THEJUDGE'S PROFILE
TheJudge
1297
Hello, its me FelixTheJudge from Tumblr. Amateur Music composer and RPG designer.
HOME (OFF fangame)
Spinoff project based off of Mortis Ghosts' "OFF". Play as the Judge through an abhorrent and abstract world.
Spinoff project based off of Mortis Ghosts' "OFF". Play as the Judge through an abhorrent and abstract world.
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HOME (OFF fangame)
author=sweetoleanderauthor=TheJudgeI'll try that. Here's an actual flaw....author=sweetoleanderTurn around from the save point room, and go right.
Possible bug? Before you defeat Dedan, or enter his office, really, there's a notice saying that there's a hidden item... I tried everywhere to find it and it did not appear.
In the battle in Zone 2's Residential District (the race), I encountered the circle of spectres, but the game is telling me that the 'battle animation does not exist..."
Battle animation doesn't exist? That's a new bug for sure. Let me check it out, sorry I've been busy with stuff all day and just now sitting down to check RPGmaker.net.
HOME (OFF fangame)
author=sweetoleander
Possible bug? Before you defeat Dedan, or enter his office, really, there's a notice saying that there's a hidden item... I tried everywhere to find it and it did not appear.
Turn around from the save point room, and go right.
HOME (OFF fangame)
author=argh
Hm, okay. And thanks for the library card hint, I had forgotten about that.Zacharie's mask is NOT Valerie. Very huge misconception and Zacharie would never use his friends brother's face as a mask.Ah, okay. It was a fan-theory I heard, is all.I can't remove random encounters. I'm uncertain why that's brought up.Well, you say that one of your motives/design philosophies is to focus more on the gameplay since OFF's was so wonky, yes? The random encounters were one of the biggest complaints I've seen from OFF players since random encounters are a universally terrible mechanic. The only saving grace was that they were so easy that you could just auto through all of them, but you seem to be changing that so now they're going to be even more time-consuming. If I were to "fix" some of the problems in OFF, that would probably be the first thing I'd change - but it would be a lot of work, yes. (Theoretically, you could make only a few, abstract sprites like in The Way or The Logomancer instead of making sprites for every monster, but it might not work with the way the areas are set up, regardless.)
If nothing else though, you should really, really remove the ones during the card puzzle in the library. They are absolutely infuriating.As with elsen dialogue and such, It's not going to feel the same because it's not written by the same person.Well yes, but that's the occupational hazard of writing fanfiction. It's difficult because your work will inevitably be compared to the original, and you may have to write in a different style from your own to maintain consistency, otherwise the audience may be jarred out of the experience. I mean it's not that divergent from the original elsen dialogue, and I am notoriously nitpicky, but it's something I noticed, is all.
Yea. Now that you think about it, after that point I removed encounters from all puzzle rooms because I realized no one liked monster encounter and puzzles. Only in very specific places do they really exist. (Zone 3 factories) but other than that the further into the game you go, the less puzzle maps have random encounters. I probably should remove them from the library floor considering how much walking you have to do in that area. AT first they existed because people were underleveled and I needed to kind of "force" exp onto the players. Now that I've balanced things out more this isn't really necessary. I guess if I though of it from the beginning I would've used sprite encounters similar to Mystic Quest, but I feel like they would just be out of place. Back to the butcher. I wanted a more of a "raw horror" aspect added. Generally elsen were the ones getting attacked and I wanted to add a burnt that was more devious than confused. I wanted the judge to see and witnesses horrible things. So far the effect has been great and someone loved the butcher enough to create an RP blog about him xD. The sprite having its head isn't that uncommon though. Pastel burnts had their heads pulled forward, and critical burnt still showed its mouth and eyes, its all about design choice. I wanted to make the postal service a bit more straightforward, so I'm sorry if it displeased you. The puzzles get more interesting as the game goes on and my knowledge and ideas grew. As for equipment being actual armor. Coats wasn't supposed to be an actual fur coat. The artist when I gave them the list of items drew it like that. It's more supposed to be like a coat of paint, but with ideas. That's why loyal coat was supposed to represent the aspect of loyalty coated over the character, but the idea is really lost in the sprite. The collar was just, eh. The batter had tunics, might as well give the cats collars. And auras I believe were add-on specific? Not sure. Color I replaced with sound. The batter's appearance is never supposed to really be logical, just eventful. It throws people off as no one expects the batter to be up there, but it seemed to have a negative effect on you. After Pablo fights a guardian, they're reverted back to their state that they're seen in the Room. The tall mister, big mister, and the small bird. Contradictory to the themes of OFF, I couldn't just have the player kill Dedan. That would be following in the exact plot of OFF. I needed to diverge.
To me it feels like you're analyzing things as if they're supposed to make sense. You're not allowing yourself to get absorbed in the world. You seem to have a clear defined cut idea of how the world of OFF is supposed to be, and anything that derives from such throws you off. I think RPG and games are fun and if HOME isn't really fun for you I don't want you to force yourself through it. I want to give in new aspects and new ideas and new concepts, I want people to feel a different world. It's going to diverge, its going to feel very different and it won't really feel like OFF at all by the point you reach Zone 4. I'm uncertain if you'll have any fun making your venture to that point with how I think you'll interpret these next coming scenes. I understand you're giving your criticism. I'm just worried you're playing through HOME just for the sake of it and not actually having any fun/have any intentions of having fun. I have taken your criticism, and fixed what bugs you've brought to my attention and I thank you for that, and removed the encounters from the Zone 2 location. I in fact just updated the download and all newer versions will be encounter free in that location.
*edit* Now that its morning time I apologize for any rudeness or angry tone within this message. ; o; I do appreciate your feedback and you're doing your job as a critic and player by giving your opinion.
*edit2*
I've taken your advice, and the Batter now comes in shortly behind The Judge, as The Judge takes cover behind some boxes on the right, with the batter coming in shortly after. This should make the event feel natural with the batter being "one step behind" The Judge. I changed the elsen dialogue in the postal service, that was simply an error on my part and I forgot to change his dialogue too. It is now changed. :3
HOME (OFF fangame)
author=argh
Hm, alright. Also, there's another (minor) bug: In Damien, interacting with the left arrow on the train doesn't do anything.
Here are my stream-of-consciousness thoughts while playing so far. Apologies if they sound cranky or jumbled, they are stream-of-consciousness after all.
Not liking the music. Doesn't sound anything like OFF's. Why did you feel the need to change them in the first place, when the game seems to cover mostly the same areas?
"If it is of a reasonable request"? What?
"omnipotential"? Is the Judge just making up big words to sound smart or something?
Why doesn't the Batter help the Judge against the spectres? You draw attention to it but he doesn't explain. Seems out of character for him to not get in on the murderings. Maybe this is a plot point later on, I dunno.
Aw, equipment is actual armor? That's kind of disappointing, I was looking forward to see how you visualize the auras and colors.
I see you have not solved the problem of greyed-out text being unreadable in the menu. Intentional?
Elsens are too lively. Too many exclamation points and complete sentences.
Actual battle animations, hooray!
The smoke coming out of the rocks is a nice touch.
oh god random encounters why
Judge says there's no meat on his bones, so Alain says he'll eat him "instead"? What? I feel like that should be "anyway" or some insistence that he's lying. It doesn't make linguistic sense as-is.
Boss battle already? Hm. I kind of liked how sparse they were in OFF, to be honest. At least you actually let us see their weaknesses. (Stats would be nice too, though.)
So the Judge is casually mowing down burnts as well? I guess he's no better than the Batter then.
Crazy butcher burnt was kind of... underwhelming, honestly? He just sounds like an ordinary psychopath. That's not really the impression I got from the burnts; they seem more sympathetic in OFF or at least more... bizarre. Some of them don't even seem to realize they're hurting you, and most know there's something wrong with them and beg for help. I personally find that creepier because it's just so alien and dissonant, plus I feel more conflicted about killing them. This is, ironically, easier to deal with. It's just, okay, crazy evil murderer, I know how this goes. He's a stereotype of evil/craziness, and the familiarity of that caricature blunts some of the impact, I think. (A big part of psychological horror is the unexpected/unknowable, after all.) Also, he still has an identifiable face, which clashes with the established style of that being the first thing to go. Maybe I'm supposed to notice something fishy here and this is a plot point, I don't know.
Batter battle is interesting, if incredibly easy. I wonder if choosing whether or not to spar with him will have effects later on. Interactive story?
"Zacharie, you are not making within any reasonable region of sense." Neither is the Judge I'm afraid. "Not saying anything within a reasonable region of sense" maybe? It's still really awkward-sounding though, I'd reword it.
I thought Zacharie's cat mask was Valerie's face? How does he have it prior to Zone 2?
No post office puzzle, you just straight-up give the password? I am disappointed.
The burnt elsen in the post office says the exact same things as the one that attacks the Batter? That's bizarre. Guess this is some kind of alternate reality where the Judge does stuff before the Batter.
...Apparently not because the Batter's with Dedan even though the password guy was still alive! How is that supposed to work? Am I supposed to be utterly baffled right now???
The new flesh maze puzzle was nice, if a bit simple.
Hm, so you're foreshadowing The Room properly. Okay.
So beating Dedan to a bloody pulp fixed him? Hooray, violence solves everything, as always. That seems, uh, kinda contrary to the themes of OFF.
I'm afraid the game isn't really grabbing me. So far it's just rehashing the beats of OFF, right down to flashes of Not-Hugo. The gameplay isn't even significantly better; I'm still auto-ing through random encounters and boss battles are still just damage races. You've only changed it from a super-easy jRPG into a standard jRPG, at best. Maybe this is just early-game lack of options talking, I dunno.
The Zone 2 pan is kind of weird. There's a period where the pan stops but nothing happens, so there's this awkward delay before the "Zone 2" animation finally starts, and by the time it does, the pan has stopped so it loses some of the effect. Intentional?
There's no "read" prompt for the title-less cat book, so the yes/no choice is odd. Maybe change it to "read/don't read"?
Why are there monsters in the library if Batter already cleared it out? What is the Judge fighting, come to think of it? I guess you're running on the logic that not all the things the Batter fights are spectres?
There are few things more frustrating than random encounters during a puzzle.
I still don't have any clue how to do that card puzzle.
Well, there's an elsen that asks you to find his library card, when you find it he gives you a hint to the library puzzle. That instance where the dialogue wasn't changed is an error on my part. Must've been a dialogue box I missed. Zacharie's mask is NOT Valerie. Very huge misconception and Zacharie would never use his friends brother's face as a mask. My grammar and spelling is not the greatest. At one point I did get through a huge portion of the grammar fixes, but then my laptops hard-drive crashed and I lost about a months worth of work and didn't have motivation to go back and fix said typos. Instead I just carried on forward because it was exciting and I could get motivated to do such. I can't remove random encounters. I'm uncertain why that's brought up. It would be very out of style to create sprites on the map, and some of the ghouls/ghosts wouldn't convert to overworld sprites very easily. It's only a fangame. I'm not going to be able to properly capture the entirety that is the previous work, only mimic in my best abilities. As with elsen dialogue and such, It's not going to feel the same because it's not written by the same person. I felt the need to change the music because I wanted my own music in the game. It would be kind of boring and I really haven't had a single complaint about most of the topics here, not that your opinion isn't valid. I just can't seemingly see myself changing anything if the overwhelming views of the things I've created have been held in a positive light. It should be known that this fangame isn't perfect and isn't exactly for everyone. Just like not everyone likes the same fanfiction. I mean to write Omnipotent. It was an accident on my part when I wrote that dialogue out.
HOME (OFF fangame)
author=argh
I have no idea how to do the playing card puzzle in the library. Maybe I'm just bad at cards, I dunno.
And it seems like you really need an editor. There are typos and grammar errors all over the place. Lack of direct address and sentence fragmentation are the biggest offenders, but there are a few others. The Judge's syntax is often incomprehensible, as well.
I'm curious as to why you chose to make sprites colored. What's the motive behind that artistic decision?
Edit: Also the stats shown in enemy scans seem pretty inaccurate. Occuli clearly have more than 30 HP for instance. And this is really minor and may have been brought to your attention already, but if you get to the Alma gatekeeper's last question, fail, and then talk to him again, he lists his final question as #6 even though it's #4. He lists it correctly if you lead to it normally, it's only if you talk to him again that he mislabels it.
Yea. I have a huge list of Typos. I plan on getting them all removed once I'm actually finished with the project. Just find them all in one fell swoop. Yea, sometimes I forget to update the cat's eye page. My bad. Also no one has informed me of the gatekeeper question. I forgot it even had a second page.
HOME (OFF fangame) Review
HOME (OFF fangame)
author=argh
That could potentially backfire, though. For me at least, I don't like derivative works to retread the same ground. I mean it's nice and all, but it'd be more nice to see something new that builds on the original, you know? Some hint that it might do something different would be nice, if that's what you plan. Maybe I'm in the minority though, I don't know!
Well, there's new stuff building on the original. But I don't want players to know exactly whats going on. I don't want players to be like. "Oh, the batter was here so this is going to happen." I try to surprise players and keep them guessing.
HOME (OFF fangame)
author=arghtakes it's own turnThat should be "its".
It is a little rambly but it is better. Right now it just sounds pretty identical to the plot of OFF, though ("It leaves you questioning just what goal your working for, just what are you doing with the judge, and why are you given control of this mysterious grinning cat.").
That's the point. I want people to have the same sense of wonder, the same sense of confusion.
HOME (OFF fangame)
author=arghauthor=TheJudgeHm, okay, that sounds interesting. You might want to talk about that in the summary; it mainly just talks about paying more attention to game mechanics than the original OFF, which is nice but not what OFF fans are really looking for, I think. I'll give it a try when it's finished, regardless. The screenshots look nice and the art mimics Mortis' style quite well.
It does build off of OFF themes and then takes a ride in it's own direction. It sends messages, multiple ones. What you take from the game itself is what you get. I do have my own "room" in HOME. The Courtroom is the final location, but don't worry. The Courtroom will not be as jumbled and chaotic as OFF, but will still touch up some rather drastic and impacting themes.
I FREAKING did that originally but it kept getting denied and denied. Said it was either too run-off ish or didn't have enough in it. I was so frustrated. I should've kept the longer description copy/pasted someone on a note document. I edited it now to add more description to the story, please tell me if its any better.
HOME (OFF fangame)
author=prince_matsuba
Review time!
Like many, I fell in love with Mortis Ghost's OFF after my first playthrough of it, and not being a fan of game spin-offs I was at first reluctant when I happened across HOME in the original game's Tumblr tags. Greedily pining for more exposure to OFF's endearing cast, I found myself dabbling at this yet-to-be-completed "byproduct" of it with a pinch of salt. As TheJudge (the game-maker, not to be mistaken with the feline character of OFF going by the label of 'Judge') reiterates, I would also like to remind anyone who decides to give this game a shot that playing the original OFF game is integral to getting the most out of your experience with this spin-off.
The many commodities of this game begins with the player controlling the dear beloved, well-spoken feline JUDGE, when in the mass majority of OFF spin-offs it seems that Zacharie the items merchant is the go-to guy for anyone's ideal follow-up fan game. As you progress through the game, you find yourself once again condescending upon the Elsens, the timid denizens of the cacotopia that is Mortis Ghost's OFF world, while embarking on an undertaking to foil a deadly plot which avid OFF-lovers are aware is an imminent menace to the fate of this world.
By the blessing of TheJudge, we are treated to several other pleasant alterations, including puzzles that are far less challenging and much less time-consuming, plus increased severity in the difficulty of the turn-based battles. This provides a better balance for your enjoyment of the plot itself -- for if you're not the brightest bulb like myself, a few of the puzzles of OFF probably left you floundering for an hour or two at a time, unable to progress until enlightenment was shed by means of pushing to your cerebral limits, or simply a walkthrough. And did you think the original 3 zones were nasty? Wait until you explore TheJudge's fourth: it's perfectly wretched (and, incidentally, one of the reasons why this spinoff is not recommended for those unable to tolerate triggering themes such as suicide and drug intake.)
Asides from the somewhat clumsily-imitated dialogue for some of the original characters, the only real downside to this spin-off is that it's currently still in the works. But, if you're as patient for your rewards as I am for mine, I suggest camping out and waiting for TheJudge to complete the game: I have an inkling that it will be quite worth the wait.
Fantastically written. You should've posted this in the review section itself. :3













