to explain the basics in an hour.
I'll also try and use the IRC for live questions.
I'll also try and use the IRC for live questions.
A question for the fine folks who use scripts or make script requests.
I think I might have phrased my question wrong or my English has finally truly gone off the rails. I am well aware of the price I would charge for the battle system myself, I was just asking what you felt would be a fair price if it were up to you to decide the price (a guess would have been fine).
I also already do commissions so I also full well know the prices I charge for my time and work. I'm just curious (as well as other scripters I talk to) about what kind of prices different communities settle on for similar works. And of course their views on different types of compensation.
I also already do commissions so I also full well know the prices I charge for my time and work. I'm just curious (as well as other scripters I talk to) about what kind of prices different communities settle on for similar works. And of course their views on different types of compensation.
A question for the fine folks who use scripts or make script requests.
I would strongly advise against using kickstarter to fund your project unless the money needed is a large sum and even then I would advise against it.
I've worked on about 8 kickstarter projects so far and nearly all of them have grossly underestimated the costs of labor and the time required to finish the project in a satisfactory manner (stuff happens and most backers don't want excuses). There is also the added pressure and deadlines which just don't help in providing a healthy work environment.
Since you're doing everything yourself you can probably shop around and see who gives you the best bang for your buck or even get most of the scripts for free if you write your requests small enough for most scripters to find easy to do (you'd be amazed at how easily you can get a script done for free if you use the right words, even some you might think would be expensive to do.)
That way you can probably save enough to the point that you may be able to budget the rest of the work you can't get for free from your own funds (it's a risk, but you keep all the money at the end for yourself).
But yeah, best of luck on your project with whichever route you choose to take with it.
I've worked on about 8 kickstarter projects so far and nearly all of them have grossly underestimated the costs of labor and the time required to finish the project in a satisfactory manner (stuff happens and most backers don't want excuses). There is also the added pressure and deadlines which just don't help in providing a healthy work environment.
Since you're doing everything yourself you can probably shop around and see who gives you the best bang for your buck or even get most of the scripts for free if you write your requests small enough for most scripters to find easy to do (you'd be amazed at how easily you can get a script done for free if you use the right words, even some you might think would be expensive to do.)
That way you can probably save enough to the point that you may be able to budget the rest of the work you can't get for free from your own funds (it's a risk, but you keep all the money at the end for yourself).
But yeah, best of luck on your project with whichever route you choose to take with it.
A question for the fine folks who use scripts or make script requests.
It depends on the person and how much work they need for their game.
Sadly the cap makes the gamble a loss from the start for the programmer. If the cap is 2000$ and the game sells like cold water on a hot desert then you get payed well for your work, but once you reach the cap your return on investment stops.
On the other hand if the game sells like ice cubes on a tundra, you make nothing and the person who hires you loses nothing for it either other than time.
Either way the person hiring risks little to nothing while the person being hired risks major losses and lost opportunities.
In that situation I would only invest if the person has been known to finish their projects or has had past successes. And of course work a better deal. 25% until a cap is reached then a much lower residual for taking the risk with my initial investment, like 5% or lower.
Sadly the cap makes the gamble a loss from the start for the programmer. If the cap is 2000$ and the game sells like cold water on a hot desert then you get payed well for your work, but once you reach the cap your return on investment stops.
On the other hand if the game sells like ice cubes on a tundra, you make nothing and the person who hires you loses nothing for it either other than time.
Either way the person hiring risks little to nothing while the person being hired risks major losses and lost opportunities.
In that situation I would only invest if the person has been known to finish their projects or has had past successes. And of course work a better deal. 25% until a cap is reached then a much lower residual for taking the risk with my initial investment, like 5% or lower.
A question for the fine folks who use scripts or make script requests.
I see.
Since you've commissioned someone before and I hope you don't mind me asking. What would you feel would be a fair price for a full battle system if it were up to you to decide the price? For example, one like this:
Also, would you be ok if the person who made you a script requested that you donate to a charity rather than paying them directly or would you be worried about not being able to receive a refund later down the line?
Since you've commissioned someone before and I hope you don't mind me asking. What would you feel would be a fair price for a full battle system if it were up to you to decide the price? For example, one like this:
Also, would you be ok if the person who made you a script requested that you donate to a charity rather than paying them directly or would you be worried about not being able to receive a refund later down the line?
A question for the fine folks who use scripts or make script requests.
Let's say a person or group of people create a thread on a forum and focus on fulfilling script requests and answering questions. I fully
understand that most forums have a "help" section, but this person or group would be obligated to take a look at all requests and unless the
request is impossible for them to do they would at least provide a reason or alternative for turning it down.
In short it would a dedicated service to make sure as many people as possible get their requests met and questions about scripts answered.
How do you feel such a person or group of people should be compensated for their time and work?
(Of course I'm willing to listen to the arguments against compensation of any kind as well.)
understand that most forums have a "help" section, but this person or group would be obligated to take a look at all requests and unless the
request is impossible for them to do they would at least provide a reason or alternative for turning it down.
In short it would a dedicated service to make sure as many people as possible get their requests met and questions about scripts answered.
How do you feel such a person or group of people should be compensated for their time and work?
(Of course I'm willing to listen to the arguments against compensation of any kind as well.)
MOGTIP: Explain, explain, explain! You don't have to break down EVERY mechanic, but make sure the player knows how to uh, play your game and what you put in it.
I stopped caring about explanations when someone demanded a tutorial to tell them how to get past a title screen that already had "Press Enter to continue" at the bottom.
Now I just explain the controls and the basics and let folks have at it until they hate it enough to leave or like it enough to keep playing.
Now I just explain the controls and the basics and let folks have at it until they hate it enough to leave or like it enough to keep playing.
Damn bots are all over the place. Take this 'kentona' accout for example. It's so easy to tell it's not a real account - I mean, what's a kentona? Fucking bots. :/
Picturing how would be an RMN Convention in real life...
Sounds like a hoot. If a physical meetup is too hard to do because of distance you could always just make a video skype call and invite everyone you want to talk to.
Just make sure you have a schedule and topics to talk about so it doesn't turn into a cacophony of shouts or just live stream the conversation and invite only the people that are going to be asked questions.
Or just make a thread with the title "I want to talk to..." and let people ask and say they're willing to talk to people who want to know them. I know it's not a convention, but in the end we go to those mostly to see specific things or hear specific people talk. That way if someone really wants to talk to a certain member about being part of the Run Time Package monarchy or just maybe ask what the inspiration for a game was they can do so without the crippling anxiety of sending a PM to a stranger.
Just make sure you have a schedule and topics to talk about so it doesn't turn into a cacophony of shouts or just live stream the conversation and invite only the people that are going to be asked questions.
Or just make a thread with the title "I want to talk to..." and let people ask and say they're willing to talk to people who want to know them. I know it's not a convention, but in the end we go to those mostly to see specific things or hear specific people talk. That way if someone really wants to talk to a certain member about being part of the Run Time Package monarchy or just maybe ask what the inspiration for a game was they can do so without the crippling anxiety of sending a PM to a stranger.
so, like, just so you people know
And calling a large group of people that you cannot humanly know on a personal level compliant in the actions of some somehow helps solve the problem?
If you're an angry person, then dealing with the abuse and injustice against women is clearly not for you. These people who perpetuate this kind of behavior do so because of deep rooted issues that are not going to simply change because you yell at them on the internet.
Instead of just being angry in the internet do your part and treat women with respect and equality and show those around you to do it too. There is really little else you can do against someone hiding behind a screen, but you can do a lot more in your personal life to make up for it.
If you're an angry person, then dealing with the abuse and injustice against women is clearly not for you. These people who perpetuate this kind of behavior do so because of deep rooted issues that are not going to simply change because you yell at them on the internet.
Instead of just being angry in the internet do your part and treat women with respect and equality and show those around you to do it too. There is really little else you can do against someone hiding behind a screen, but you can do a lot more in your personal life to make up for it.













