THEJUDGE'S PROFILE

Hello, its me FelixTheJudge from Tumblr. Amateur Music composer and RPG designer.
HOME (OFF fangame)
Spinoff project based off of Mortis Ghosts' "OFF". Play as the Judge through an abhorrent and abstract world.

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Let's work on your game descriptions!

author=Liberty
The description comes off as really, really passive. You're basically telling us what the player will do instead of focussing on the story. Instead of expounding on it being a fangame of OFF and expecting the player to know what you mean by that, try talking about the character and the reason for their journey instead. That is, a summary of what will happen in the game.

It's the difference between saying: In this game you are made to play as this person in a world that is different to the last world of the game.
and
Jack is lost in a forest of no return after an unfortunate accident during his Honeymoon. With no knowledge of how he got there or how to leave, and his new wife missing, he must find a way to survive the harsh environs and make his way back to civilisation.

Then after that put a line or two about how you got permission from the creator to make a game based on his. It's a lot more interesting if you give the players something to look forward to instead of basically just saying "Look, this is a fangame of other game so you should play it if you liked other game". It doesn't give your game an identity outside of being a fangame, and really, you should aim to put forth your game as something different, even if it draws from the same world/characters/universe/etc of another game.

Home itself does separate itself from the world of OFF. I just don't know how to write a description without spoiling the characters and the world around it.
"HOME is a non canonical spinoff/fan game made that takes place in the universe of OFF, Green-lighted and created with Mortis Ghosts permission. The story stars off with our puppet, The Judge. Upon being woken up from his slumber, our friend is noted of his position as puppet and the player is given insurrections on how to control their new pet. After that happens, our previous hero ,the batter, makes his appearance into Zone 0 and our quest across the zones begins. Soon shortly, the Judge is given a warning notice. The lands are to crumble before his very eyes, and that he is either to sit around and let it happen, or take matters into his own paws. Not being the passive type, our puppet takes up the task to travel across the zones to hopefully prevent their destined destruction.

Within HOME. New characters and enemies are introduced, with a combat system that's more threatening and challenging than OFF's style. HOME makes uses of the elements and status effect system and stretches is as far as possible. It's recommended you play Mortis Ghosts "OFF" before you touch this project, as this game and its entirety is connected and continued after OFF. Playing HOME without first playing OFF will not only lead to spoilers but will lead you to a path of confusion and detachment from the entire world." Does this sound better? :D

Let's work on your game descriptions!

author=ThatManOverThere
First OFF, that's cool that you did that.
Second, since I'm not all that good, try this
author=TheJudge
"HOME is a non canonical spinoff/fan game made that takes place in the universe of OFF, Green-lighted and created with Mortis Ghosts permission. It takes place in a seemingly reset after the end world, where the player is granted the Judge as their puppeteer. What seems like a simple task as leading the Judge through the zones soon turns into a drastically strange and altered world, with new locations and ideas explored. The story fans out slowly, being obscure and unclear from the start, as the player slowly grows custom to the new world and new characters they have been granted control of.

The game features custom sprites, music, icons, sound effects, and battle animations. It uses as much fresh resources where and whenever possible.

What was changed from this and the current version? I'm not noticing any differences.

Let's work on your game descriptions!

can someone review my intro? I'm not the best at writing these type of things. I've used Tumblr as my sole base of operation and not used to the format of this site quite yet.


:edit:
"HOME is a non canonical spinoff/fan game made that takes place in the universe of OFF, Green-lighted and created with Mortis Ghosts permission. It takes place in a seemingly reset 'after the end' world, where the player is granted the Judge as their puppeteer. What seems like a simple task as leading the Judge through the zones soon turns into a drastically strange and altered world, with new locations and ideas explored. The story fans out slowly, being obscure and unclear from the start, as the player slowly grows custom to the new world and new characters they have been granted control of. New characters and enemies are introduced, with a combat system that's more threatening and challenging than OFF's style. HOME makes uses of the elements and status effect system and stretches is as far as possible. It's recommended you play Mortis Ghosts "OFF" before you touch this project, as this game and its entirety is connected and continued after OFF. Playing HOME without first playing OFF will not only lead to spoilers but will lead you to a path of confusion and detachment from the entire world.



The game features custom sprites, music, icons, sound effects, and battle animations. It uses as much fresh resources where and whenever possible.

The current Demo ends in Pure Zone 1.
Completed so far
Zone 1
Zone 2
Zone 3
Zone 4
Pure Zone 1"

Here is what I have now.

White's Adventure

Sluggish Morris, OFF, Yume Nikki comes together in beautiful harmony. (take that as a compliment. This looks fantastic.)

Bahamut - Between Light and Shadow

eThank you! Resetting the boat is what I needed and should allow me to continue.
Once I'll explore more into the waters I'll report what went wrong.

:edit:
Is that crystal all that needs to be pressed? There seems to be chests and areas I haven't explored. Do I come back to the cave at a later time? If so then I'm a dummy and I didn't know that. Anyways, I got the dragon claws so I guess that's all I needed.

Bahamut - Between Light and Shadow

So. I've recently played the "bug fixed" version. And so far I've ran into two soft locks. The current soft lock has prevented me from continuing this game. In the flooded cave, if you touch the crystal that takes you back to the entrance of the cave. The boat doesn't reset, so therefore if you didn't hit all the switches you still need the boat and therefore can't continue. It was a rather sad experience as the game has been wonderful so far.

The previous soft lock is in the light realm, if you hop down a ledge before completing the first dungeon there is a bush in your way, and you can't hop back up the ledge as its a one way ledge.