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RMN sucks 9

Wart is the final boss, but after you beat him you get a hint on a star that lets you enter the final secret room.

It is hard, that's why I made easy mode. I'm always going to make 2 versions of my games. I like SMB games to be hard, but I understand that it has to be just fun for others.

It's also just what I made in the first few days, my next demo will have a town and a dungeon and a new boss. Oh, and custom graphics.

Craze Hates Dungeon Crawling

Just because a game has dungeon crawling elements doesnt make it a dungeon crawler. Saying Castlevania is a dungeon crawler is just plain stupid. I'd say that dungeon crawlers are the games that usually start in a town and the story requires you to go into dungeons of increasing length with the idea that you will reach the end of that dungeon and have to go back to advance the story and have access to new dungeons. Pokemon Mystery Dungeon, Shiren the Wanderer, Diablo, Baldur's Gate, these are pure dungeon crawlers. The gameplay revolves around the dungeon crawler aspects.

Castlevania 1 on NES is a platformer, as the games evolved they took in new elements. First RPG elements, then huge maps to explore. Exploration doesn't automatically equal "dungeon crawling". I couldn't read this topic and not respond to that. Also, I wouldn't call Wizardry 7 a dungeon crawler. I'd call it a standard RPG. Most of the time was spent wandering around the overworld/towns. Not much time in dungeons and it didn't progress like a typical DC game.

Now to be on topic, I enjoy dungeon crawlers. Depends on the game system. On DS I played and enjoyed Pokemon Mystery Dungeon. In that game it was the innovative new take on the pokemon battle system. You know all the moves but they all had unique/different abilities, kinda like on the show. I sometimes catch the show and they do so much with the moves, which in the actual games are kinda boring. The level design in Pkmn Mystery Dungeon wasn't a concern, it was adequate. The reason I played is because it was "something new". Then that wore off and I stopped playing, but it was fun.

Now games like Baldur's Gate/Diablo, those are the best dungeon crawlers. The fighting is engaging, the character/equipment progression is robust, multiplayer aspect add's some fun, those games have good story/characters/dialogue, plenty of skills to upgrade. Sometimes bosses can be a let down, but the best part of DC games is exploration, pushing the boundary of that veil of shadow on the edge of the map. Difficulty is important too, it's gotta be hard. I want to feel like I'm surrounded, outnumbered, and have to use some kind of strategy to survive instead of just mashing attack until they all fall. Even dungeon crawlers can suffer from button mashing.

Constantly learning new abilities and gaining new items is key, I want to pick up things along the way. Not just learn one ability and rely on that to complete a dungeon where I get 1 new thing at the end to use all the way through the next dungeon.

RMN sucks 9

post=213230
This game is crazy... not sure if it is crazy in a good way yet... (I can't beat the first level)


Is it the pipe section with all the flying turtles? That part is hard because there isn't much flower power along the way. You have to make it through without getting hit. I guess it is a little hard.

I copied the game and made it easier to see which version is preferred. I'm still trying to find a middle ground but I'll make the easy mode download the default. I just uploaded it so its currently pending.

Do you play RM games with headphones?

post=212606
sorry to blow your mind like this

haha nice try, but no

it doesnt take a geodude to realize if sound is closer to your ears, it will be louder. thanks for pointing that out. even if i put these speakers up to my ears sounds at 20% are still very faint. while in the headphones they are pretty loud. so your theory is busted, sorry. i know you put a lot thought into that. im sure different speaker systems have different outputs with wattage/ampage or whatever so the same sound levels might not apply to every person.

anyways, i got as much helpful information out of this topic as i can.

post=213173
I've tried playing RM games with headphones but the music volume seems to be painfully different from the sound effects, so I get a peaceful volume for music but an eardrum-splitting volume for sound effects. It's because of this that, unless there are others in the house that I'd rather not have listen to my gaming, I prefer to just use speakers.

that's exactly the issue im having. except in my case i was wearing headphones while i balanced the music/sound so the problem is when listening with speakers. i will probably just have a setting for speakers/headphones which sets the music at different volumes.

P5screen5.png

screens are too small. double them up before posting.

Are you happy with how your life has turned out?

Are you happy with how your life this thread has turned out?


No.

How do i...

yes, someone has to review it and accept it. it can take days

read the sticky thread about submissions, mainly the end of the first post. http://rpgmaker.net/forums/topics/322/

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Excellent idea, thanks! That's exactly what I'll do.

Darkness Shall Bleed Review

I still see "devealopers" several times.

I missed this Zelda-type game, gonna try it out.

potionshop2.png

Oops haha I wasn't sure which was right so I did a quick google search and it didn't give any suggestions so I just left it like that xD

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