THENECROMANCER'S PROFILE
TheNecromancer
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RMN sucks
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A fond farewell.
post=MKID232
tardis, I'm not going away forever. So you might want to enjoy my time away from here while it lasts, because when I come back, I will be stronger and smarter than when I first joined.
This makes no sense. So your going to come back and start kicking ass because your stronger? and smarter?..So you'l come back with a grade 10 education, big deal. I guess it will just seem like you've gotten "stronger" because of the ridiculous reputation your leaving behind.
Ugh.
Super Luigi World (2018)
Small World Review
RMN sucks 9
Yeah, that thing with the bullets is kind of a glitch with the SMBX engine. They are only supposed to spawn every second, and it seems ok when there are other objects on the screen, but once the other objects leave the screen it'l start spewing out bullets three at a time. That's why I put in the fairy medallions but I'll just take out the bullets.
Starting a new mini-project, VX or XP?
u.u but I'm not saying anything bad against GM. Your taking my words out of context..or putting some other meaning into them...I was only talking in regards to the OP's issue with using a vastly different game engine to make a good game by the end of the year. It had no meaning beyond that.
My game is not an action game, its a puzzle game with a little action on the side. The focus was never on the fighting. When you can move while you attack and have an understand of where the hitbox is there is nothing wrong with the way it plays.
My game is not an action game, its a puzzle game with a little action on the side. The focus was never on the fighting. When you can move while you attack and have an understand of where the hitbox is there is nothing wrong with the way it plays.
I hate closed-minded gamers and game reviewers... (Metroid: Other M)
I enjoyed the atmosphere of Prime, but there wasn't enough action. I got bored with it eventually. Metroid is better played as a side scrolling platformer. I'd like to see them do what Symphony of the Night did for Castlevania.
Starting a new mini-project, VX or XP?
I didn't narrow it to one statement, I just gave one example to make the point that even simple things like that need to be coded. I didn't say it would be hard to code, or take a "mountain" of code to do, but that it simply has to be done in the first place. Anyways, slashphoenix already stated he won't use GM so I guess there's no need to discuss this further.
And my bad LoZ game..hahaha How is it bad? It's not even complete so I don't see how you can already foresee what it plays like after all the recent work I put into it. Must you defend your point by "trying" to insult me?
This is for a something like a portfolio right? I wouldn't think the person checking out your work would really want to play something for 3 hours. I really don't know, but it's just a thought. You'll probably want to make sure they won't get stuck on some puzzle too. If you do puzzles or anything really, try and code a way to skip it if they have trouble with it so they will at least make it to the end. Good Luck with whatever you decide to do.
And my bad LoZ game..hahaha How is it bad? It's not even complete so I don't see how you can already foresee what it plays like after all the recent work I put into it. Must you defend your point by "trying" to insult me?
This is for a something like a portfolio right? I wouldn't think the person checking out your work would really want to play something for 3 hours. I really don't know, but it's just a thought. You'll probably want to make sure they won't get stuck on some puzzle too. If you do puzzles or anything really, try and code a way to skip it if they have trouble with it so they will at least make it to the end. Good Luck with whatever you decide to do.
Super Luigi World (2018)
WOW
Didn't you think anything was strange about a 40+ MB download when no other game is over 1MB? Thanks for over 100MB of zipped screenshots.
Next onto the fact that you zipped the entire contents of the SMBX program...*facepalm
You also left some save games in there, you'll want to erase those.
Well, anyways, I played up until the first star. It's not the worst game that could be made. There were a few interesting ideas that could be good if they were fixed up a bit, but overall there is too many "rough edges". Mis-matched tiles, missing pieces, and just plain poor design choices. I died when I entered the area called xxPipe Axx .. why have the xx's around the names? It looks bad.
Didn't you think anything was strange about a 40+ MB download when no other game is over 1MB? Thanks for over 100MB of zipped screenshots.
Next onto the fact that you zipped the entire contents of the SMBX program...*facepalm
You also left some save games in there, you'll want to erase those.
Well, anyways, I played up until the first star. It's not the worst game that could be made. There were a few interesting ideas that could be good if they were fixed up a bit, but overall there is too many "rough edges". Mis-matched tiles, missing pieces, and just plain poor design choices. I died when I entered the area called xxPipe Axx .. why have the xx's around the names? It looks bad.
Starting a new mini-project, VX or XP?
post=Darken
Game Maker hard?
Nobody said it was hard to use, just hard to get proficient with in such a short time. Compared to RPGMaker, the way to create maps and events is totally different.
Learn to speak french in 2 months, its a lot like english so it won't be hard.
Starting a new mini-project, VX or XP?
Gamemaker has a steep learning curve, especially if you've only ever used RPGMaker. You have to code the simplest things, like making your character's graphic change depending on what direction your facing. Having to micro-manage every little detail like that there's very little chance of having something decent completed by the end of the year. If you have to learn what the commands do and how they actually work...snowballs chance in hell.
But, if you do know gamemaker, than I would use that.
I'd say use whatever engine your best with. If you need something to appear as professional as possible, use the engine that you already know how things will work and what doesn't work. If you pick up something new you'll have to go through that tedious process of trial and error to figure out how to make things work.
and whoa...deja vu
But, if you do know gamemaker, than I would use that.
I'd say use whatever engine your best with. If you need something to appear as professional as possible, use the engine that you already know how things will work and what doesn't work. If you pick up something new you'll have to go through that tedious process of trial and error to figure out how to make things work.
and whoa...deja vu













