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TheNecromancer
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Starmage Sprites? >.<
Starmage Sprites? >.<
Hmmmmm, you might have made it worse haha The hair still looks the same on the left side and the bow tie shouldn't really bounce like that. You've traded un-moving pixel issue with unrealistic movement issue. A small bow tie like that would likely not show any kind of movement ever. So if you move some if it, better move it all.
The motion of the bow tie wasn't an issue, you just have to make the bottom pixels move with the rest of it. That should fix that. And the hair, I don't know how you are doing your animations from one frame to the next. But it seems like you might be using a selection tool, selecting various sections of the same piece(like the top of the hair and the bottom of the hair, but not the middle of the hair, for example), and moving it over a bit to show movement. Leaving small bits in the original position, which during the animation, appear to be frozen in place, because they haven't been moved or altered at all.
I highlighted in red the part of the hair that still isn't moving.
And on the right is how I might solve it, take that piece that isn't moving and slide it over. Then smooth out the line with the rest of the hair, and see how it looks. The movement of it might look like crap though, so it's something you will have to test and play with until it looks good. Or accept the un-moving pixels. Your choice.
I would imagine that if you tried to fix every little thing like that, you would go mad and never finish. So I wouldn't stress over it too much, just focus on the ones that really stand out.
For example, the new sprite, the top right corner of her ear is doing it. Looks like the tip of her ear is stapled to the wall. It's really minor and most people might not even notice or care. I tend to be really picky about stuff.
The motion of the bow tie wasn't an issue, you just have to make the bottom pixels move with the rest of it. That should fix that. And the hair, I don't know how you are doing your animations from one frame to the next. But it seems like you might be using a selection tool, selecting various sections of the same piece(like the top of the hair and the bottom of the hair, but not the middle of the hair, for example), and moving it over a bit to show movement. Leaving small bits in the original position, which during the animation, appear to be frozen in place, because they haven't been moved or altered at all.

I highlighted in red the part of the hair that still isn't moving.
And on the right is how I might solve it, take that piece that isn't moving and slide it over. Then smooth out the line with the rest of the hair, and see how it looks. The movement of it might look like crap though, so it's something you will have to test and play with until it looks good. Or accept the un-moving pixels. Your choice.
I would imagine that if you tried to fix every little thing like that, you would go mad and never finish. So I wouldn't stress over it too much, just focus on the ones that really stand out.
For example, the new sprite, the top right corner of her ear is doing it. Looks like the tip of her ear is stapled to the wall. It's really minor and most people might not even notice or care. I tend to be really picky about stuff.
Starmage Sprites? >.<
Also, in her idle pose, look at the bottom row of pixels on her red bow tie. They don't move at all. That one really makes my brain twitch haha I can't see anything else when I stare at her.
Starmage Sprites? >.<
During some animations, perhaps change more of the outline pixels. On Veronica's idle pose it looks as though her hair is stuck to a wall, like on the left side. The other poses all pixels of the hair are moving so it's not an issue.
Some of the others have just a few pixels that never seem to move during the whole animation cycle. For me, it really throws off my perception of it. Moving animations probably wouldn't be bad, but idle poses would be noticeable. Especially after putting time into a game, you are looking at the same graphics over and over. You eventually notice the dead pixels :P
Some of the others have just a few pixels that never seem to move during the whole animation cycle. For me, it really throws off my perception of it. Moving animations probably wouldn't be bad, but idle poses would be noticeable. Especially after putting time into a game, you are looking at the same graphics over and over. You eventually notice the dead pixels :P
author=suzy_cheesedreams
Cool work so far!
[RM2K] [RM2K3] Why separate "tsukuru" categories?
author=Red_Nova
Link used the same line of reasoning you did in a hyperbolic request and you called him an a-hole for it. Think for a second about what that means.
What he said.
End of the moth log-out?
Very strange. Sometimes your antivirus program might have that kind of broswer/cookie clearing function, or it could be malware, or some other unknown program that has this feature that you aren't aware of. You could run Malwarebytes and/or Roguekiller, see if anything comes up. Both free programs.
Try using another browser for a month or two, just to see if that logs you out too?
I can't think of anything else that would be causing this, except by some person's willful clicking of the logout button on RMN.
This might remain a mystery if nothing works.
Try using another browser for a month or two, just to see if that logs you out too?
I can't think of anything else that would be causing this, except by some person's willful clicking of the logout button on RMN.
This might remain a mystery if nothing works.













