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Slip into Ruby - Under the Hood part 16: Bo (window_)selecta(ble)!
IT'S OUT! (Early Release Date)
MEMBERATION THREAD
Winterruption
New Developer Mapping Help Thread
New Developer Mapping Help Thread
Not bad! You've got some nice variation with the foliage and vegetation, and you've used the tree clumping tiles appropriately. It's simple yet functional. The green and black smudges on the path look a little out of place: the green one is usually meant to be placed on grass, I think.
Any tips for an aspiring Jack/Jill of all trades?
author=Pancaekauthor=Luiishu535I flop around like a fish until something kind of works
How do YOU deal with all of this stuff?
A tried-and-true method that I use myself.
This community is amazing
I'm really glad to see that you've had a positive experience since joining us, and look forward to seeing great things from you. :D
[SCRIPTING] [RMMV] Referencing Hime's Weapon Damage in Victor's Dual Wield Plugin
Okay, in HIME_WeaponDamage.js, find the if (weapons.length === 0) { conditional on line 168 and change its ELSE block to this:
if (!BattleManager.isSecondAttack()) { return this.evalWeaponDamage(weapons[0], target); } else { return this.evalWeaponDamage(weapons[1], target); }
[SCRIPTING] [RMMV] Referencing Hime's Weapon Damage in Victor's Dual Wield Plugin
Okay, I've got the attacks being separated now:
With just a.weaponDamage(b):
a1 3, a2 4
a1 3, a2 3
a1 3, a2 1
a1 2, a2 2
With test bat and a.weaponDamage(b) * (a.atk * 0.2) + a.atk + (a.agi * 0.5) - (b.def * 2):
a1 18, a2 13
a1 16, a2 19
a1 26, a2 16
a1 15, a2 15
Full formula with rat stats:
a1 miss, a2 2
a1 1, a2 2
a1 4, a2 1
a1 miss, a2 1
That's with 100% dual wield multiplier btw.
Is that a bit more like what you were after?
With just a.weaponDamage(b):
a1 3, a2 4
a1 3, a2 3
a1 3, a2 1
a1 2, a2 2
With test bat and a.weaponDamage(b) * (a.atk * 0.2) + a.atk + (a.agi * 0.5) - (b.def * 2):
a1 18, a2 13
a1 16, a2 19
a1 26, a2 16
a1 15, a2 15
Full formula with rat stats:
a1 miss, a2 2
a1 1, a2 2
a1 4, a2 1
a1 miss, a2 1
That's with 100% dual wield multiplier btw.
Is that a bit more like what you were after?














