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TheNecromancer
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Super RMN Bros. 2
hmm, that talking time game is finished. I'll have to check it out
http://www.gamespite.net/talkingtime/showthread.php?t=10907&highlight=super+mario
someone make something like this for RMN bros :D
http://www.gamespite.net/img/blogart/1101jan/SuperTTBroscolor.png
http://www.gamespite.net/talkingtime/showthread.php?t=10907&highlight=super+mario
someone make something like this for RMN bros :D
http://www.gamespite.net/img/blogart/1101jan/SuperTTBroscolor.png
I'm going to get in a fight soon. Please, RMN... help me.
author=Magi
This is straight from a classic Gaming World thread. The fact that nobody has caught it is really showing the age of people here
or it just shows that not all of us were a part of Gaming World
Super RMN Bros. 2
author=Desmo360
Super Talking Time Bros. has stolen our Brickroad graphic! This means war!
wtf is this?
The Epitome of Anima
Just played this.
The download is called Arcane Odyssy 3... huh?
You gotta lose the forced pauses in your dialogue. It makes things extremely awkward.
And... (forced pause, 5 seconds later) *rest of the text*
This was the worst offender in the opening conversation(i skipped the intro and im glad i did :/). I prefer to read things at my own speed. Some texts boxes had pauses and some didn't. Some text boxes closed automatically and some didn't. I'd like to see some consistency and no pauses. Let the player set the pace, or at least make things go faster. It's far too slow.
The names are very strange and hard/weird to say out loud. I like to say the names of people in my head and I don't like saying these names >.> but w/e, maybe that's just me
The walk speed x.x oh god the walk speed, its slower than slow because every time you take a step there is a slight pause to play a sound effect. I'm still in the first village and already I want a horse. Also, I don't usually hear that loud of a sound walking on normal length grass, save it for the tall grass/water.
The layout of the inside of tents is wrong. The tent only has square space but the bottom of each interior funnels down. They should all be perfectly square inside because they are square on the outside.
When you place a bonfire, there should be some kind of different ground below it. They usually have that kind of impact on the dirt around it. Should there be a bonfire inside the tents?
The items in the tents are very sparse, and what's there seems out of place.
The bottom of the beds overlap the wall of the tents. I think those are beds..
The tiles seem to be very low quality, even for RPGmaker. I guess all the coloring is supposed to be shadows, but it just looks like graphical "noise". Like when you downscale an image to less colors or even convert to .jpg :/
Again, it's very jarring to be reading through text and then a random text box is set to close automatically and after I'm done reading I press space to close, but it doesn't close.
When he says "lets see what I have in my bag" and then magically acquires items...didn't he already have those items? It would make more sense for him to just say out loud what he already has instead of a system message saying you got new items. Then it's him talking to himself about how to recover health and such, that kind of thing would make more sense as a system message
The tutorial had a bit too much text. You explained things that didn't need explaining.
The battles are interesting in theory...however, they don't play very well. First of all, the button layout. It's all over the place. Especially in an ABS it's a terrible idea to make me take my hand off the movement keys in order cast a spell using *. The main functions should be mapped to Shift,Z,X first(shift,accept,cancel) and then if you need more buttons, go with the numbers just above that(no keypad).
Talking to the chief, again with forced pauses. They don't give the sense of drama that I think your going for. In most cases the person doesn't have their eyes on the part of the text that you want them to when the pause happens anyways. Also, putting a pause at the end a line is baaaad. "use your(pause.......)anima(pause......) *press button to close text box*
In the very first battle against 4 red slimes I was randomly slashing. After a while of them not dying I focused my attacks on a single slime. I hit it close to 10 times and it showed no signs of stopping. And there's 4 of them! Terribly overpowered for the first fight of the game.
When you get hit, and dodge, and jump, you should remain facing the same way or at least turn around. Not jump to the side and face a random direction because then I have to make a little circle to position myself for attack again. Just a minor annoyance.
After dying on the first battle, that's it for me.
There are plenty of good things here: The blinking is a nice touch. The mapping isn't awful even if the tiles are somewhat poor. The night/day system seems more realistic than most. There are plenty of good systems here that would make it more interesting than the standard RPG however things overall appear kind of sloppy and the pacing is far too slow.
The download is called Arcane Odyssy 3... huh?
You gotta lose the forced pauses in your dialogue. It makes things extremely awkward.
And... (forced pause, 5 seconds later) *rest of the text*
This was the worst offender in the opening conversation(i skipped the intro and im glad i did :/). I prefer to read things at my own speed. Some texts boxes had pauses and some didn't. Some text boxes closed automatically and some didn't. I'd like to see some consistency and no pauses. Let the player set the pace, or at least make things go faster. It's far too slow.
The names are very strange and hard/weird to say out loud. I like to say the names of people in my head and I don't like saying these names >.> but w/e, maybe that's just me
The walk speed x.x oh god the walk speed, its slower than slow because every time you take a step there is a slight pause to play a sound effect. I'm still in the first village and already I want a horse. Also, I don't usually hear that loud of a sound walking on normal length grass, save it for the tall grass/water.
The layout of the inside of tents is wrong. The tent only has square space but the bottom of each interior funnels down. They should all be perfectly square inside because they are square on the outside.
When you place a bonfire, there should be some kind of different ground below it. They usually have that kind of impact on the dirt around it. Should there be a bonfire inside the tents?
The items in the tents are very sparse, and what's there seems out of place.
The bottom of the beds overlap the wall of the tents. I think those are beds..
The tiles seem to be very low quality, even for RPGmaker. I guess all the coloring is supposed to be shadows, but it just looks like graphical "noise". Like when you downscale an image to less colors or even convert to .jpg :/
Again, it's very jarring to be reading through text and then a random text box is set to close automatically and after I'm done reading I press space to close, but it doesn't close.
When he says "lets see what I have in my bag" and then magically acquires items...didn't he already have those items? It would make more sense for him to just say out loud what he already has instead of a system message saying you got new items. Then it's him talking to himself about how to recover health and such, that kind of thing would make more sense as a system message
The tutorial had a bit too much text. You explained things that didn't need explaining.
The battles are interesting in theory...however, they don't play very well. First of all, the button layout. It's all over the place. Especially in an ABS it's a terrible idea to make me take my hand off the movement keys in order cast a spell using *. The main functions should be mapped to Shift,Z,X first(shift,accept,cancel) and then if you need more buttons, go with the numbers just above that(no keypad).
Talking to the chief, again with forced pauses. They don't give the sense of drama that I think your going for. In most cases the person doesn't have their eyes on the part of the text that you want them to when the pause happens anyways. Also, putting a pause at the end a line is baaaad. "use your(pause.......)anima(pause......) *press button to close text box*
In the very first battle against 4 red slimes I was randomly slashing. After a while of them not dying I focused my attacks on a single slime. I hit it close to 10 times and it showed no signs of stopping. And there's 4 of them! Terribly overpowered for the first fight of the game.
When you get hit, and dodge, and jump, you should remain facing the same way or at least turn around. Not jump to the side and face a random direction because then I have to make a little circle to position myself for attack again. Just a minor annoyance.
After dying on the first battle, that's it for me.
There are plenty of good things here: The blinking is a nice touch. The mapping isn't awful even if the tiles are somewhat poor. The night/day system seems more realistic than most. There are plenty of good systems here that would make it more interesting than the standard RPG however things overall appear kind of sloppy and the pacing is far too slow.
Stayin' Alive
The first part where you have to dodge punkers is rather annoying. It's the fact that you pause when they hit you, at one point I was holding up and my character wasn't moving at all. He just kept getting smacked like 6 times in a row :/
Then in the next room I can't go down, I can't go back, and there is nothing to interact with. I "talked" to every tile in every direction, several times actually. What am I supposed to do here?
Then in the next room I can't go down, I can't go back, and there is nothing to interact with. I "talked" to every tile in every direction, several times actually. What am I supposed to do here?
Video game genres that will eventually die in the coming years.
author=Raekwon
I suppose board would be strategy, but would Puzzle be strategy? Than again, Monopoly is a board game and it depends on luck. So that barely uses as much strategy as luck. So where do they both go?
I see someone hasn't gotten the point.
Video game genres that will eventually die in the coming years.
author=Shinan
Well actually you can boil it down even more. The adventure you can take out (adventures are either action games or RPGs). Though you can also take out strategy and RPG and put them into simulation (RPGs simulate the playing of a character, strategy... well sim and strategy have long gone hand in hand).
In action you have all the action adventure stuff. Jumping around doing shit with your character (like shooting and stuff). In simulation you have all the things that try to take a simulationist. Including sports games, strategy games and RPGs.
This line of logic will implode until everything is simply advertised as a "game". Seriously.
Adventure games are not always just action or RPG, there are games like Monkey Island where there is no action and it's hardly got "RPG" elements. That's just adventure. How can adventure be action or RPG anyways, when RPG is really just simulation? I'm not buying your word play. It's taking things too literally. Simulation doesn't encompass everything that "simulates" another experience. Every fucking game is a simulation >.>
*this is no longer a discussion about that shitty OP. Now it's about defining genres, which is not going to lead anywhere.
Video game genres that will eventually die in the coming years.
This hasn't been a very thought provoking discussion. This guy argues exactly like a few other guys did: passing off opinions as fact with nothing to back them up.
The sub-plot of analogies was better than this idea of dying genres. Go back to talking about cars instead.
The sub-plot of analogies was better than this idea of dying genres. Go back to talking about cars instead.
Rework The Dead: Evil
This game plays really smooth. I didn't get far into the game. Actually, I had more fun in the training room :D
Is there a way to play this full screen?
Is there a way to play this full screen?
Need for Speed World: Free to download/play racing MMO
Oh sweet, this thread is back from the dead. Must have gotten fixed after forum shuffling :)
For anyone who decides to try this game out the fastest way to level up is to do Pursuits.
When the first aggro meter fills up you see snow flakes all over the map. They are safe spots. The second aggro meter will fill up in seconds as opposed to up to a minute long!(at heat level 5) Even at high levels I can camp a safe spot and end a pursuit in 10 seconds~.
My record is 5.98 seconds. I found the perfect safe spot near the road. I hit and run a cop, j brake into the spot and it's over. It like magic, the cops literally turn around and fuck off o.o My method was a total accidental discovery. And now I'm level 16 after only having played about 10 hours, over a span of about 4-5 days.
You always get a minimum exp amount that rises as you level. You'd have to do a pursuit over 2 minutes to move into the higher brackets of exp amounts. But it's only a doubling, at best. So instead complete a pursuit about 5 times in 2 minutes and your level skyrockets. Not to mention you get powerups, money, and car parts by winning a pursuit. I have over 200 nitro boosts :D
Oh, and you can buy faster cars with in-game money. At first you can't and I though the game was geared to only go fast by paying real money but you just have to get past level 10 and you unlock new cars(derr). So yeah, it's even better than I thought :D
For anyone who decides to try this game out the fastest way to level up is to do Pursuits.
When the first aggro meter fills up you see snow flakes all over the map. They are safe spots. The second aggro meter will fill up in seconds as opposed to up to a minute long!(at heat level 5) Even at high levels I can camp a safe spot and end a pursuit in 10 seconds~.
My record is 5.98 seconds. I found the perfect safe spot near the road. I hit and run a cop, j brake into the spot and it's over. It like magic, the cops literally turn around and fuck off o.o My method was a total accidental discovery. And now I'm level 16 after only having played about 10 hours, over a span of about 4-5 days.
You always get a minimum exp amount that rises as you level. You'd have to do a pursuit over 2 minutes to move into the higher brackets of exp amounts. But it's only a doubling, at best. So instead complete a pursuit about 5 times in 2 minutes and your level skyrockets. Not to mention you get powerups, money, and car parts by winning a pursuit. I have over 200 nitro boosts :D
Oh, and you can buy faster cars with in-game money. At first you can't and I though the game was geared to only go fast by paying real money but you just have to get past level 10 and you unlock new cars(derr). So yeah, it's even better than I thought :D













