TESTAMENT'S PROFILE

Hi!
I'm an Italian Rpgmaker2003 user (since 2002).
I like to draw (testament77.deviantart.com), I like to collect console's videogames, I watch anime, expecially super robot ones, and I like rpgmaker.

I'm here to share my projects and to see yours.

Keep up the good work, everyone!
Pocket Quest!
When JRPG meets Board Games: A prince in distress, an heroine to the rescue!

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New to RMN?

Well it's pretty simple cause you are the one who program the flow of the discussion/event.

For every couple of chara of for every single chara you must use a variable, then you vary its value with + or - when a particular dialogue or event takes place.

Then with some IF you can change the flow of the game, make people do something instead of something else etc.

New achievements

Yay! Medals! ^^

Final boss phase 2 complete!

XD the third phase will be the last.

mmm actually it is an optional phase, based on some choices done during phase 2.

The game can end in phase 2 or in phase 3.

Sfter this there'll be the loooooooooooooooooooong making of the ending sequences °_°

nuovipersonaggi.png

Here we are!
Some new background pon...characters. Background characters.
I don't post so much stuff lately, I cannot post screenshot cause I'm working on the final phases of it and they'll be huge spoiler on final boss etc... :

In the final part of the game there will be some cut scenes and I'll need background characters, so, as in other parts of the game, I've wanted to include some reference to other italian rpgmaker games.

Left to right:

Eiden from Tales of Banalia (by LolloRocketDiver)

Elettra from Heaven/Cage (by Amber Rei)

Miria from Haeralis (by Seraph Andrew)

Spanciai... both an enemy in Wild Rage (by Lusianl) and an italian maker

Odessa from Crystalis (by Seto86)

Trisha... from my mind (by me). This is an OC result of some experiments, now I love her look ><

Pocket Quest! Review

Cavolo, avevo frainteso la frase XD

yes it's in Italian.

Pocket Quest! Review

I haven't released another versione yet. Next release will be the complete game.
It's near the top cause I've submitted my game here recently (and join RMN recently too) and I update the progression everytime there's something significant.
Now for example I've finished to work on the boss first phase adding some feature to the BS to make it more epic and interesting XD.

Title_screen_3.png

mmm I'll try the rectangular background option or the little hand.

Considering that I've now used a hand for the selection of the Cleo show's prizes and I'm going to use a hand for the parameter grow selection (now they have a ... black outline...) at level up... a hand maybe is more in line with the general design.

OR

I can leave unselected options in grey scale and only the selected one colored.
Weel, I'll do some screen when the time will come.

Pocket Quest! Review

I've started collecting dialogues, descriptions and everything else in txt files in order to have a well organized archive for the future translation.

Anyway for now, the goal is to finish the game, refine it, betatest it and then work on the translation.
I hope in some help, for errors check/quality check and other things I don't know, like to render a dialogue in german accent... or more strange ones. °_° (I've just find this... XD http://www.instructables.com/id/How-To-Type-and-Talk-With-a-German-Accent/ )

Title_screen_3.png

I would like to ask an advice about this screen.

I'm not so sure the red outline is a good idea for selecting option, I'm now thinking to put a little hand or something else on the left of New Game, Load, Exit.

Any suggestion? Or do you like the red outline?

Pocket Quest! Review

I really thank you for this review. It makes my day XD
I hope that the final version with all the addons will be even more enjoyable.

And with a good english translation even fully undestandable by more people.