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Because every Forum needs this, Post what your avatar is/what it is from and discuss the avatars of other people who post here.
At the time of posting this, mine is a Animated GIF of my username Morphing into the anagram for it "Lead Long Tin" It was created on the Internet Anagram Server.
At the time of posting this, mine is a Animated GIF of my username Morphing into the anagram for it "Lead Long Tin" It was created on the Internet Anagram Server.
[Failed Mafia] Final Nights at Freddys(Lock Please)
WANTED: Fazbear Entertainment Management seeks Guests and Staff For New "Freddy's Fantastical Fun-house Hotel" Attraction
It Started With a Simple ad, What Harm Could Come of it?
Roles:
Animatronics-In Addition To Their Abilities, They Conspire with each other every night on who to kill.
Freddy-Freddy Can Play The Toreador March on a single Person during a night cycle Causing them to sleep during the day, Thus Negating their Lynch Vote.(Note: This ability needs one night cycle to recharge after use)
Bonnie-Immune to the Police officer's gun, But not the Purple Guy's Axe
Chica-Can Protect A AnimatronicFrom Harm during a night cycle. (Note: Chica CANNOT Use this ability on herself )
Foxy-Once During the Game, Foxy Can Kill a Human at the end of a Day cycle, But He Must Pick His Target During the Preceding Night Cycle, If The Human Dies Before the End of the day cycle Foxy Still Loses This Ability.
Balloon Boy- Each Night cycle Ballon Boy May Chose a Target to Roleblock,Causing them to lose their Night Actions(Checking the Cameras, Preforming a Nightkill, etc)
Marionette-He Cannot be Killed Until ALL other Animatronics are dead. he also appears Human on the Nightguard's cameras
Humans-A Few of them Have Special Abilities, But The Rest are Normal.
The Purple Guy- An Independent Killer, He May Kill anyone Once every nightcycle
Rules:
-Each Cycle Lasts24 48 Hours and the end will always be around 12:00 AM EST
-During The Day Cycle Everyone Votes on a Player to Lynch Using the "#Lynch<Player>" Template, Replacing "<Player>" With The Player they Want to Lynch, This MUST be in Bold or it does not count!
-Anyone May Communicate Via PM as Long as 1. It Begins WIth "RE:FNAF Mafia and 2. they send coppies to the Gamemaster(ME) For Posterity
-The Mafia(Animatronics) Must Abide By The PM Rules Aswell
-All Powers(Including the Mafia's Nightkills) Must Be Sent To The Gammaster Via PM With a Title Mentioning something along the lines of power activation.
-A Group Wins When they are the last Group standing
-No Editing Posts! Double Post if you need to...
Slots:
(6/15 Filled)
Please Signup And Have Fun!
It Started With a Simple ad, What Harm Could Come of it?
Roles:
Animatronics-In Addition To Their Abilities, They Conspire with each other every night on who to kill.
Freddy-Freddy Can Play The Toreador March on a single Person during a night cycle Causing them to sleep during the day, Thus Negating their Lynch Vote.(Note: This ability needs one night cycle to recharge after use)
Bonnie-Immune to the Police officer's gun, But not the Purple Guy's Axe
Chica-Can Protect A AnimatronicFrom Harm during a night cycle. (Note: Chica CANNOT Use this ability on herself )
Foxy-Once During the Game, Foxy Can Kill a Human at the end of a Day cycle, But He Must Pick His Target During the Preceding Night Cycle, If The Human Dies Before the End of the day cycle Foxy Still Loses This Ability.
Balloon Boy- Each Night cycle Ballon Boy May Chose a Target to Roleblock,Causing them to lose their Night Actions(Checking the Cameras, Preforming a Nightkill, etc)
Marionette-He Cannot be Killed Until ALL other Animatronics are dead. he also appears Human on the Nightguard's cameras
Humans-A Few of them Have Special Abilities, But The Rest are Normal.
Nightguard-During The Night Cycle, He Can Check the Cameras To Find the color of a Single Player(Red, Blue, Green, Or Purple)
The Phone Guy- During the Night cycle he can "Call" Somebody Giving them helpful advise on How To Survive that night, Making them immune to all kills for that Cycle
Police Officer Can Chose Someone To Kill Each Night, If He Kills a Blue or Green, He Loses His Power For The Next Night
Survivor-Immune to Nightkills, But also Somehow Appears to be the Purple Guy on the Nightguard's cameras
HumanX4-Normal
The Phone Guy- During the Night cycle he can "Call" Somebody Giving them helpful advise on How To Survive that night, Making them immune to all kills for that Cycle
Police Officer Can Chose Someone To Kill Each Night, If He Kills a Blue or Green, He Loses His Power For The Next Night
Survivor-Immune to Nightkills, But also Somehow Appears to be the Purple Guy on the Nightguard's cameras
HumanX4-Normal
The Purple Guy- An Independent Killer, He May Kill anyone Once every nightcycle
Rules:
-Each Cycle Lasts
-During The Day Cycle Everyone Votes on a Player to Lynch Using the "#Lynch<Player>" Template, Replacing "<Player>" With The Player they Want to Lynch, This MUST be in Bold or it does not count!
-Anyone May Communicate Via PM as Long as 1. It Begins WIth "RE:FNAF Mafia and 2. they send coppies to the Gamemaster(ME) For Posterity
-The Mafia(Animatronics) Must Abide By The PM Rules Aswell
-All Powers(Including the Mafia's Nightkills) Must Be Sent To The Gammaster Via PM With a Title Mentioning something along the lines of power activation.
-A Group Wins When they are the last Group standing
-No Editing Posts! Double Post if you need to...
Slots:
(6/15 Filled)
1.Ratty524
2.Wildwes
3.Mr_SuNa
4.pianotm
5.Yellow Magic
6.Gourd_Cale
7.
8.
9.
10.
11.
12.
13.
14.
15.
2.Wildwes
3.Mr_SuNa
4.pianotm
5.Yellow Magic
6.Gourd_Cale
7.
8.
9.
10.
11.
12.
13.
14.
15.
Please Signup And Have Fun!
[Sugestion] Mafia/Forum Games Section
Basically What it says on the Tin, This Way Things would Be less cluttered in Welp,
Welp, as it would only have Discussion Topics that are not really In-Depth.
Thoughts?
Welp, as it would only have Discussion Topics that are not really In-Depth.
Thoughts?
[RMVX ACE] Simple Animated Enimies Script(Still Unsolved As of 11:19 Est, Please Help!)
I'm Using Yanfly's visual Battlers, And I was wondering If there was such a thing as a script that just Animates The Enemies With a simple Loop So I can make it look like they are pacing like the party does.
EDIT: This is the Script I am using. I have the actors set facing "up", So this is why Holder's Battlers Won't work for me, I need it to look as if The enemies are facing "downward" at the party. Yes I COULD Use Holder's Battler style, But That would require me to make Matching Battler Edits For Each Member of the main party, And their Outfits change early on in the game, so the battlers would not reflect that(The Reason I said it would require me to restructure My Game's Narrative as you Can't change the battler assassinated with an actor).
EDIT: This is the Script I am using. I have the actors set facing "up", So this is why Holder's Battlers Won't work for me, I need it to look as if The enemies are facing "downward" at the party. Yes I COULD Use Holder's Battler style, But That would require me to make Matching Battler Edits For Each Member of the main party, And their Outfits change early on in the game, so the battlers would not reflect that(The Reason I said it would require me to restructure My Game's Narrative as you Can't change the battler assassinated with an actor).
The Ban Game
I saw this on another forum. Basically you "ban"(Not real dummy) the person above you for ANY(Usually Ridiculous) reason.
For example:
So the first person to post gets to "Ban" me.
For example:
author=A sample from me.
I ban kentona for Having a life that keeps him from Gam Mak 24/7.
So the first person to post gets to "Ban" me.
[Poll] Microsoft buys Mojang
So it's official, Here are a couple things about it:
Mojang's Official Statement
Notchs' Goodbye Letter
So What do you think of this?
Mojang's Official Statement
Notchs' Goodbye Letter
So What do you think of this?
LOCK PLEASE
Not sure if you Heard this but Microsoft is planing to buy Mojang!
Please sign this to Help me prevent this horrible deed!
PETITION
I'll make a poll thread about the result of these events soon for now, lock please.
Smbx Replacements on the way.
Hey guys, just wanted to show you some In-Dev Replacements for smbx.
GhostHawk's
Visual Super Mario Bros. X (VSMBX)
Basicly SMBX Rebuilt from the ground up, he says he plans to release a Beta this December
Pros:
It will allow for original custom blocks and npcs, making the need to replace existing blocks and npcs in games lower(If not nonexistent)
Cons:
Won't be backward compatatable with the standerd Smbx Format(though he expressed the idea of making a converter)
Dev Quote:
PlatGamEnWohi
"PGE"as the developer said when people were calling VSMBX Useless because of PGE" is a project, which have own standard, which based on the classic SMBX64 standard. I.e. fully Compatible with SMBX, but new standard is not backward-compatible with SMBX. I.e. you can open/save and use the SMBX's content and files in the PGE, but new PGE's file formats (like LVLX/WLDX) and features will not be opened in the SMBX."
Pros:
It can load old SMBX Episodes and edit them
Cons:
I don't know much about it to put anything here, more will come from discussion
Dev Quote
Thoughts? Which one seems better to You? Personally I'm Leaning toward VSMBX more...
GhostHawk's
Visual Super Mario Bros. X (VSMBX)
Basicly SMBX Rebuilt from the ground up, he says he plans to release a Beta this December
Pros:
It will allow for original custom blocks and npcs, making the need to replace existing blocks and npcs in games lower(If not nonexistent)
Cons:
Won't be backward compatatable with the standerd Smbx Format(though he expressed the idea of making a converter)
Dev Quote:
The goal of VSMBX is to first recreate SMBX and then add on new features and content with far more flexibility. The V for "visual" is in reference to Visual Basic, the language I am coding this in. For now I won't be taking suggestions as my two main focuses are adding content from SMBX and maximizing performance. That's not to say I never will take suggestions in the future though, but that future is not around the corner. My course of action for adding SMBX's features is to start with Blocks, followed by BGOs, Level Settings, NPCs, and then the more complicated stuff like Layers, Events, and Game Physics. Once I have the BGOs and Level Settings complete that will probably be when the first Beta will be available to download.
I also feel like it should be noted that VSMBX will NOT be compatible with SMBX. The saving and loading will be far different than how SMBX handles saving and loading. This is mainly due to how I will make NPC codes more flexible, but that will come in time.
I also feel like it should be noted that VSMBX will NOT be compatible with SMBX. The saving and loading will be far different than how SMBX handles saving and loading. This is mainly due to how I will make NPC codes more flexible, but that will come in time.
PlatGamEnWohi
"PGE"as the developer said when people were calling VSMBX Useless because of PGE" is a project, which have own standard, which based on the classic SMBX64 standard. I.e. fully Compatible with SMBX, but new standard is not backward-compatible with SMBX. I.e. you can open/save and use the SMBX's content and files in the PGE, but new PGE's file formats (like LVLX/WLDX) and features will not be opened in the SMBX."
Pros:
It can load old SMBX Episodes and edit them
Cons:
I don't know much about it to put anything here, more will come from discussion
Dev Quote
Welcome to our project forum, dear reader.
I shall first start by telling you a story:
In the year 2009, Andrew "Redigit" Spinks began work on game Super Mario Brothers X. Gradually the game gathered a following among fans of the Mario game series.
Perhaps, in my opinion, it is one of the best all time fan games about Mario. In-game game-plays from games such as Super Mario Bros, by Super Mario Brothers 2, SMB 3, Super Mario World, Legend of Zelda, etc. are integrated. The built-in level editor allows not only to edit levels, along with a engine to debug them in real time, but also allows the player to create full-fledged episodes with a plot!
Unfortunately in 2011, Redigit received a call from the lawyers of Nintendo*. Who threatened him, and demanded he remove SMBX and stop any further development. After some time, the supermariobrothers.org domain was also taken over by Nintendo. So such a remarkable project was killed.
But even so, it has still been played. A lot of "episodes" have been made for SMBX , and the game is still in demand. Currently the game overloads the processor to 100% even when the user is not in action.
There were attempts to revive the project, but they failed.
The main mistake - the game was published UNDER the UNTWISTED BRAND.
And Redigit was making money off SMBX with distribution of ads in installer, on forums and website. I.e. I parasitized on a brand. Therefore Nintendo didn't like this and that's why SMBX was shut down.
Now about the project
A few months ago I had a desire to recreate SMBX, and in doing so, give it a new life. The game that inspired me is called Hedgewars,a clone of the game called "Worms" by the company Team17. I decided to create a new game engine, with the source code open under the GPLv3 License.
One of the most important parts in my opinion - the project's NAME. Because of the NAME of the project, Redigit came to grief with Nintendo. Therefore the engine which I plan to publish, shan't be named "Mario", the new name will be a replacement to this. BUT, the engine will be completely compatible with SMBX, and that means: It would be possible to use SMBX files with my engine.
For this project I have decided to use Qt and SDL libraries along with ะก++. I want to make the engine cross-platform: for Windows, GNU/Linux, and MacOS. The project will live if it is libre, open source.
Development of a game engine - is very responsible work and therefore the time and desire for this purpose is necessary.
The very first stage - to completely research the SMBX engine, which is almost complete.
Second stage - developing the new Editor of Levels, Worlds and NPC txt user configurations.
*TangledLion's note: some people(Including myself) believe Redigit actually ABANDONED Smbx, Due to the fact Nintendo hasn't taken any more action against it.
I shall first start by telling you a story:
In the year 2009, Andrew "Redigit" Spinks began work on game Super Mario Brothers X. Gradually the game gathered a following among fans of the Mario game series.
Perhaps, in my opinion, it is one of the best all time fan games about Mario. In-game game-plays from games such as Super Mario Bros, by Super Mario Brothers 2, SMB 3, Super Mario World, Legend of Zelda, etc. are integrated. The built-in level editor allows not only to edit levels, along with a engine to debug them in real time, but also allows the player to create full-fledged episodes with a plot!
Unfortunately in 2011, Redigit received a call from the lawyers of Nintendo*. Who threatened him, and demanded he remove SMBX and stop any further development. After some time, the supermariobrothers.org domain was also taken over by Nintendo. So such a remarkable project was killed.
But even so, it has still been played. A lot of "episodes" have been made for SMBX , and the game is still in demand. Currently the game overloads the processor to 100% even when the user is not in action.
There were attempts to revive the project, but they failed.
The main mistake - the game was published UNDER the UNTWISTED BRAND.
And Redigit was making money off SMBX with distribution of ads in installer, on forums and website. I.e. I parasitized on a brand. Therefore Nintendo didn't like this and that's why SMBX was shut down.
Now about the project
A few months ago I had a desire to recreate SMBX, and in doing so, give it a new life. The game that inspired me is called Hedgewars,a clone of the game called "Worms" by the company Team17. I decided to create a new game engine, with the source code open under the GPLv3 License.
One of the most important parts in my opinion - the project's NAME. Because of the NAME of the project, Redigit came to grief with Nintendo. Therefore the engine which I plan to publish, shan't be named "Mario", the new name will be a replacement to this. BUT, the engine will be completely compatible with SMBX, and that means: It would be possible to use SMBX files with my engine.
For this project I have decided to use Qt and SDL libraries along with ะก++. I want to make the engine cross-platform: for Windows, GNU/Linux, and MacOS. The project will live if it is libre, open source.
Development of a game engine - is very responsible work and therefore the time and desire for this purpose is necessary.
The very first stage - to completely research the SMBX engine, which is almost complete.
Second stage - developing the new Editor of Levels, Worlds and NPC txt user configurations.
*TangledLion's note: some people(Including myself) believe Redigit actually ABANDONED Smbx, Due to the fact Nintendo hasn't taken any more action against it.
Thoughts? Which one seems better to You? Personally I'm Leaning toward VSMBX more...
What are the rules for Gif profile Pics?
I'm Thinking of changing my profile pic, and i found this gif of Rumplestiltskin from Once, and I wanted to use that, but I heard of people getting banned over Gifs, So what are the rules for Them?