TESTAMENT'S PROFILE

Hi!
I'm an Italian Rpgmaker2003 user (since 2002).
I like to draw (testament77.deviantart.com), I like to collect console's videogames, I watch anime, expecially super robot ones, and I like rpgmaker.

I'm here to share my projects and to see yours.

Keep up the good work, everyone!
Pocket Quest!
When JRPG meets Board Games: A prince in distress, an heroine to the rescue!

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Pocket Quest!

author=Irili
author=Testament
><

I lack in the "italian - english translators" department.

One retired and one is missing in action.

I apologize to Irili for this long iatus.

Sonn I'll find someone else, I hope...
It's all good. I figured you'd hit a bump somewhere. Let me know when you have someone ready! :)


Thanks for your support ._.

Pocket Quest!

><

I lack in the "italian - english translators" department.

One retired and one is missing in action.

I apologize to Irili for this long iatus.

Sonn I'll find someone else, I hope...

1000+ downloads

author=Toaster_Team
Holy shit. 1000 downloads. You must be over the moon right now.

My only criticism is that the face of the snail looks a bit like a pair of testicles which I find unnerving.

Congratulations for your 1k downloads! Time to celebrate!!!

P.S.: I understand, don't worry.


XD

I've always seen Uzu like a " :3 " face. Lol testicle face. At least boob face.

Pocket Quest!

author=bulmabriefs144
I could make a zip file that copies over the stuff. But it would be a rather time consuming translation process, since I don't understand the language except by context.

It's actually good news that you have them in picture. You can use a translation program to change the words, then just redraw. In the case of words on screen, you need to hunt down the randomly said stuff, and translate it.

...Or rather, it should be. I cannot open the file to edit it, and the pictures are all .xyz which is unviewable and uneditable by most programs. Geez, you might have to do it yourself.


Yes, I'm doing it. I've all the text in various txt files and progressively my translation team provide me translation and I redo pictures one by one.

1000+ downloads

Thanks!

I'm sure too, english users are far more numerous than italians one.

Translation in progress!

Pocket Quest!

You're right, plus italian is an difficult language to learn.
In 2015 I'll work hard for the translation.

Pocket Quest!

Pocket Quest!

Here comes a new challenger!! XD
I really appreciate what you've wrote, can you link me your 2003 board game? It so rare to see those games...

I know the language barrier render many things incomprehensible, I hope to finist the translation next year.

Now to answer to tyou questions:

-First boss slayed many player (not all XD), be sure to be prepared. You cannot challenge him/her before level 5, but I encourage you to reach level 6 before the battle.


-Skippable... there are some parts skibbable in the game pressing X in any moments, but it was very difficult to make the skipping process bug free. Too many picture to care of, too many position, music, effects, I-don't-know-what. So I limited the skippable phases to minimun, I'm sorry.

-Same things for saving. I've tested a save everywhere, but there are issues and bug cause rpgmaker do not save events position and I don't use the hero character but a lot of events and when you reload a game their positions reset and... argh!
So I made the FUNE DI FUGA object that teleport you directly to the Inn to save and rest. Buy 9 of them (Nono starts with a couple of them I think) and you'll never be worry for saving.

-maybe I'll made the look ahead function faster in the next release.

-Uzu. Uzu it's an optional pet training part. She/he starts at level 0 and the only way to level up her is to give her (use) the item Lattuga Fuoco e Lattuga Ghiaccio (Fire and Ice Lettuce). Every letture give Uzu 1 PX. Every 5 PX she/he level up. 10 level in total. Fire lettuce increment her precision, ice lettuce increment her speed.
At level 1 she/he learn her/his (...) first attack/ability and start to help Nono. At level 10 she became a death dealer XD
You can buy Lettuces from the rarity merchant STAN who appear randomly instead of a foe. Good luck.

-Lily. In the beginning she appears every 3 turns XD. Now every 5, 3 of malus and 2 free turns. It was a pain in the ass, I know, but if I increase the gap between each pop up then I must increase the number of turns her malus lasts. Some of them (like inferno, strike and others) you want to last the minimun time possible to minime the collateral damage. So I thought that 5 turns was a good balance for many things you'll see in the future.

-I love midi, I don't want PQ to be one of those 500MB games with 400MB of mp3. Also I've no idea how to make music at all. A pair of tracks are original made by a friend of mine (zosimos in the credits), the others were choosen by me after many hours listening to midi and imagining scenes.

-Eh eh. The proto Pocket Quest was intended to be multiplayer with a warrior, a cleric, a mage, etc in a race to reach level 10 before the others (Mario party style), but when I came up with the warrior character I grow fond of her and start to build the game around her. I don't know if I'll be able to make a multiplayer game involving minigames and keyboard smashing for more than one player, maybe it's beyond my skills.

I hope you'll enjoy the game, but without italian knowledge you'll miss all the story and mission etc, so... I'll work hard on the translation waiting for your review. Thanks again!

Sorry for my atrocious english, fortunately I'll not be the one in charge of the texts translation XD

Pocket Quest!