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RMN VALENTINES CARD 2018

author=suzy_cheesedreams
"Roses aren't always red; sometimes violets are blue. I bought these flowers earlier, and they're definitely not for you."

So beautiful, my heart withers at the sentiment.

[RMVX ACE] Showing as tiles instead of as pictures

I see. Thanks for the info. That seems to be the answer I need.

[RMVX ACE] Showing as tiles instead of as pictures

author=Link_2112
Please tell me this isn't a huge flaw in Ace.
Ok, since the answer to this question is a frustrating YES, then how the hell do tilesets work in Ace?

Because so far I'm failing to do the simplest of things. I took my picture and isolated the part I need to show above the hero. I did read the help file and it indicates that you put things on E tab for the upper layer.

When I set these tiles to STAR, which I assume still means it shows above hero?, the tiles act like I put an X on them. Unless I hold CTRL which allows me to walk onto them. Only then do I see these tiles really do show above the hero.

What is going on here? Before I put anything on the E tab I could walk on every tile. I haven't used any tiles at all yet and was using a blank tileset, because I'm using parallax mapping. I went to a blank tileset in the database, adding just one image to the E tab, and placed it on the map. That's it.

I tried adding the same image to another tab so I could put O tiles under my STAR tiles, hoping it would let walk on them, but instead it OVERWRITES the STAR tiles. I can walk on them, but they longer appear above the hero. I don't see anything in the help file that talks about tile passibility AT ALL.

WHY IS THIS SO HARD?

What is the simplest way to add a few tiles in lower layer and upper layer? I want a simple banister that you can walk behind. I'm really starting to dislike Ace.

[RMVX ACE] Showing as tiles instead of as pictures

I'm showing a picture on screen and it's lined up with the chipset, but when the map scrolls a bit the picture stays in place while the map moves. I'm not seeing any obvious options like 2k3 had where you can make the picture scroll with the map so it stays in allignment. Am I missing something? Please tell me this isn't a huge flaw in Ace. I'm sick of coming across those...

[RM2k/2k3] Video Request Thread: How to Bring Video into RM2k/2k3

I've been doing work with Play Movie in VX Ace. If you ever decide to make a topic on that I'll have plenty to say(mostly about how tedious/rewarding it is). But I will keep an eye on this in case I want to try it on 2k3.

suzy's art

Oh god, that last one. I sense evil. (or it's looking at my avatar xD)

Screenshot Survival 20XX

@Deacon - The dragon's colors are very bright with a dark outline, while the rest of the map uses soft outlines. It really stands out as being different. Like it doesn't quite belong there.

Heat my computer

Higher end games will need more processing power, which causes heat and the fan kicks in. If it's a laptop, get a cooling pad. Clean it. Get airflow and cold temperatures in the room if possible. If it's an old computer you might not be able to do anything to solve it.

Try stuff before going to a repair shop. They won't be able to "repair" it. They will probably just tell you that you need a new motherboard or something and charge you more than the cost of a new computer. Might as well put that money towards a replacement instead.

[RMXP] What's wrong with this sprite?

You can read about that in the engine help file. $ and ! alter how it reads sheets.

[RMXP] What's wrong with this sprite?

I dunno, maybe it all needs to be shifted, or you need to make the image borders bigger, or you need to put more/less space between them, or uneven spacing. I don't know anything about XP's size requirements. I still say try my color idea.

Or make sample charsets with solid blocks of color for each frame. If you see a little bit of green to the right of the blue block, then you know where the boundary is and you can shift it accordingly.

I'm talking about testing it in the engine. Apparently what it looks like in gimp isn't accurate.