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[SCRIPTING] [RMMV] Referencing Hime's Weapon Damage in Victor's Dual Wield Plugin
Okay, it looks like what I'm going to have to do is add a parameter to weaponDamage that passes the slot that's currently being considered, which I'll also have to add in to the makeDamageValue function of Victor's. This shouldn't be TOO difficult.
[SCRIPTING] [RMMV] Referencing Hime's Weapon Damage in Victor's Dual Wield Plugin
Did you keep the dual wielding damage multiplier in Victor's plugin at 75% or did you do it at 100% to compensate for the weapons having different weapon damage calculations anyway?
[SCRIPTING] [RMMV] Referencing Hime's Weapon Damage in Victor's Dual Wield Plugin
[SCRIPTING] [RMMV] Referencing Hime's Weapon Damage in Victor's Dual Wield Plugin
Can you give me the stats of one of the enemies you're testing so I can make sure my numbers match up?
[SCRIPTING] [RMMV] Referencing Hime's Weapon Damage in Victor's Dual Wield Plugin
[SCRIPTING] [RMMV] Referencing Hime's Weapon Damage in Victor's Dual Wield Plugin
Edit: I'm getting confused. Do you mean you want the weapon damage to be considered in the actual battle damage calculation, or when displaying attack values in the menu?
[SCRIPTING] [RMMV] Referencing Hime's Weapon Damage in Victor's Dual Wield Plugin
Is humor harder to pull off in games?
SgtMettool: What I always find fascinating is when we watch something funny again and know what's coming but we still laugh at it.














