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Super RMN Bros. 2

Not having a checkpoint doesn't exactly break the level though, it's just inconvenient if you die. Just make a short autoscrolling part or one that you cannot die easily.

Super RMN Bros. 2

How are the levels going to be organized? By this I mean, are similar levels going to be grouped together(all desert levels in world 1) or just random? There should have been a few guidelines to ensure that we're not all creating the same levels. Who's making the boss levels? Is there even boss levels? What if we don't have any ghost houses? I'm just thinking of random examples. You say that all levels will be available right from the start, how will this look on the world map? If everything is available from the start there will be no sense of direction, maybe.

I think just a little guidance would help us create a better game.

Random Art Topic

post your picture

^ Yah, that was pretty damn rude.


sunken.PNG

Just played this level, and I was right you can easily tell what's going on..the only problem is that its all flashing, it literally made my eyes water.

*.*

I'm not prone to seizures but I was worried that I might break into one ;P The level itself is a cool design, mario's answer to a "water temple"

What are you thinking about right now?


If it was 666 replies next to your name then it might mean something.

sunken.PNG

Meh, it's a still image. Check it out in game and I bet there's no problem.

Very cool.

Super RMN Bros. 2

wait a minute...

post=Dudesoft
nor is there a way to set up the button input within the SMBX program.

your not trying to use the gamepad in the editor without setting it up in the actual game, are you? You won't find any option in the editor to change buttons. You gotta load the "game", go in the options, and configure player 1. Also, just a side note, you have to have the joystick plugged in before opening the program, as that applies to any program using a gamepad. Not saying you didn't do that, but just making sure!

But yeah, joytokey will do the trick.

Super RMN Bros. 2

I use a logitech gamepad with no issues. Try setting the buttons to keyboard and use a key mapping program.

Super RMN Bros. 2

post=GreatRedSpirit
You can force a character by using Player blocks (under Blocks and Tiles -> Misc -> Players. The Exclamation Blocks appear when you aren't the character, but I'm not sure how they work in coop)


It works the same in co-op, as long as either player is that character the blocks will be transparent.

For sliding, you could put a M and L player block before the slide and then at the end of the sliding part put the other player blocks so you can change back to what you were before.